Elite: Dangerous: Difference between revisions

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===== Current ingame project =====  
===== Current ingame project =====  
* Finding a Triple Painite spot...
* Supporting [https://inara.cz/galaxy-minorfaction/77120/ Terra-EX Astro Corp].
* [[CMDR Flemmings log entries from unlocking Elite Dangerous engineers.]]
 
===== Historical projects =====
* Landing on [https://elite-dangerous.fandom.com/wiki/Mitterand_Hollow Mitterand Hollow]. ''Done''.
* Landing on [https://elite-dangerous.fandom.com/wiki/Mitterand_Hollow Mitterand Hollow]. ''Done''.
 
* [[Fox's step-by-step Guide to Unlocking Engineers Quickly]]... and  
===== July 2019 project =====
* https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/
[[Fox's step-by-step Guide to Unlocking Engineers Quickly]]... and https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/


== Websites with info ==
== Websites with info ==
* [https://cmdrtoolbox.com/ Cmdrs toolbox]
* [https://www.edtutorials.com/ edtutorials.com]
* [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News  
* [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News  
* [https://forums.frontier.co.uk/forums/ forums.frontier.co.uk/forums/] - Frontier Forums.  
* [https://forums.frontier.co.uk/categories/elite-dangerous/ Frontier elite-dangerous Forums].  
* [https://forums.frontier.co.uk/forums/elite-dangerous-news/ News & Bulletins] is a good idea to check requarly IMO.
* [https://forums.frontier.co.uk/forums/elite-dangerous-news/ News & Bulletins] is a good idea to check requarly IMO.
* [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki
* [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki
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* [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration]
* [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration]
* [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay]
* [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay]
  [[Federation rank - Ochosi Triangle Guide]]


== Youtube & Twitch links ==
== Youtube & Twitch links ==
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[[Screen recording]] while playing this game could be fun... [https://www.youtube.com/channel/UCDDGItHIUz1TnCa_QKdgITA so here is my channel].
[[Screen recording]] while playing this game could be fun... [https://www.youtube.com/channel/UCDDGItHIUz1TnCa_QKdgITA so here is my channel].
== Fleet carrier ==
=== Sell locations ===
List of sites for [https://edtools.cc/list.php edtools] routing list:
  Agartha    |Enoch Port
  Alcor      |MacDonald Settlement
  Balante    |Laplace Ring
  CD-47 990  |Jackson Ring
  Colonia    |Jaques Station
  Diso      |Shifnalport
  Ehlanda    |Clark Port
  Kakmbutan  |MacGregor Orbital
  Kruger 60  |Kepler Gateway
  Lan Tzak  |Jacobi Platform
  Namnetes  |Jolliet Enterprise
  Panoi      |Garen Hub
  Skeggiko O |Kuo Terminal


== Ship builds ==
== Ship builds ==
* [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown].
* [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown].


==== Krait ====
==== Anaconda ====
* Combat build in the making... Icy Beams https://s.orbis.zone/4xp- . . . or Corosive pea shooters https://s.orbis.zone/4xq1 !?
* JollyJumper target build --> https://s.orbis.zone/5i28
 
==== Krait MKII ====
* Combat build in the making... https://s.orbis.zone/65ox 25/2-2020
* Shield tank ? https://s.orbis.zone/67bf


==== Hauler ====
==== Hauler ====
* [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
* [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
* [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading]
* [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading]
==== Vulture ====
* [https://s.orbis.zone/arjr This build] is target for Nagelfar :-)


==== Viper ====
==== Viper ====
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==== Asp Explorer ====
==== Asp Explorer ====
* [https://s.orbis.zone/1jot Mining build].
* [https://s.orbis.zone/1jot Mining build].
* [https://coriolis.io/outfit/asp?code=A0patiFflidfsnf52m2m--3O3O3J---050443C7C7P41l2i.Iw18eQ%3D%3D.EwRgDBldbjQ%3D..EweloBhBmUDYAsICmBDA5gG2SEBGCQkKEoA%3D Sub Surafce Mining build] '''un-engineered''' 13/6-2020


==== Phyton ====
==== Phyton ====
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==== Engineering ====
==== Engineering ====
Install [https://github.com/msarilar/EDEngineer/blob/master/README.md EDEngineer] - you need it - thrust me on this! Watch [https://youtu.be/pkr8wWW94dw the video on how to use it] - it's important!!
# Install [https://github.com/msarilar/EDEngineer/blob/master/README.md EDEngineer] - you need it - thrust me on this! Watch [https://youtu.be/pkr8wWW94dw the video on how to use it] - it's important!!
# Watch this video about [https://youtu.be/-4HClk1cRIo The FASTEST Ways to Gather ANY Engineering Materials]!
 
List of raw material '''Crystal Shard Sites''' sites for [https://edtools.cc/list.php edtools] routing list:
  Outotz HD-J d9-3 |B 8 D - Antimony
  HIP 36601        |C 1 A - Polonium
  HIP 36601        |C 1 D - Ruthenium
  HIP 36601        |C 3 B - Tellurium
  HIP 36601        |C 5 A - Technetium
  Outotz LS-K d8-3 |B 5 A - Yttrium
 
{| class="wikitable"
!colspan="3"|High Grade Material System Types
|-
! style="text-align:left;"| Material(s)
! System Alligiance
! System state
|-
| Imperial Shielding
| Empire
| Election/None
|-
| Core Dynamics Composites
| Federation
| Election or None
|-
| Proprietary Composites
| Federation
| Election or None
|-
| Military Grade Alloys
| Independent or Alliance
| War or Civil War
|-
| Military Supercapacitors
| Independent or Alliance
| War or Civil War
|-
| Improvised Components
| Independent or Alliance
| Civil Unrest
|-
| Pharmaceutical Isolators
| Independent or Alliance
| Outbreak
|-
| Proto Heat Radiators
| Independent or Alliance
| Boom
|-
| Proto Light Alloys
| Independent or Alliance
| Boom
|}
 
Proto Radiolic Alloys
Independent or Alliance, Expansion


* [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list]
* [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list]
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* https://www.reddit.com/r/EliteMiners/comments/bt36el/combined_laser_and_core_mining_guide/
* https://www.reddit.com/r/EliteMiners/comments/bt36el/combined_laser_and_core_mining_guide/
* https://www.reddit.com/r/EliteMiners/comments/c724mm/video_hip_21991_1_finding_the_hotspot_starting/
* https://www.reddit.com/r/EliteMiners/comments/c724mm/video_hip_21991_1_finding_the_hotspot_starting/
* http://edtools.ddns.net/ Elite Miners Swiss Knife :-)
* https://edtools.cc/miner Elite Miners Swiss Knife :-)
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining].
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining].


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Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...
Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...
==== Launcherless startup ====
* https://github.com/xaduha/Elite-Dangerous-Scripts
== Future Projects ==
* https://www.edbpriser.dk/produkt/gigabyte-aorus-geforce-rtx-2080-ti-xtreme-waterforce-11g/


==== Button Box ====
==== Button Box ====
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==== VoiceAttack ====
==== VoiceAttack ====
* "[https://www.voiceattack.com/ VoiceAttack] is the premier voice control and macro creation system for your Windows games and applications"... they say...
* "[https://www.voiceattack.com/ VoiceAttack] is the premier voice control and macro creation system for your Windows games and applications"... they say...
== In Case of Emergency ==
=== [https://support.frontier.co.uk/kb/faq.php?id=423 A Guide on Crime & Punishment] ===
=== No fuel left for the pilgrims? ===
[https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions?
=== Stuck in your SRV on planet surface? ===
1: Exit E:D Horizons<br />
2: Launch Vanilla E:D<br />
3: [[File:RecoverToOrbitOnSRVstuck.PNG|frameless|border|Click "Recover to orbit"]]<br />
4: Exit Vanilla E:D<br />
5: Launch E:D Horizons<br />
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)


== My rig ==
== My rig ==
As of 2019ish.


[[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]]
[[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]]
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| style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's
|}
|}
Wish i had one of these...
* [https://www.edbpriser.dk/produkt/gigabyte-aorus-geforce-rtx-2080-ti-xtreme-waterforce-11g/ Gigabyte AORUS GeForce RTX 2080 Ti XTREME WATERFORCE 11G]
* [https://www.edbpriser.dk/produkt/gigabyte-aorus-geforce-rtx-2080-super-waterforce-8g/ Gigabyte AORUS GeForce RTX 2080 SUPER WATERFORCE 8G]


=== Graphics Settings ===
=== Graphics Settings ===
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* [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers.
* [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers.
== In Case of Emergency ==
=== [https://support.frontier.co.uk/kb/faq.php?id=423 A Guide on Crime & Punishment] ===
=== No fuel left for the pilgrims? ===
[https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions?
=== Stuck in your SRV on planet surface? ===
1: Exit E:D Horizons<br />
2: Launch Vanilla E:D<br />
3: [[File:RecoverToOrbitOnSRVstuck.PNG|frameless|border|Click "Recover to orbit"]]<br />
4: Exit Vanilla E:D<br />
5: Launch E:D Horizons<br />
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)


== Historical articles ==
== Historical articles ==
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== Facts ==
== Facts ==
* Dogs got naked ears!
* Dogs got naked ears!
== Signature ==
<center>[https://inara.cz/cmdr/147185 https://inara.cz/data/sigs/147/147185.png]</center>

Latest revision as of 13:31, 11 June 2022

CMDR Flemming

This page is a placeholder for my Elite: Dangerous stuff.

 Some of the stuff might be obsolete... so do not blindly trust what you read here ;-) 

Current ingame project
Historical projects

Websites with info

The Popular Guides To:

 Federation rank - Ochosi Triangle Guide

Youtube & Twitch links

Screen recording while playing this game could be fun... so here is my channel.

Fleet carrier

Sell locations

List of sites for edtools routing list:

 Agartha    |Enoch Port
 Alcor      |MacDonald Settlement
 Balante    |Laplace Ring
 CD-47 990  |Jackson Ring
 Colonia    |Jaques Station
 Diso       |Shifnalport
 Ehlanda    |Clark Port
 Kakmbutan  |MacGregor Orbital
 Kruger 60  |Kepler Gateway
 Lan Tzak   |Jacobi Platform
 Namnetes   |Jolliet Enterprise
 Panoi      |Garen Hub
 Skeggiko O |Kuo Terminal

Ship builds

Anaconda

Krait MKII

Hauler

  • Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
  • Trading

Vulture

Viper

Type 6

Type 7

Type 9

Type 10

Asp Explorer

Phyton

Location, location, location

Engineering

  1. Install EDEngineer - you need it - thrust me on this! Watch the video on how to use it - it's important!!
  2. Watch this video about The FASTEST Ways to Gather ANY Engineering Materials!

List of raw material Crystal Shard Sites sites for edtools routing list:

 Outotz HD-J d9-3 |B 8 D - Antimony
 HIP 36601        |C 1 A - Polonium
 HIP 36601        |C 1 D - Ruthenium
 HIP 36601        |C 3 B - Tellurium
 HIP 36601        |C 5 A - Technetium
 Outotz LS-K d8-3 |B 5 A - Yttrium
High Grade Material System Types
Material(s) System Alligiance System state
Imperial Shielding Empire Election/None
Core Dynamics Composites Federation Election or None
Proprietary Composites Federation Election or None
Military Grade Alloys Independent or Alliance War or Civil War
Military Supercapacitors Independent or Alliance War or Civil War
Improvised Components Independent or Alliance Civil Unrest
Pharmaceutical Isolators Independent or Alliance Outbreak
Proto Heat Radiators Independent or Alliance Boom
Proto Light Alloys Independent or Alliance Boom

Proto Radiolic Alloys Independent or Alliance, Expansion

  1. Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
  2. Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.

Outfitter systems

Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.

  • Lembava - seems hostile...
  • Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)

Mining systems

Scoopable Stars

If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.

One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).

Trading

Colonia

This reddit "Tips for a enjoyable prolonged stay at Colonia" might be a good read, if i get the urge to move some day.

D2EA have a playlist called Colonia Life that also could be interesting.

Other SOI's

If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.

Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.

Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.

This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).

Stuff i have heard about...

Supercharging you FSD

sharing your data

credits

  • If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.

Combat rank

ShipRankVsPlayerRank.png

mining

When Searching for Void Opals Look for Popcorn shape roids’ that are bright golden yellow color with tinges of orange, and black pixels spiderwebbing across the rock. The "pulse" hits in two stages! the first is where you'll mostly see your black pixels. The second, you want it to light up and blink in a golden color. Keep pulsing even as you're flying towards it.

Blink on second pulse is easy to spot if colorblind.

the Guardian FSD Booster

the Guardian Hybrid Powerplant

the Guardian Power Distributor

fighting Thargoids

changing HUD color

reputation grinding

A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.

Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.

Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M

Averages 13% Rep increase / 13M credits per trip

exploration values

VisualGuideToExplorationInED.jpg

See this reddit post for origin.


FSSFrequencyArrayDiagram.jpg

See this reddit post for origin.


ExplorationValues.png

The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.


Loosing Keybindings

The issue is that elite only saves a single "custom" binding at a time, and if you do anything would cause a new "custom" set to be created your old one gets wiped out.

You can rename your current custom bindind set so that it's safe from such overwrites by renaming the file from "custom" to something else, and editing it to change the "PresetName" attribute. An example binding file could be <CMDR Flemming Binds> and the root element in the file will be <Root PresetName="CMDR Flemming Binds" MajorVersion="3" MinorVersion="0">.

When you do this it will show up in the bindings dropdown in game using the name you chose.

Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...

Button Box

https://www.pjrc.com/ have the stuph

VoiceAttack

  • "VoiceAttack is the premier voice control and macro creation system for your Windows games and applications"... they say...

In Case of Emergency

A Guide on Crime & Punishment

No fuel left for the pilgrims?

The Fuel Rats got fuel. You Don't. Any Questions?

Stuck in your SRV on planet surface?

1: Exit E:D Horizons
2: Launch Vanilla E:D
3: Click "Recover to orbit"
4: Exit Vanilla E:D
5: Launch E:D Horizons
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)

My rig

As of 2019ish.


TheGutsOfMyRig.png
Part Information
Motherboard GigaByte GA-Z97X-UD5H
CPU Intel Core i7-4790K @ 4.00GHz
RAM 32 Gb
Storage 512 Gb Samsung NVMe MZVPV512
Graphics card Zotac GeForce® GTX 970 AMP! Extreme Core
Monitor Samsung SE790C
Keyboard SteelSeries APEX 3
Mouse Logitech MX Master 2S
Soundcard Argon HA2 (Burr Brown Japan PCM2702)
Amplifier Rotel RB970BX MKII
Loudspeakers Mission 753
Pants Levi's

Wish i had one of these...

Graphics Settings

These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.

Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.

In Game

 Shadows Graphics Settings:
 Graphics Settings Beyond Ultra -- Shadows

[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
	<MinimumAspectRatio>1.0</MinimumAspectRatio>
	<HDRNode>
		<KeyValue>0.500000</KeyValue>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>1.000000</ExposureThreshold>
		<Percentiles>0.010000,0.540000,0.999000</Percentiles>
		<ExposureType>0</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
	</HDRNode>
	<HDRNode_Reference>
		<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
		<UseCompute>1</UseCompute>
		<ToneMapType>1</ToneMapType>
		<DisplayLumScale>164.000000</DisplayLumScale>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>0.0</ExposureThreshold>
		<Percentiles>0.6,0.540000,0.9000</Percentiles>
		<ExposureType>2</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<GlareCompensation>1.3333</GlareCompensation>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
		<ACES_A>2.51</ACES_A>
		<ACES_B>0.03</ACES_B>
		<ACES_C>2.43</ACES_C>
		<ACES_D>0.59</ACES_D>
		<ACES_E>0.14</ACES_E>
	</HDRNode_Reference>
	<IBL>
		<AmbientIBLEnable>true</AmbientIBLEnable>
		<IrradianceMapName>IrradianceMap</IrradianceMapName>
		<Power>1.000000</Power>
		<Saturation>0.150000</Saturation>
		<Scale>4.000000</Scale>
	</IBL>
	<GUIColour>
		<Default>
			<LocalisationName>Standard</LocalisationName>
			<MatrixRed>		1, 0, 0 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	0, 0, 1 </MatrixBlue>
		</Default>
		<RedToBlueTest>
			<LocalisationName>RedToBlueTest</LocalisationName>
			<MatrixRed>		0, 0, 1 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	1, 0, 0 </MatrixBlue>
		</RedToBlueTest>
		<DesaturateTest>
			<LocalisationName>DesaturateTest</LocalisationName>
			<MatrixRed>		0.33, 0.33, 0.33 </MatrixRed>
			<MatrixGreen>	0.33, 0.33, 0.33 </MatrixGreen>
			<MatrixBlue>	0.33, 0.33, 0.33 </MatrixBlue>
		</DesaturateTest>
	</GUIColour>

	<HBAO>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Enabled>false</Enabled>
			<RadiusInMeters>6.0</RadiusInMeters>
			<NearRadiusInMeters>6.0</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>3.4</PowExponent>
			<Bias>0.063</Bias>
			<BlurSharpness>0.0</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_LOW;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.5</ResolutionScale>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>1.0</ResolutionScale>
		</High>
	</HBAO>
	
	<SSAO>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <NumDownsamples>1</NumDownsamples>
      <DepthThreshold>0.100000</DepthThreshold>
      <MinWorldFilterSize>1.000000</MinWorldFilterSize>
      <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
      <MinFilterSize>10.000000</MinFilterSize>
      <MaxFilterSize>100.000000</MaxFilterSize>
      <FilterAdjust>1.000000</FilterAdjust>
      <Scale>0.650000</Scale>
      <Offset>1.000000</Offset>
      <AlchemyIntensity>0.750000</AlchemyIntensity>
      <AlchemyBias>0.006000</AlchemyBias>
      <Curve>2.200000</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.200000</AttenuationAdjust>
      <DistanceFadeStart>19000.000000</DistanceFadeStart>
      <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
      <NumBlurPasses>1</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>false</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </Off>
    <High>
     <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <NumDownsamples>0.0</NumDownsamples>
      <DepthThreshold>1.0</DepthThreshold>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
      <MinFilterSize>0.0</MinFilterSize>
      <MaxFilterSize>1.0</MaxFilterSize>
	  <FilterAspect>1.3832</FilterAspect>
	  <FilterAdjust>0.4556</FilterAdjust>
      <Scale>-5.0</Scale>
      <Offset>-5.0</Offset>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
      <AlchemyBias>0.0105</AlchemyBias>
      <Curve>1.3217</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
      <DistanceFadeStart>30.0</DistanceFadeStart>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
      <NumBlurPasses>3</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>true</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </High>
  </SSAO>
  <LightCones>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <Volumetric>false</Volumetric>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>false</Volumetric>
    </Low>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>true</Volumetric>
    </High>
  </LightCones>

  <JetCones>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>3</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>4</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>8</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>12</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</Ultra>
  </JetCones>
  
  <LensFlares>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <QualityIndex>0</QualityIndex>
	  <ImportanceThreshold>2</ImportanceThreshold>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>0</QualityIndex>  
	  <ImportanceThreshold>2</ImportanceThreshold>	  
	</Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>1</QualityIndex>
	  <ImportanceThreshold>1</ImportanceThreshold>
	</Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>2</QualityIndex>
	  <ImportanceThreshold>0</ImportanceThreshold>
    </High>
  </LensFlares>
  
    <Shadows_Low>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>200.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>2100.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>85.0</MinElevation>
				<MaxElevation>600.0</MaxElevation>
				<Scale>10.0</Scale>
				<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>85.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>75.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>535.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>150.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>1</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>510.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_AsteroidField>
	</Shadows_Low>
	<Shadows_Medium>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>105.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>1050.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>3500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>150.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>9.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>65.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>185.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>37.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>215.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>100.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_AsteroidField>
	</Shadows_Medium>
	<Shadows_High>
		<Profile_General>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>0.5</DepthSlopeBias>
				<FilterKernelSize>1.8</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>4250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>215.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>6.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>70.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>225.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>60.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>400.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1536</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>280.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.2</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>5750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_High>
	<Shadows_Ultra>
		<Profile_General>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>250.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>600.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1325.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2625.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>5300.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
			<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>100.0</MinElevation>
				<MaxElevation>350.0</MaxElevation>
				<Scale>3.0</Scale>
				<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.000025</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>120.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1150.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>3350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<NumInteriorFrustums>1</NumInteriorFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>7</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>125.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0045</DepthBias>
				<DepthSlopeBias>4</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>4500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>2048</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>160.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>320.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>640.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>4.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>9000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_Ultra>
  <Planets>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>512</TextureSize>
      <AtmosphereSteps>4</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>96</WorkPerFrame>
	  <TexturePoolBudget>12</TexturePoolBudget>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>1024</TextureSize>
      <AtmosphereSteps>5</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>132</WorkPerFrame>
	  <TexturePoolBudget>32</TexturePoolBudget>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>2048</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>264</WorkPerFrame>
	  <TexturePoolBudget>90</TexturePoolBudget>
    </High>
    <Ultra>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
      <TextureSize>2560</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>328</WorkPerFrame>
	  <TexturePoolBudget>100</TexturePoolBudget>
    </Ultra>
  </Planets>
  <GalaxyBackground>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </High>
  </GalaxyBackground>
  <Bloom>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Method>Off</Method>
		</Off>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Method>HighPassCount</Method>
			<MinThreshold>3.94</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>0.8</GlareWeight0>
			<GlareWeight1>0.7</GlareWeight1>
			<GlareWeight2>0.8</GlareWeight2>
			<GlareWeight3>0.25</GlareWeight3>
			<GlareWeight4>0.415</GlareWeight4>
			<GlareScale>7.6</GlareScale>
			<ThresholdType>2</ThresholdType>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Method>CustomPassCount</Method>
			<MinThreshold>1.0</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>1</GlareWeight0>
			<GlareWeight1>0.4499</GlareWeight1>
			<GlareWeight2>0.2014</GlareWeight2>
			<GlareWeight3>0.2999</GlareWeight3>
			<GlareWeight4>0.4148</GlareWeight4>
			<GlareScale>0.1</GlareScale>
			<ThresholdType>4</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
		</High>
		<Ultra>
			<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
			<Method>ImprovedCustomPassCount</Method>
			<MinThreshold>0.0</MinThreshold>
			<MaxThreshold>0.25</MaxThreshold>
			<GlareScale>0.06</GlareScale>
			<ThresholdType>1</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
			<FilterRadiusWide>5.0</FilterRadiusWide>
		</Ultra>
	</Bloom>
  <Envmap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</Low>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</High>
  </Envmap>
  <Materials>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<MaterialQualityLevel>0</MaterialQualityLevel>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<MaterialQualityLevel>1</MaterialQualityLevel>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<MaterialQualityLevel>2</MaterialQualityLevel>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<MaterialQualityLevel>3</MaterialQualityLevel>
	</Ultra>
  </Materials>
  <Environment>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</Ultra>
  </Environment>
  <GalaxyMap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<NebulasCount>10</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>25</LowResSamplesCount>
		<HighResSamplesCount>128</HighResSamplesCount>
		<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.13</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<NebulasCount>20</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>30</LowResSamplesCount>
		<HighResSamplesCount>110</HighResSamplesCount>
		<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.033</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<NebulasCount>30</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>35</LowResSamplesCount>
		<HighResSamplesCount>138</HighResSamplesCount>
		<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.0</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>4000</StarInstanceCount>
	</High>
  </GalaxyMap>
  <FX>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</High>
  </FX>
  <Debris>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<DebrisLimit>100</DebrisLimit>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<DebrisLimit>200</DebrisLimit>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<DebrisLimit>1000</DebrisLimit>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<DebrisLimit>3000</DebrisLimit>
	</High>
  </Debris>
  <DamageDecals>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<ShipMaxTrails>3</ShipMaxTrails>
		<AsteroidMaxTrails>6</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>0.5</TrailHeightScale>
		<Enabled>true</Enabled>
	</Low>
	
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<ShipMaxTrails>10</ShipMaxTrails>
		<AsteroidMaxTrails>20</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</Medium>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<ShipMaxTrails>20</ShipMaxTrails>
		<AsteroidMaxTrails>50</AsteroidMaxTrails>
		<PlanetMaxTrails>160</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</High>
  </DamageDecals>
  <SurfaceRocks>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TinySurfaceRockCount>0</TinySurfaceRockCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<TinySurfaceRockCount>100</TinySurfaceRockCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TinySurfaceRockCount>400</TinySurfaceRockCount>
	</High>
  </SurfaceRocks>
  <ParticleEffects>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
			<Item>P3</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</High>
  </ParticleEffects>
  <Trails>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableStarTrails>0</EnableStarTrails>
		<EnableEngineTrails>0</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.25</LifetimeMultiplier>
		<RayMarchSteps>2</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>14</UpdateRateRcp>
		</Level_2>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.5</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>12</UpdateRateRcp>
		</Level_2>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_2>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>8</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>2</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_2>
	</High>
  </Trails>
  <Beams>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</High>
	</Beams>
	<DOF>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<DOFMode>0</DOFMode>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<DOFMode>1</DOFMode>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<DOFMode>2</DOFMode>
		</Medium>
	</DOF>
	<Fog>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<RingFogQuality>0</RingFogQuality>
		<FogMaxCost>0</FogMaxCost>
	</Off>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<RingFogQuality>1</RingFogQuality>
		<FogMaxCost>2</FogMaxCost>
	</Medium>
  </Fog>
  <Terrain>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<QualityID>Low</QualityID>
		<LODTable>Low</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>1</LODsToDrop>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<QualityID>Medium</QualityID>
		<LODTable>Medium</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<QualityID>High</QualityID>
		<LODTable>Default</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<QualityID>Ultra</QualityID>
		<LODTable>Ultra</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Ultra>
  </Terrain>
  <TerrainLodBlending>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<PatchMorphing>0</PatchMorphing>
	</Off>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<PatchMorphing>1</PatchMorphing>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<PatchMorphing>2</PatchMorphing>
	</Ultra>
  </TerrainLodBlending>
  <SurfaceMaterial>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
	</Ultra>
  </SurfaceMaterial>
  
  <Volumetrics>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>8.0</StepMultiplier>
		<RingQuality>0</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>1</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>32</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>4.0</StepMultiplier>
		<RingQuality>2</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>24</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>3</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</Ultra>
  </Volumetrics>
  
</GraphicsConfig>

In Driver

EliteDangerousGraphicsSettings.PNG

E:D related hardware

  • EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.

Historical articles

https://www.telegraph.co.uk/finance/businessclub/10573763/The-godfather-of-video-games-looks-to-a-new-Frontier.html

Software Development

Facts

  • Dogs got naked ears!

Signature

147185.png