Elite: Dangerous

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Revision as of 13:38, 23 July 2019 by Admin (talk | contribs) (→‎Type 10)
CMDR Flemming

This page is a placeholder for my Elite: Dangerous stuff.

 Some of it might be obsolete... so do not blindly trust what you read here ;-) 

Current (july 2019) ingame project

Fox's step-by-step Guide to Unlocking Engineers Quickly :-)

Websites with info

The Popular Guides To:

Youtube & Twitch links

Screen recording while playing this game could be fun...

Ship builds

Krait

  • Combat build in the making... need thermal vent first...

Hauler

  • Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
  • Trading

Viper

Type 6

Type 7

Type 9

Type 10

Asp Explorer

Phyton

Engineers needed:

  1. Selene Jean - Hull Reinforcement Package - Lightweight.
  2. Hera Tani - Power Plant - Overcharged.
  3. Felicity Farseer - Frame Shift Drive - Increased range & Experimental mod Stripped Down for Frame Shift Drives.
  4. Lori Jameson - Life Support - Lightweight.

Location, location, location

Engineering

  1. Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
  2. Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.

Outfitter systems

Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.

  • Lembava - seems hostile...
  • Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)

Mining systems

Scoopable Stars

If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.

One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).

Trading

Colonia

This reddit "Tips for a enjoyable prolonged stay at Colonia" might be a good read, if i get the urge to move some day.

D2EA have a playlist called Colonia Life that also could be interesting.

Other SOI's

If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.

Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.

Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.

This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).

Stuff i have heard about...

sharing your data

credits

  • If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.

Combat rank

ShipRankVsPlayerRank.png

mining

When Searching for Void Opals Look for Popcorn shape roids’ that are bright golden yellow color with tinges of orange, and black pixels spiderwebbing across the rock. The "pulse" hits in two stages! the first is where you'll mostly see your black pixels. The second, you want it to light up and blink in a golden color. Keep pulsing even as you're flying towards it.

Blink on second pulse is easy to spot if colorblind.

the Guardian FSD Booster

the Guardian Hybrid Powerplant

the Guardian Power Distributor

fighting Thargoids

changing HUD color

reputation grinding

A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.

Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.

Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M

Averages 13% Rep increase / 13M credits per trip

exploration values

VisualGuideToExplorationInED.jpg

See this reddit post for origin.


FSSFrequencyArrayDiagram.jpg

See this reddit post for origin.


ExplorationValues.png

The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.


Loosing Keybindings

The issue is that elite only saves a single "custom" binding at a time, and if you do anything would cause a new "custom" set to be created your old one gets wiped out.

You can rename your current custom bindind set so that it's safe from such overwrites by renaming the file from "custom" to something else, and editing it to change the "PresetName" attribute. An example binding file could be <CMDR Flemming Binds> and the root element in the file will be <Root PresetName="CMDR Flemming Binds" MajorVersion="3" MinorVersion="0">.

When you do this it will show up in the bindings dropdown in game using the name you chose.

Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...

Future Projects

Button Box

https://www.pjrc.com/ have the stuph

VoiceAttack

  • "VoiceAttack is the premier voice control and macro creation system for your Windows games and applications"... they say...

My rig

TheGutsOfMyRig.png
Part Information
Motherboard GigaByte GA-Z97X-UD5H
CPU Intel Core i7-4790K @ 4.00GHz
RAM 32 Gb
Storage 512 Gb Samsung NVMe MZVPV512
Graphics card Zotac GeForce® GTX 970 AMP! Extreme Core

I might upgrade to this card if I stumble on a stack of cash :-P

Monitor Samsung SE790C
Keyboard SteelSeries APEX 3
Mouse Logitech MX Master 2S
Soundcard Argon HA2 (Burr Brown Japan PCM2702)
Amplifier Rotel RB970BX MKII
Loudspeakers Mission 753
Pants Levi's

Graphics Settings

These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.

Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.

In Game

 Shadows Graphics Settings:
 Graphics Settings Beyond Ultra -- Shadows

[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
	<MinimumAspectRatio>1.0</MinimumAspectRatio>
	<HDRNode>
		<KeyValue>0.500000</KeyValue>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>1.000000</ExposureThreshold>
		<Percentiles>0.010000,0.540000,0.999000</Percentiles>
		<ExposureType>0</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
	</HDRNode>
	<HDRNode_Reference>
		<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
		<UseCompute>1</UseCompute>
		<ToneMapType>1</ToneMapType>
		<DisplayLumScale>164.000000</DisplayLumScale>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>0.0</ExposureThreshold>
		<Percentiles>0.6,0.540000,0.9000</Percentiles>
		<ExposureType>2</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<GlareCompensation>1.3333</GlareCompensation>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
		<ACES_A>2.51</ACES_A>
		<ACES_B>0.03</ACES_B>
		<ACES_C>2.43</ACES_C>
		<ACES_D>0.59</ACES_D>
		<ACES_E>0.14</ACES_E>
	</HDRNode_Reference>
	<IBL>
		<AmbientIBLEnable>true</AmbientIBLEnable>
		<IrradianceMapName>IrradianceMap</IrradianceMapName>
		<Power>1.000000</Power>
		<Saturation>0.150000</Saturation>
		<Scale>4.000000</Scale>
	</IBL>
	<GUIColour>
		<Default>
			<LocalisationName>Standard</LocalisationName>
			<MatrixRed>		1, 0, 0 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	0, 0, 1 </MatrixBlue>
		</Default>
		<RedToBlueTest>
			<LocalisationName>RedToBlueTest</LocalisationName>
			<MatrixRed>		0, 0, 1 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	1, 0, 0 </MatrixBlue>
		</RedToBlueTest>
		<DesaturateTest>
			<LocalisationName>DesaturateTest</LocalisationName>
			<MatrixRed>		0.33, 0.33, 0.33 </MatrixRed>
			<MatrixGreen>	0.33, 0.33, 0.33 </MatrixGreen>
			<MatrixBlue>	0.33, 0.33, 0.33 </MatrixBlue>
		</DesaturateTest>
	</GUIColour>

	<HBAO>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Enabled>false</Enabled>
			<RadiusInMeters>6.0</RadiusInMeters>
			<NearRadiusInMeters>6.0</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>3.4</PowExponent>
			<Bias>0.063</Bias>
			<BlurSharpness>0.0</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_LOW;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.5</ResolutionScale>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>1.0</ResolutionScale>
		</High>
	</HBAO>
	
	<SSAO>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <NumDownsamples>1</NumDownsamples>
      <DepthThreshold>0.100000</DepthThreshold>
      <MinWorldFilterSize>1.000000</MinWorldFilterSize>
      <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
      <MinFilterSize>10.000000</MinFilterSize>
      <MaxFilterSize>100.000000</MaxFilterSize>
      <FilterAdjust>1.000000</FilterAdjust>
      <Scale>0.650000</Scale>
      <Offset>1.000000</Offset>
      <AlchemyIntensity>0.750000</AlchemyIntensity>
      <AlchemyBias>0.006000</AlchemyBias>
      <Curve>2.200000</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.200000</AttenuationAdjust>
      <DistanceFadeStart>19000.000000</DistanceFadeStart>
      <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
      <NumBlurPasses>1</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>false</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </Off>
    <High>
     <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <NumDownsamples>0.0</NumDownsamples>
      <DepthThreshold>1.0</DepthThreshold>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
      <MinFilterSize>0.0</MinFilterSize>
      <MaxFilterSize>1.0</MaxFilterSize>
	  <FilterAspect>1.3832</FilterAspect>
	  <FilterAdjust>0.4556</FilterAdjust>
      <Scale>-5.0</Scale>
      <Offset>-5.0</Offset>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
      <AlchemyBias>0.0105</AlchemyBias>
      <Curve>1.3217</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
      <DistanceFadeStart>30.0</DistanceFadeStart>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
      <NumBlurPasses>3</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>true</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </High>
  </SSAO>
  <LightCones>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <Volumetric>false</Volumetric>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>false</Volumetric>
    </Low>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>true</Volumetric>
    </High>
  </LightCones>

  <JetCones>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>3</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>4</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>8</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>12</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</Ultra>
  </JetCones>
  
  <LensFlares>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <QualityIndex>0</QualityIndex>
	  <ImportanceThreshold>2</ImportanceThreshold>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>0</QualityIndex>  
	  <ImportanceThreshold>2</ImportanceThreshold>	  
	</Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>1</QualityIndex>
	  <ImportanceThreshold>1</ImportanceThreshold>
	</Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>2</QualityIndex>
	  <ImportanceThreshold>0</ImportanceThreshold>
    </High>
  </LensFlares>
  
    <Shadows_Low>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>200.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>2100.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>85.0</MinElevation>
				<MaxElevation>600.0</MaxElevation>
				<Scale>10.0</Scale>
				<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>85.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>75.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>535.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>150.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>1</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>510.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_AsteroidField>
	</Shadows_Low>
	<Shadows_Medium>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>105.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>1050.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>3500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>150.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>9.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>65.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>185.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>37.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>215.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>100.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_AsteroidField>
	</Shadows_Medium>
	<Shadows_High>
		<Profile_General>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>0.5</DepthSlopeBias>
				<FilterKernelSize>1.8</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>4250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>215.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>6.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>70.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>225.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>60.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>400.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1536</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>280.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.2</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>5750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_High>
	<Shadows_Ultra>
		<Profile_General>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>250.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>600.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1325.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2625.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>5300.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
			<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>100.0</MinElevation>
				<MaxElevation>350.0</MaxElevation>
				<Scale>3.0</Scale>
				<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.000025</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>120.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1150.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>3350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<NumInteriorFrustums>1</NumInteriorFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>7</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>125.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0045</DepthBias>
				<DepthSlopeBias>4</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>4500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>2048</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>160.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>320.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>640.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>4.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>9000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_Ultra>
  <Planets>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>512</TextureSize>
      <AtmosphereSteps>4</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>96</WorkPerFrame>
	  <TexturePoolBudget>12</TexturePoolBudget>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>1024</TextureSize>
      <AtmosphereSteps>5</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>132</WorkPerFrame>
	  <TexturePoolBudget>32</TexturePoolBudget>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>2048</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>264</WorkPerFrame>
	  <TexturePoolBudget>90</TexturePoolBudget>
    </High>
    <Ultra>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
      <TextureSize>2560</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>328</WorkPerFrame>
	  <TexturePoolBudget>100</TexturePoolBudget>
    </Ultra>
  </Planets>
  <GalaxyBackground>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </High>
  </GalaxyBackground>
  <Bloom>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Method>Off</Method>
		</Off>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Method>HighPassCount</Method>
			<MinThreshold>3.94</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>0.8</GlareWeight0>
			<GlareWeight1>0.7</GlareWeight1>
			<GlareWeight2>0.8</GlareWeight2>
			<GlareWeight3>0.25</GlareWeight3>
			<GlareWeight4>0.415</GlareWeight4>
			<GlareScale>7.6</GlareScale>
			<ThresholdType>2</ThresholdType>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Method>CustomPassCount</Method>
			<MinThreshold>1.0</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>1</GlareWeight0>
			<GlareWeight1>0.4499</GlareWeight1>
			<GlareWeight2>0.2014</GlareWeight2>
			<GlareWeight3>0.2999</GlareWeight3>
			<GlareWeight4>0.4148</GlareWeight4>
			<GlareScale>0.1</GlareScale>
			<ThresholdType>4</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
		</High>
		<Ultra>
			<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
			<Method>ImprovedCustomPassCount</Method>
			<MinThreshold>0.0</MinThreshold>
			<MaxThreshold>0.25</MaxThreshold>
			<GlareScale>0.06</GlareScale>
			<ThresholdType>1</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
			<FilterRadiusWide>5.0</FilterRadiusWide>
		</Ultra>
	</Bloom>
  <Envmap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</Low>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</High>
  </Envmap>
  <Materials>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<MaterialQualityLevel>0</MaterialQualityLevel>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<MaterialQualityLevel>1</MaterialQualityLevel>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<MaterialQualityLevel>2</MaterialQualityLevel>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<MaterialQualityLevel>3</MaterialQualityLevel>
	</Ultra>
  </Materials>
  <Environment>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</Ultra>
  </Environment>
  <GalaxyMap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<NebulasCount>10</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>25</LowResSamplesCount>
		<HighResSamplesCount>128</HighResSamplesCount>
		<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.13</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<NebulasCount>20</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>30</LowResSamplesCount>
		<HighResSamplesCount>110</HighResSamplesCount>
		<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.033</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<NebulasCount>30</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>35</LowResSamplesCount>
		<HighResSamplesCount>138</HighResSamplesCount>
		<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.0</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>4000</StarInstanceCount>
	</High>
  </GalaxyMap>
  <FX>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</High>
  </FX>
  <Debris>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<DebrisLimit>100</DebrisLimit>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<DebrisLimit>200</DebrisLimit>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<DebrisLimit>1000</DebrisLimit>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<DebrisLimit>3000</DebrisLimit>
	</High>
  </Debris>
  <DamageDecals>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<ShipMaxTrails>3</ShipMaxTrails>
		<AsteroidMaxTrails>6</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>0.5</TrailHeightScale>
		<Enabled>true</Enabled>
	</Low>
	
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<ShipMaxTrails>10</ShipMaxTrails>
		<AsteroidMaxTrails>20</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</Medium>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<ShipMaxTrails>20</ShipMaxTrails>
		<AsteroidMaxTrails>50</AsteroidMaxTrails>
		<PlanetMaxTrails>160</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</High>
  </DamageDecals>
  <SurfaceRocks>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TinySurfaceRockCount>0</TinySurfaceRockCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<TinySurfaceRockCount>100</TinySurfaceRockCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TinySurfaceRockCount>400</TinySurfaceRockCount>
	</High>
  </SurfaceRocks>
  <ParticleEffects>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
			<Item>P3</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</High>
  </ParticleEffects>
  <Trails>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableStarTrails>0</EnableStarTrails>
		<EnableEngineTrails>0</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.25</LifetimeMultiplier>
		<RayMarchSteps>2</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>14</UpdateRateRcp>
		</Level_2>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.5</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>12</UpdateRateRcp>
		</Level_2>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_2>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>8</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>2</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_2>
	</High>
  </Trails>
  <Beams>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</High>
	</Beams>
	<DOF>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<DOFMode>0</DOFMode>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<DOFMode>1</DOFMode>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<DOFMode>2</DOFMode>
		</Medium>
	</DOF>
	<Fog>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<RingFogQuality>0</RingFogQuality>
		<FogMaxCost>0</FogMaxCost>
	</Off>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<RingFogQuality>1</RingFogQuality>
		<FogMaxCost>2</FogMaxCost>
	</Medium>
  </Fog>
  <Terrain>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<QualityID>Low</QualityID>
		<LODTable>Low</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>1</LODsToDrop>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<QualityID>Medium</QualityID>
		<LODTable>Medium</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<QualityID>High</QualityID>
		<LODTable>Default</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<QualityID>Ultra</QualityID>
		<LODTable>Ultra</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Ultra>
  </Terrain>
  <TerrainLodBlending>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<PatchMorphing>0</PatchMorphing>
	</Off>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<PatchMorphing>1</PatchMorphing>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<PatchMorphing>2</PatchMorphing>
	</Ultra>
  </TerrainLodBlending>
  <SurfaceMaterial>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
	</Ultra>
  </SurfaceMaterial>
  
  <Volumetrics>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>8.0</StepMultiplier>
		<RingQuality>0</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>1</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>32</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>4.0</StepMultiplier>
		<RingQuality>2</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>24</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>3</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</Ultra>
  </Volumetrics>
  
</GraphicsConfig>

In Driver

EliteDangerousGraphicsSettings.PNG

E:D related hardware

  • EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.

In Case of Emergency

No fuel left for the pilgrims?

The Fuel Rats got fuel. You Don't. Any Questions?

Stuck in your SRV on planet surface?

1: Exit E:D Horizons
2: Launch Vanilla E:D
3: Click "Recover to orbit"
4: Exit Vanilla E:D
5: Launch E:D Horizons
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)

Historical articles

https://www.telegraph.co.uk/finance/businessclub/10573763/The-godfather-of-video-games-looks-to-a-new-Frontier.html

Facts

  • Dogs got naked ears!