Elite: Dangerous: Difference between revisions

From munkjensen.net/wiki
Line 121: Line 121:
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).


== Stuff i have heard... ==
== Stuff i have heard about... ==
==== About sharing your data ====
==== sharing your data ====
* Install [https://github.com/Marginal/EDMarketConnector/wiki Elite: Dangerous Market Connector] (EDMC).  
* Install [https://github.com/Marginal/EDMarketConnector/wiki Elite: Dangerous Market Connector] (EDMC).  


==== About credits ====
==== credits ====
* If you want fast cash (although boring) get a passenger python to [https://eddb.io/system/23495 Robigo] and run sightseeing to Sirious atmospherics in [https://eddb.io/system/24413 Sothis].
* If you want fast cash (although boring) get a passenger python to [https://eddb.io/system/23495 Robigo] and run sightseeing to Sirious atmospherics in [https://eddb.io/system/24413 Sothis].


Line 132: Line 132:
[[File:ShipRankVsPlayerRank.png|none|196px|left|frameless|ShipRankVsPlayerRank.png]]
[[File:ShipRankVsPlayerRank.png|none|196px|left|frameless|ShipRankVsPlayerRank.png]]


==== About mining ====
==== mining ====
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining].
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining].


Line 140: Line 140:
[https://youtu.be/Oa0ufMCSCOc Blink on second pulse] is easy to spot if colorblind.
[https://youtu.be/Oa0ufMCSCOc Blink on second pulse] is easy to spot if colorblind.


==== About the Guardian FSD Booster ====
==== the Guardian FSD Booster ====
* CMDR Exigeous [https://youtu.be/J9C9a00-rkQ Tutorial: Unlocking the Guardian FSD Booster] is awesome.
* CMDR Exigeous [https://youtu.be/J9C9a00-rkQ Tutorial: Unlocking the Guardian FSD Booster] is awesome.


==== About the Guardian Hybrid Powerplant ====
==== the Guardian Hybrid Powerplant ====
* CMDR Exigeous [https://youtu.be/GWSsV7gI-RI Tutorial: Unlocking the Guardian Powerplant].
* CMDR Exigeous [https://youtu.be/GWSsV7gI-RI Tutorial: Unlocking the Guardian Powerplant].


==== About the Guardian Power Distributor ====
==== the Guardian Power Distributor ====
* CMDR Exigeous [https://youtu.be/SPERfyxY3ok Tutorial: Unlocking the Guardian Power Distributor].
* CMDR Exigeous [https://youtu.be/SPERfyxY3ok Tutorial: Unlocking the Guardian Power Distributor].


==== About fighting Thargoids ====
==== fighting Thargoids ====
* [https://docs.google.com/document/d/1loy4TRNhM07Azf_ib01OIurujTcNX-L1Y1NYFy59i4M/edit Fighting Thargoids is hard until it is easy].
* [https://docs.google.com/document/d/1loy4TRNhM07Azf_ib01OIurujTcNX-L1Y1NYFy59i4M/edit Fighting Thargoids is hard until it is easy].


==== About changing HUD color ====
==== changing HUD color ====
* [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative]
* [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative]


==== Reputation grinding ====
==== reputation grinding ====
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.


Line 169: Line 169:
Averages 13% Rep increase / 13M credits per trip
Averages 13% Rep increase / 13M credits per trip


==== About exploration values ====
==== exploration values ====


[[File:VisualGuideToExplorationInED.jpg|none|196px|left|frameless|VisualGuideToExplorationInED.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin.
[[File:VisualGuideToExplorationInED.jpg|none|196px|left|frameless|VisualGuideToExplorationInED.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin.

Revision as of 09:11, 19 July 2019

CMDR Flemming

This page is a placeholder for my Elite: Dangerous stuff.

 Some of it might be obsolete... so do not blindly trust what you read here ;-) 

Current (july 2019) ingame project

Fox's step-by-step Guide to Unlocking Engineers Quickly :-)

Websites with info

The Popular Guides To:

Youtube & Twitch links

Screen recording while playing this game could be fun...

Ship builds

Krait

  • Combat build in the making... need thermal vent first...

Hauler

  • Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
  • Trading

Viper

Type 6

Type 7

Type 9

Type 10

Asp Explorer

Phyton

  1. Selene Jean - Hull Reinforcement Package - Lightweight.
  2. Hera Tani - Power Plant - Overcharged.
  3. Felicity Farseer - Frame Shift Drive - Increased range & Experimental mod Stripped Down for Frame Shift Drives.
  4. Lori Jameson - Life Support - Lightweight.

Location, location, location

Engineering

  1. Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
  2. Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.

Outfitter systems

Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.

  • Lembava - seems hostile...
  • Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)

Mining systems

Scoopable Stars

If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.

One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).

Trading

Colonia

This reddit "Tips for a enjoyable prolonged stay at Colonia" might be a good read, if i get the urge to move some day.

D2EA have a playlist called Colonia Life that also could be interesting.

Other SOI's

If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.

Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.

Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.

This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).

Stuff i have heard about...

sharing your data

credits

  • If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.

Combat rank

ShipRankVsPlayerRank.png

mining

When Searching for Void Opals Look for Popcorn shape roids’ that are bright golden yellow color with tinges of orange, and black pixels spiderwebbing across the rock. The "pulse" hits in two stages! the first is where you'll mostly see your black pixels. The second, you want it to light up and blink in a golden color. Keep pulsing even as you're flying towards it.

Blink on second pulse is easy to spot if colorblind.

the Guardian FSD Booster

the Guardian Hybrid Powerplant

the Guardian Power Distributor

fighting Thargoids

changing HUD color

reputation grinding

A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.

Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.

Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M

Averages 13% Rep increase / 13M credits per trip

exploration values

VisualGuideToExplorationInED.jpg

See this reddit post for origin.


FSSFrequencyArrayDiagram.jpg

See this reddit post for origin.


ExplorationValues.png

The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.


Loosing Keybindings

The issue is that elite only saves a single "custom" binding at a time, and if you do anything would cause a new "custom" set to be created your old one gets wiped out.

You can rename your current custom bindind set so that it's safe from such overwrites by renaming the file from "custom" to something else, and editing it to change the "PresetName" attribute. An example binding file could be <CMDR Flemming Binds> and the root element in the file will be <Root PresetName="CMDR Flemming Binds" MajorVersion="3" MinorVersion="0">.

When you do this it will show up in the bindings dropdown in game using the name you chose.

Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...

Future Projects

Button Box

 https://www.pjrc.com/ have the stuph

My rig

TheGutsOfMyRig.png
Part Information
Motherboard GigaByte GA-Z97X-UD5H
CPU Intel Core i7-4790K @ 4.00GHz
RAM 32 Gb
Storage 512 Gb Samsung NVMe MZVPV512
Graphics card Zotac GeForce® GTX 970 AMP! Extreme Core

I might upgrade to this card if I stumble on a stack of cash :-P

Monitor Samsung SE790C
Keyboard SteelSeries APEX 3
Mouse Logitech MX Master 2S
Soundcard Argon HA2 (Burr Brown Japan PCM2702)
Amplifier Rotel RB970BX MKII
Loudspeakers Mission 753
Pants Levi's

Graphics Settings

These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.

Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.

In Game

 Shadows Graphics Settings:
 Graphics Settings Beyond Ultra -- Shadows

[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
	<MinimumAspectRatio>1.0</MinimumAspectRatio>
	<HDRNode>
		<KeyValue>0.500000</KeyValue>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>1.000000</ExposureThreshold>
		<Percentiles>0.010000,0.540000,0.999000</Percentiles>
		<ExposureType>0</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
	</HDRNode>
	<HDRNode_Reference>
		<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
		<UseCompute>1</UseCompute>
		<ToneMapType>1</ToneMapType>
		<DisplayLumScale>164.000000</DisplayLumScale>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>0.0</ExposureThreshold>
		<Percentiles>0.6,0.540000,0.9000</Percentiles>
		<ExposureType>2</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<GlareCompensation>1.3333</GlareCompensation>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
		<ACES_A>2.51</ACES_A>
		<ACES_B>0.03</ACES_B>
		<ACES_C>2.43</ACES_C>
		<ACES_D>0.59</ACES_D>
		<ACES_E>0.14</ACES_E>
	</HDRNode_Reference>
	<IBL>
		<AmbientIBLEnable>true</AmbientIBLEnable>
		<IrradianceMapName>IrradianceMap</IrradianceMapName>
		<Power>1.000000</Power>
		<Saturation>0.150000</Saturation>
		<Scale>4.000000</Scale>
	</IBL>
	<GUIColour>
		<Default>
			<LocalisationName>Standard</LocalisationName>
			<MatrixRed>		1, 0, 0 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	0, 0, 1 </MatrixBlue>
		</Default>
		<RedToBlueTest>
			<LocalisationName>RedToBlueTest</LocalisationName>
			<MatrixRed>		0, 0, 1 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	1, 0, 0 </MatrixBlue>
		</RedToBlueTest>
		<DesaturateTest>
			<LocalisationName>DesaturateTest</LocalisationName>
			<MatrixRed>		0.33, 0.33, 0.33 </MatrixRed>
			<MatrixGreen>	0.33, 0.33, 0.33 </MatrixGreen>
			<MatrixBlue>	0.33, 0.33, 0.33 </MatrixBlue>
		</DesaturateTest>
	</GUIColour>

	<HBAO>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Enabled>false</Enabled>
			<RadiusInMeters>6.0</RadiusInMeters>
			<NearRadiusInMeters>6.0</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>3.4</PowExponent>
			<Bias>0.063</Bias>
			<BlurSharpness>0.0</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_LOW;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.5</ResolutionScale>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>1.0</ResolutionScale>
		</High>
	</HBAO>
	
	<SSAO>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <NumDownsamples>1</NumDownsamples>
      <DepthThreshold>0.100000</DepthThreshold>
      <MinWorldFilterSize>1.000000</MinWorldFilterSize>
      <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
      <MinFilterSize>10.000000</MinFilterSize>
      <MaxFilterSize>100.000000</MaxFilterSize>
      <FilterAdjust>1.000000</FilterAdjust>
      <Scale>0.650000</Scale>
      <Offset>1.000000</Offset>
      <AlchemyIntensity>0.750000</AlchemyIntensity>
      <AlchemyBias>0.006000</AlchemyBias>
      <Curve>2.200000</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.200000</AttenuationAdjust>
      <DistanceFadeStart>19000.000000</DistanceFadeStart>
      <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
      <NumBlurPasses>1</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>false</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </Off>
    <High>
     <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <NumDownsamples>0.0</NumDownsamples>
      <DepthThreshold>1.0</DepthThreshold>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
      <MinFilterSize>0.0</MinFilterSize>
      <MaxFilterSize>1.0</MaxFilterSize>
	  <FilterAspect>1.3832</FilterAspect>
	  <FilterAdjust>0.4556</FilterAdjust>
      <Scale>-5.0</Scale>
      <Offset>-5.0</Offset>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
      <AlchemyBias>0.0105</AlchemyBias>
      <Curve>1.3217</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
      <DistanceFadeStart>30.0</DistanceFadeStart>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
      <NumBlurPasses>3</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>true</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </High>
  </SSAO>
  <LightCones>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <Volumetric>false</Volumetric>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>false</Volumetric>
    </Low>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>true</Volumetric>
    </High>
  </LightCones>

  <JetCones>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>3</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>4</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>8</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>12</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</Ultra>
  </JetCones>
  
  <LensFlares>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <QualityIndex>0</QualityIndex>
	  <ImportanceThreshold>2</ImportanceThreshold>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>0</QualityIndex>  
	  <ImportanceThreshold>2</ImportanceThreshold>	  
	</Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>1</QualityIndex>
	  <ImportanceThreshold>1</ImportanceThreshold>
	</Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>2</QualityIndex>
	  <ImportanceThreshold>0</ImportanceThreshold>
    </High>
  </LensFlares>
  
    <Shadows_Low>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>200.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>2100.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>85.0</MinElevation>
				<MaxElevation>600.0</MaxElevation>
				<Scale>10.0</Scale>
				<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>85.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>75.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>535.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>150.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>1</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>510.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_AsteroidField>
	</Shadows_Low>
	<Shadows_Medium>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>105.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>1050.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>3500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>150.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>9.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>65.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>185.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>37.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>215.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>100.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_AsteroidField>
	</Shadows_Medium>
	<Shadows_High>
		<Profile_General>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>0.5</DepthSlopeBias>
				<FilterKernelSize>1.8</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>4250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>215.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>6.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>70.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>225.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>60.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>400.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1536</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>280.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.2</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>5750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_High>
	<Shadows_Ultra>
		<Profile_General>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>250.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>600.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1325.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2625.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>5300.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
			<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>100.0</MinElevation>
				<MaxElevation>350.0</MaxElevation>
				<Scale>3.0</Scale>
				<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.000025</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>120.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1150.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>3350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<NumInteriorFrustums>1</NumInteriorFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>7</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>125.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0045</DepthBias>
				<DepthSlopeBias>4</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>4500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>2048</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>160.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>320.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>640.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>4.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>9000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_Ultra>
  <Planets>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>512</TextureSize>
      <AtmosphereSteps>4</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>96</WorkPerFrame>
	  <TexturePoolBudget>12</TexturePoolBudget>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>1024</TextureSize>
      <AtmosphereSteps>5</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>132</WorkPerFrame>
	  <TexturePoolBudget>32</TexturePoolBudget>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>2048</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>264</WorkPerFrame>
	  <TexturePoolBudget>90</TexturePoolBudget>
    </High>
    <Ultra>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
      <TextureSize>2560</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>328</WorkPerFrame>
	  <TexturePoolBudget>100</TexturePoolBudget>
    </Ultra>
  </Planets>
  <GalaxyBackground>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </High>
  </GalaxyBackground>
  <Bloom>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Method>Off</Method>
		</Off>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Method>HighPassCount</Method>
			<MinThreshold>3.94</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>0.8</GlareWeight0>
			<GlareWeight1>0.7</GlareWeight1>
			<GlareWeight2>0.8</GlareWeight2>
			<GlareWeight3>0.25</GlareWeight3>
			<GlareWeight4>0.415</GlareWeight4>
			<GlareScale>7.6</GlareScale>
			<ThresholdType>2</ThresholdType>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Method>CustomPassCount</Method>
			<MinThreshold>1.0</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>1</GlareWeight0>
			<GlareWeight1>0.4499</GlareWeight1>
			<GlareWeight2>0.2014</GlareWeight2>
			<GlareWeight3>0.2999</GlareWeight3>
			<GlareWeight4>0.4148</GlareWeight4>
			<GlareScale>0.1</GlareScale>
			<ThresholdType>4</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
		</High>
		<Ultra>
			<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
			<Method>ImprovedCustomPassCount</Method>
			<MinThreshold>0.0</MinThreshold>
			<MaxThreshold>0.25</MaxThreshold>
			<GlareScale>0.06</GlareScale>
			<ThresholdType>1</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
			<FilterRadiusWide>5.0</FilterRadiusWide>
		</Ultra>
	</Bloom>
  <Envmap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</Low>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</High>
  </Envmap>
  <Materials>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<MaterialQualityLevel>0</MaterialQualityLevel>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<MaterialQualityLevel>1</MaterialQualityLevel>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<MaterialQualityLevel>2</MaterialQualityLevel>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<MaterialQualityLevel>3</MaterialQualityLevel>
	</Ultra>
  </Materials>
  <Environment>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</Ultra>
  </Environment>
  <GalaxyMap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<NebulasCount>10</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>25</LowResSamplesCount>
		<HighResSamplesCount>128</HighResSamplesCount>
		<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.13</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<NebulasCount>20</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>30</LowResSamplesCount>
		<HighResSamplesCount>110</HighResSamplesCount>
		<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.033</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<NebulasCount>30</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>35</LowResSamplesCount>
		<HighResSamplesCount>138</HighResSamplesCount>
		<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.0</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>4000</StarInstanceCount>
	</High>
  </GalaxyMap>
  <FX>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</High>
  </FX>
  <Debris>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<DebrisLimit>100</DebrisLimit>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<DebrisLimit>200</DebrisLimit>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<DebrisLimit>1000</DebrisLimit>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<DebrisLimit>3000</DebrisLimit>
	</High>
  </Debris>
  <DamageDecals>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<ShipMaxTrails>3</ShipMaxTrails>
		<AsteroidMaxTrails>6</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>0.5</TrailHeightScale>
		<Enabled>true</Enabled>
	</Low>
	
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<ShipMaxTrails>10</ShipMaxTrails>
		<AsteroidMaxTrails>20</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</Medium>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<ShipMaxTrails>20</ShipMaxTrails>
		<AsteroidMaxTrails>50</AsteroidMaxTrails>
		<PlanetMaxTrails>160</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</High>
  </DamageDecals>
  <SurfaceRocks>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TinySurfaceRockCount>0</TinySurfaceRockCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<TinySurfaceRockCount>100</TinySurfaceRockCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TinySurfaceRockCount>400</TinySurfaceRockCount>
	</High>
  </SurfaceRocks>
  <ParticleEffects>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
			<Item>P3</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</High>
  </ParticleEffects>
  <Trails>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableStarTrails>0</EnableStarTrails>
		<EnableEngineTrails>0</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.25</LifetimeMultiplier>
		<RayMarchSteps>2</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>14</UpdateRateRcp>
		</Level_2>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.5</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>12</UpdateRateRcp>
		</Level_2>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_2>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>8</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>2</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_2>
	</High>
  </Trails>
  <Beams>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</High>
	</Beams>
	<DOF>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<DOFMode>0</DOFMode>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<DOFMode>1</DOFMode>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<DOFMode>2</DOFMode>
		</Medium>
	</DOF>
	<Fog>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<RingFogQuality>0</RingFogQuality>
		<FogMaxCost>0</FogMaxCost>
	</Off>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<RingFogQuality>1</RingFogQuality>
		<FogMaxCost>2</FogMaxCost>
	</Medium>
  </Fog>
  <Terrain>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<QualityID>Low</QualityID>
		<LODTable>Low</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>1</LODsToDrop>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<QualityID>Medium</QualityID>
		<LODTable>Medium</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<QualityID>High</QualityID>
		<LODTable>Default</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<QualityID>Ultra</QualityID>
		<LODTable>Ultra</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Ultra>
  </Terrain>
  <TerrainLodBlending>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<PatchMorphing>0</PatchMorphing>
	</Off>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<PatchMorphing>1</PatchMorphing>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<PatchMorphing>2</PatchMorphing>
	</Ultra>
  </TerrainLodBlending>
  <SurfaceMaterial>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
	</Ultra>
  </SurfaceMaterial>
  
  <Volumetrics>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>8.0</StepMultiplier>
		<RingQuality>0</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>1</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>32</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>4.0</StepMultiplier>
		<RingQuality>2</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>24</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>3</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</Ultra>
  </Volumetrics>
  
</GraphicsConfig>

In Driver

EliteDangerousGraphicsSettings.PNG

E:D related hardware

  • EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.

In Case of Emergency

No fuel left for the pilgrims?

The Fuel Rats got fuel. You Don't. Any Questions?

Stuck in your SRV on planet surface?

1: Exit E:D Horizons
2: Launch Vanilla E:D
3: Click "Recover to orbit"
4: Exit Vanilla E:D
5: Launch E:D Horizons
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)

Historical articles

https://www.telegraph.co.uk/finance/businessclub/10573763/The-godfather-of-video-games-looks-to-a-new-Frontier.html

Facts

  • Dogs got naked ears!