Elite: Dangerous: Difference between revisions
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[[Category:Gaming]][[File:Cmdr_Flemming.png|128px|right|thumb|CMDR Flemming]]<span style="float:right;">__TOC__</span>This page is a placeholder for my [http://www.elitedangerous.com/ Elite: Dangerous] [http://www.google.com/search?q=elite:+Dangerous stuff]. | [[Category:Gaming]][[File:Cmdr_Flemming.png|128px|right|thumb|CMDR Flemming]]<span style="float:right;">__TOC__</span>This page is a placeholder for my [http://www.elitedangerous.com/ Elite: Dangerous] [http://www.google.com/search?q=elite:+Dangerous stuff]. | ||
<span style="border:none; margin:0.1em; padding:.1em; color:#000; background-color:#FF0;"> Some of | <span style="border:none; margin:0.1em; padding:.1em; color:#000; background-color:#FF0;"> Some of the stuff might be obsolete... so do not ''blindly'' trust what you read here ;-) </span> | ||
===== Current | ===== Current ingame project ===== | ||
[[Fox's step-by-step Guide to Unlocking Engineers Quickly]]... and https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/ | * Supporting [https://inara.cz/galaxy-minorfaction/77120/ Terra-EX Astro Corp]. | ||
* [[CMDR Flemmings log entries from unlocking Elite Dangerous engineers.]] | |||
===== Historical projects ===== | |||
* Landing on [https://elite-dangerous.fandom.com/wiki/Mitterand_Hollow Mitterand Hollow]. ''Done''. | |||
* [[Fox's step-by-step Guide to Unlocking Engineers Quickly]]... and | |||
* https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/ | |||
== Websites with info == | == Websites with info == | ||
* [https://cmdrtoolbox.com/ Cmdrs toolbox] | |||
* [https://www.edtutorials.com/ edtutorials.com] | |||
* [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News | * [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News | ||
* [https://forums.frontier.co.uk/ | * [https://forums.frontier.co.uk/categories/elite-dangerous/ Frontier elite-dangerous Forums]. | ||
* [https://forums.frontier.co.uk/forums/elite-dangerous-news/ News & Bulletins] is a good idea to check requarly IMO. | |||
* [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki | * [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki | ||
* [https://issues.frontierstore.net/ issues.frontierstore.net - Latest Confirmed Issues.] | |||
* [http://aislings-angels.enjin.com aislings-angels.enjin.com] - Aisling's Angels | * [http://aislings-angels.enjin.com aislings-angels.enjin.com] - Aisling's Angels | ||
* [http://elitepve.com elitepve.com] - Mobius, the dedicated Player vs Environment group in Elite: Dangerous | * [http://elitepve.com elitepve.com] - Mobius, the dedicated Player vs Environment group in Elite: Dangerous | ||
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* [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration] | * [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration] | ||
* [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay] | * [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay] | ||
[[Federation rank - Ochosi Triangle Guide]] | |||
== Youtube & Twitch links == | == Youtube & Twitch links == | ||
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** [https://youtu.be/p7KzYG1RUEI How to find Chemical Processors and other rare Engineeering materials]. | ** [https://youtu.be/p7KzYG1RUEI How to find Chemical Processors and other rare Engineeering materials]. | ||
[[Screen recording]] while playing this game could be fun... | [[Screen recording]] while playing this game could be fun... [https://www.youtube.com/channel/UCDDGItHIUz1TnCa_QKdgITA so here is my channel]. | ||
== Fleet carrier == | |||
=== Sell locations === | |||
List of sites for [https://edtools.cc/list.php edtools] routing list: | |||
Agartha |Enoch Port | |||
Alcor |MacDonald Settlement | |||
Balante |Laplace Ring | |||
CD-47 990 |Jackson Ring | |||
Colonia |Jaques Station | |||
Diso |Shifnalport | |||
Ehlanda |Clark Port | |||
Kakmbutan |MacGregor Orbital | |||
Kruger 60 |Kepler Gateway | |||
Lan Tzak |Jacobi Platform | |||
Namnetes |Jolliet Enterprise | |||
Panoi |Garen Hub | |||
Skeggiko O |Kuo Terminal | |||
== Ship builds == | == Ship builds == | ||
* [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown]. | * [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown]. | ||
==== Krait ==== | ==== Anaconda ==== | ||
* Combat build in the making... | * JollyJumper target build --> https://s.orbis.zone/5i28 | ||
==== Krait MKII ==== | |||
* Combat build in the making... https://s.orbis.zone/65ox 25/2-2020 | |||
* Shield tank ? https://s.orbis.zone/67bf | |||
==== Hauler ==== | ==== Hauler ==== | ||
* [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help. | * [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help. | ||
* [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading] | * [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading] | ||
==== Vulture ==== | |||
* [https://s.orbis.zone/arjr This build] is target for Nagelfar :-) | |||
==== Viper ==== | ==== Viper ==== | ||
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==== Asp Explorer ==== | ==== Asp Explorer ==== | ||
* [https://s.orbis.zone/1jot Mining build]. | * [https://s.orbis.zone/1jot Mining build]. | ||
* [https://coriolis.io/outfit/asp?code=A0patiFflidfsnf52m2m--3O3O3J---050443C7C7P41l2i.Iw18eQ%3D%3D.EwRgDBldbjQ%3D..EweloBhBmUDYAsICmBDA5gG2SEBGCQkKEoA%3D Sub Surafce Mining build] '''un-engineered''' 13/6-2020 | |||
==== Phyton ==== | ==== Phyton ==== | ||
* [https://s.orbis.zone/2079 Mining build], without offencive measures. | * [https://s.orbis.zone/2079 Mining build], without offencive measures. | ||
* [https://s.orbis.zone/233l Cargo build], engineered and stripped down for max jumprange. This build is avilable at [https://eddb.io/station/3360 Smooth Station]. | * [https://s.orbis.zone/233l Cargo build], engineered and stripped down for max jumprange. This build is avilable at [https://eddb.io/station/3360 Smooth Station]. | ||
== Location, location, location == | == Location, location, location == | ||
==== Engineering ==== | ==== Engineering ==== | ||
# Install [https://github.com/msarilar/EDEngineer/blob/master/README.md EDEngineer] - you need it - thrust me on this! Watch [https://youtu.be/pkr8wWW94dw the video on how to use it] - it's important!! | |||
# Watch this video about [https://youtu.be/-4HClk1cRIo The FASTEST Ways to Gather ANY Engineering Materials]! | |||
List of raw material '''Crystal Shard Sites''' sites for [https://edtools.cc/list.php edtools] routing list: | |||
Outotz HD-J d9-3 |B 8 D - Antimony | |||
HIP 36601 |C 1 A - Polonium | |||
HIP 36601 |C 1 D - Ruthenium | |||
HIP 36601 |C 3 B - Tellurium | |||
HIP 36601 |C 5 A - Technetium | |||
Outotz LS-K d8-3 |B 5 A - Yttrium | |||
{| class="wikitable" | |||
!colspan="3"|High Grade Material System Types | |||
|- | |||
! style="text-align:left;"| Material(s) | |||
! System Alligiance | |||
! System state | |||
|- | |||
| Imperial Shielding | |||
| Empire | |||
| Election/None | |||
|- | |||
| Core Dynamics Composites | |||
| Federation | |||
| Election or None | |||
|- | |||
| Proprietary Composites | |||
| Federation | |||
| Election or None | |||
|- | |||
| Military Grade Alloys | |||
| Independent or Alliance | |||
| War or Civil War | |||
|- | |||
| Military Supercapacitors | |||
| Independent or Alliance | |||
| War or Civil War | |||
|- | |||
| Improvised Components | |||
| Independent or Alliance | |||
| Civil Unrest | |||
|- | |||
| Pharmaceutical Isolators | |||
| Independent or Alliance | |||
| Outbreak | |||
|- | |||
| Proto Heat Radiators | |||
| Independent or Alliance | |||
| Boom | |||
|- | |||
| Proto Light Alloys | |||
| Independent or Alliance | |||
| Boom | |||
|} | |||
Proto Radiolic Alloys | |||
Independent or Alliance, Expansion | |||
* [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list] | * [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list] | ||
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==== Mining systems ==== | ==== Mining systems ==== | ||
* [http://edtools.ddns.net/miner Miner's tool] got its data from [https://www.reddit.com/r/EliteMiners/comments/b308fu/the_search_for_overlapping_painite_hotspots_call/ Opertion PAPA] | * [http://edtools.ddns.net/miner Miner's tool] got its data from [https://www.reddit.com/r/EliteMiners/comments/b308fu/the_search_for_overlapping_painite_hotspots_call/ Opertion PAPA] and [https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/ this shoutout] wich i participated in and was lucky to find a [https://www.reddit.com/r/EliteMiners/comments/cfqfpi/hip_73269_a_1_painite2_congratulations_and_thank/ Painite2] - (yay!) - OBS [https://youtu.be/c_BkEI5nAJI recorded when i found it]. | ||
* [https://www.reddit.com/r/EliteMiners/comments/a6ls9t/cmdr_madprophets_guide_to_core_mining/ CMDR MadProphet's guide to Core Mining] | * [https://www.reddit.com/r/EliteMiners/comments/a6ls9t/cmdr_madprophets_guide_to_core_mining/ CMDR MadProphet's guide to Core Mining] | ||
* [https://www.reddit.com/r/EliteMiners/comments/aobkmb/fun_finding_void_opals_highmass_icy_rings/?st=JRVZO758&sh=c2ec2571 fun_finding_void_opals_highmass_icy_rings] | * [https://www.reddit.com/r/EliteMiners/comments/aobkmb/fun_finding_void_opals_highmass_icy_rings/?st=JRVZO758&sh=c2ec2571 fun_finding_void_opals_highmass_icy_rings] | ||
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==== mining ==== | ==== mining ==== | ||
* | * https://www.reddit.com/r/EliteMiners/comments/bt36el/combined_laser_and_core_mining_guide/ | ||
* https://www.reddit.com/r/EliteMiners/comments/c724mm/video_hip_21991_1_finding_the_hotspot_starting/ | |||
* https://edtools.cc/miner Elite Miners Swiss Knife :-) | |||
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining]. | * [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining]. | ||
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==== changing HUD color ==== | ==== changing HUD color ==== | ||
* [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative] | * [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative] | ||
* [http://arkku.com/elite/hud_editor/#theme_0.4_0.25_0.4_0_1_0_0.75_-0.6_-0.6 I might try these colors]... | |||
==== reputation grinding ==== | ==== reputation grinding ==== | ||
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Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery... | Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery... | ||
==== Button Box ==== | ==== Button Box ==== | ||
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==== VoiceAttack ==== | ==== VoiceAttack ==== | ||
* "[https://www.voiceattack.com/ VoiceAttack] is the premier voice control and macro creation system for your Windows games and applications"... they say... | * "[https://www.voiceattack.com/ VoiceAttack] is the premier voice control and macro creation system for your Windows games and applications"... they say... | ||
== In Case of Emergency == | |||
=== [https://support.frontier.co.uk/kb/faq.php?id=423 A Guide on Crime & Punishment] === | |||
=== No fuel left for the pilgrims? === | |||
[https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions? | |||
=== Stuck in your SRV on planet surface? === | |||
1: Exit E:D Horizons<br /> | |||
2: Launch Vanilla E:D<br /> | |||
3: [[File:RecoverToOrbitOnSRVstuck.PNG|frameless|border|Click "Recover to orbit"]]<br /> | |||
4: Exit Vanilla E:D<br /> | |||
5: Launch E:D Horizons<br /> | |||
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-) | |||
== My rig == | == My rig == | ||
As of 2019ish. | |||
[[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]] | [[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]] | ||
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| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Graphics card | | style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Graphics card | ||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.zotac.com/sg/product/graphics_card/gtx-970-amp-extreme-core Zotac GeForce® GTX 970 AMP! Extreme Core] | | style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.zotac.com/sg/product/graphics_card/gtx-970-amp-extreme-core Zotac GeForce® GTX 970 AMP! Extreme Core] | ||
|- | |- | ||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Monitor | | style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Monitor | ||
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| style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's | | style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's | ||
|} | |} | ||
Wish i had one of these... | |||
* [https://www.edbpriser.dk/produkt/gigabyte-aorus-geforce-rtx-2080-ti-xtreme-waterforce-11g/ Gigabyte AORUS GeForce RTX 2080 Ti XTREME WATERFORCE 11G] | |||
* [https://www.edbpriser.dk/produkt/gigabyte-aorus-geforce-rtx-2080-super-waterforce-8g/ Gigabyte AORUS GeForce RTX 2080 SUPER WATERFORCE 8G] | |||
=== Graphics Settings === | === Graphics Settings === | ||
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* [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers. | * [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers. | ||
== | == Historical articles == | ||
https://www.telegraph.co.uk/finance/businessclub/10573763/The-godfather-of-video-games-looks-to-a-new-Frontier.html | |||
== | == Software Development == | ||
* [http://edcd.github.io/ Elite: Dangerous Community Developers] | |||
* [https://github.com/MagicMau/EliteJournalReader EliteJournalReader] | |||
== Facts == | == Facts == | ||
* Dogs got naked ears! | * Dogs got naked ears! | ||
== Signature == | |||
<center>[https://inara.cz/cmdr/147185 https://inara.cz/data/sigs/147/147185.png]</center> |
Latest revision as of 13:31, 11 June 2022
This page is a placeholder for my Elite: Dangerous stuff.
Some of the stuff might be obsolete... so do not blindly trust what you read here ;-)
Current ingame project
- Supporting Terra-EX Astro Corp.
- CMDR Flemmings log entries from unlocking Elite Dangerous engineers.
Historical projects
- Landing on Mitterand Hollow. Done.
- Fox's step-by-step Guide to Unlocking Engineers Quickly... and
- https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/
Websites with info
- Cmdrs toolbox
- edtutorials.com
- community.elitedangerous.com - Galnet News
- Frontier elite-dangerous Forums.
- News & Bulletins is a good idea to check requarly IMO.
- elite-dangerous.fandom.com - Elite Dangerous Wiki
- issues.frontierstore.net - Latest Confirmed Issues.
- aislings-angels.enjin.com - Aisling's Angels
- elitepve.com - Mobius, the dedicated Player vs Environment group in Elite: Dangerous
- lavewiki.com - Lave Wiki
- Road to Riches
- coriolis.io - Ships and equipment planning tool.
- eddb.io
- inara.cz
- edsm.net
The Popular Guides To:
UnderminingUndermining Guide - Revised (Patch 3.3.03)- Passenger Missions Income
- Essential Flight Skills
- Planet Landings
- Space Mining
- Exploration
- Powerplay
Federation rank - Ochosi Triangle Guide
Youtube & Twitch links
Screen recording while playing this game could be fun... so here is my channel.
Fleet carrier
Sell locations
List of sites for edtools routing list:
Agartha |Enoch Port Alcor |MacDonald Settlement Balante |Laplace Ring CD-47 990 |Jackson Ring Colonia |Jaques Station Diso |Shifnalport Ehlanda |Clark Port Kakmbutan |MacGregor Orbital Kruger 60 |Kepler Gateway Lan Tzak |Jacobi Platform Namnetes |Jolliet Enterprise Panoi |Garen Hub Skeggiko O |Kuo Terminal
Ship builds
Anaconda
- JollyJumper target build --> https://s.orbis.zone/5i28
Krait MKII
- Combat build in the making... https://s.orbis.zone/65ox 25/2-2020
- Shield tank ? https://s.orbis.zone/67bf
Hauler
- Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
- Trading
Vulture
- This build is target for Nagelfar :-)
Viper
Type 6
Type 7
Type 9
- Cargo hauler outfit, maximized jump range. Can be purchased at Smoot station in Chona system.
- Painite miner outfit. This build is work in progress, june 2019. Target build with some defensive capabilities could be something like this... if a fuel scoop is needed then this is it. Both need the Guardian Hybrid Power Plant to be unlocked.
Type 10
- sketchboard for a defensive Painite miner build - V2. Stations that sell V2. V3 & v3.5 is unenginered - V4.
Asp Explorer
- Mining build.
- Sub Surafce Mining build un-engineered 13/6-2020
Phyton
- Mining build, without offencive measures.
- Cargo build, engineered and stripped down for max jumprange. This build is avilable at Smooth Station.
Location, location, location
Engineering
- Install EDEngineer - you need it - thrust me on this! Watch the video on how to use it - it's important!!
- Watch this video about The FASTEST Ways to Gather ANY Engineering Materials!
List of raw material Crystal Shard Sites sites for edtools routing list:
Outotz HD-J d9-3 |B 8 D - Antimony HIP 36601 |C 1 A - Polonium HIP 36601 |C 1 D - Ruthenium HIP 36601 |C 3 B - Tellurium HIP 36601 |C 5 A - Technetium Outotz LS-K d8-3 |B 5 A - Yttrium
High Grade Material System Types | ||
---|---|---|
Material(s) | System Alligiance | System state |
Imperial Shielding | Empire | Election/None |
Core Dynamics Composites | Federation | Election or None |
Proprietary Composites | Federation | Election or None |
Military Grade Alloys | Independent or Alliance | War or Civil War |
Military Supercapacitors | Independent or Alliance | War or Civil War |
Improvised Components | Independent or Alliance | Civil Unrest |
Pharmaceutical Isolators | Independent or Alliance | Outbreak |
Proto Heat Radiators | Independent or Alliance | Boom |
Proto Light Alloys | Independent or Alliance | Boom |
Proto Radiolic Alloys Independent or Alliance, Expansion
- Engineering material location list
- Dav's Hope (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of many settelments where stuph can be salvaged... More info.
- List of TB locations
- PSA: Quick Guide to Engineering Long Range FSD
- Worried about raw materials? Go farm crystalline shards... find nearest mat. trader...
- Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
- Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.
Outfitter systems
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.
- Lembava - seems hostile...
- Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)
Mining systems
- Miner's tool got its data from Opertion PAPA and this shoutout wich i participated in and was lucky to find a Painite2 - (yay!) - OBS recorded when i found it.
- CMDR MadProphet's guide to Core Mining
- fun_finding_void_opals_highmass_icy_rings
Scoopable Stars
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.
One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).
Trading
Colonia
This reddit "Tips for a enjoyable prolonged stay at Colonia" might be a good read, if i get the urge to move some day.
D2EA have a playlist called Colonia Life that also could be interesting.
Other SOI's
If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.
Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.
Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
Stuff i have heard about...
Supercharging you FSD
- See D2EAs Detailed Guide on how to use the Neutron Highway.
- Use the Neutron plotter to plot routes that utilize this feature og E:D
sharing your data
- Install Elite: Dangerous Market Connector (EDMC).
credits
- If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.
Combat rank
mining
- https://www.reddit.com/r/EliteMiners/comments/bt36el/combined_laser_and_core_mining_guide/
- https://www.reddit.com/r/EliteMiners/comments/c724mm/video_hip_21991_1_finding_the_hotspot_starting/
- https://edtools.cc/miner Elite Miners Swiss Knife :-)
- Hard data and conclusions on core mining.
When Searching for Void Opals Look for Popcorn shape roids’ that are bright golden yellow color with tinges of orange, and black pixels spiderwebbing across the rock. The "pulse" hits in two stages! the first is where you'll mostly see your black pixels. The second, you want it to light up and blink in a golden color. Keep pulsing even as you're flying towards it.
Blink on second pulse is easy to spot if colorblind.
the Guardian FSD Booster
- CMDR Exigeous Tutorial: Unlocking the Guardian FSD Booster is awesome.
the Guardian Hybrid Powerplant
- CMDR Exigeous Tutorial: Unlocking the Guardian Powerplant.
the Guardian Power Distributor
- CMDR Exigeous Tutorial: Unlocking the Guardian Power Distributor.
fighting Thargoids
changing HUD color
reputation grinding
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.
Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M
Averages 13% Rep increase / 13M credits per trip
exploration values
See this reddit post for origin.
See this reddit post for origin.
The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.
Loosing Keybindings
The issue is that elite only saves a single "custom" binding at a time, and if you do anything would cause a new "custom" set to be created your old one gets wiped out.
You can rename your current custom bindind set so that it's safe from such overwrites by renaming the file from "custom" to something else, and editing it to change the "PresetName" attribute. An example binding file could be <CMDR Flemming Binds> and the root element in the file will be <Root PresetName="CMDR Flemming Binds" MajorVersion="3" MinorVersion="0">.
When you do this it will show up in the bindings dropdown in game using the name you chose.
Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...
Button Box
https://www.pjrc.com/ have the stuph
VoiceAttack
- "VoiceAttack is the premier voice control and macro creation system for your Windows games and applications"... they say...
In Case of Emergency
A Guide on Crime & Punishment
No fuel left for the pilgrims?
The Fuel Rats got fuel. You Don't. Any Questions?
Stuck in your SRV on planet surface?
1: Exit E:D Horizons
2: Launch Vanilla E:D
3:
4: Exit Vanilla E:D
5: Launch E:D Horizons
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)
My rig
As of 2019ish.
Part | Information |
---|---|
Motherboard | GigaByte GA-Z97X-UD5H |
CPU | Intel Core i7-4790K @ 4.00GHz |
RAM | 32 Gb |
Storage | 512 Gb Samsung NVMe MZVPV512 |
Graphics card | Zotac GeForce® GTX 970 AMP! Extreme Core |
Monitor | Samsung SE790C |
Keyboard | SteelSeries APEX 3 |
Mouse | Logitech MX Master 2S |
Soundcard | Argon HA2 (Burr Brown Japan PCM2702) |
Amplifier | Rotel RB970BX MKII |
Loudspeakers | Mission 753 |
Pants | Levi's |
Wish i had one of these...
- Gigabyte AORUS GeForce RTX 2080 Ti XTREME WATERFORCE 11G
- Gigabyte AORUS GeForce RTX 2080 SUPER WATERFORCE 8G
Graphics Settings
These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.
Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.
In Game
Shadows Graphics Settings: Graphics Settings Beyond Ultra -- Shadows
[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)
<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <MinimumAspectRatio>1.0</MinimumAspectRatio> <HDRNode> <KeyValue>0.500000</KeyValue> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>1.000000</ExposureThreshold> <Percentiles>0.010000,0.540000,0.999000</Percentiles> <ExposureType>0</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> </HDRNode> <HDRNode_Reference> <PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled> <UseCompute>1</UseCompute> <ToneMapType>1</ToneMapType> <DisplayLumScale>164.000000</DisplayLumScale> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>0.0</ExposureThreshold> <Percentiles>0.6,0.540000,0.9000</Percentiles> <ExposureType>2</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <GlareCompensation>1.3333</GlareCompensation> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> <ACES_A>2.51</ACES_A> <ACES_B>0.03</ACES_B> <ACES_C>2.43</ACES_C> <ACES_D>0.59</ACES_D> <ACES_E>0.14</ACES_E> </HDRNode_Reference> <IBL> <AmbientIBLEnable>true</AmbientIBLEnable> <IrradianceMapName>IrradianceMap</IrradianceMapName> <Power>1.000000</Power> <Saturation>0.150000</Saturation> <Scale>4.000000</Scale> </IBL> <GUIColour> <Default> <LocalisationName>Standard</LocalisationName> <MatrixRed> 1, 0, 0 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue> </Default> <RedToBlueTest> <LocalisationName>RedToBlueTest</LocalisationName> <MatrixRed> 0, 0, 1 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue> </RedToBlueTest> <DesaturateTest> <LocalisationName>DesaturateTest</LocalisationName> <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed> <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen> <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue> </DesaturateTest> </GUIColour> <HBAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <RadiusInMeters>6.0</RadiusInMeters> <NearRadiusInMeters>6.0</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>3.4</PowExponent> <Bias>0.063</Bias> <BlurSharpness>0.0</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.5</ResolutionScale> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>1.0</ResolutionScale> </High> </HBAO> <SSAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <NumDownsamples>1</NumDownsamples> <DepthThreshold>0.100000</DepthThreshold> <MinWorldFilterSize>1.000000</MinWorldFilterSize> <MaxWorldFilterSize>30.000000</MaxWorldFilterSize> <MinFilterSize>10.000000</MinFilterSize> <MaxFilterSize>100.000000</MaxFilterSize> <FilterAdjust>1.000000</FilterAdjust> <Scale>0.650000</Scale> <Offset>1.000000</Offset> <AlchemyIntensity>0.750000</AlchemyIntensity> <AlchemyBias>0.006000</AlchemyBias> <Curve>2.200000</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.200000</AttenuationAdjust> <DistanceFadeStart>19000.000000</DistanceFadeStart> <DistanceFadeEnd>20000.000000</DistanceFadeEnd> <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness> <NumBlurPasses>1</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>false</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <NumDownsamples>0.0</NumDownsamples> <DepthThreshold>1.0</DepthThreshold> <MinWorldFilterSize>0.0</MinWorldFilterSize> <MaxWorldFilterSize>25.6483</MaxWorldFilterSize> <MinFilterSize>0.0</MinFilterSize> <MaxFilterSize>1.0</MaxFilterSize> <FilterAspect>1.3832</FilterAspect> <FilterAdjust>0.4556</FilterAdjust> <Scale>-5.0</Scale> <Offset>-5.0</Offset> <AlchemyIntensity>0.3580</AlchemyIntensity> <AlchemyBias>0.0105</AlchemyBias> <Curve>1.3217</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.4433</AttenuationAdjust> <DistanceFadeStart>30.0</DistanceFadeStart> <DistanceFadeEnd>1063.8635</DistanceFadeEnd> <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness> <NumBlurPasses>3</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>true</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </High> </SSAO> <LightCones> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <Volumetric>false</Volumetric> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <Volumetric>false</Volumetric> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <Volumetric>true</Volumetric> </High> </LightCones> <JetCones> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>3</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>4</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>8</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>12</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </Ultra> </JetCones> <LensFlares> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>1</QualityIndex> <ImportanceThreshold>1</ImportanceThreshold> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>2</QualityIndex> <ImportanceThreshold>0</ImportanceThreshold> </High> </LensFlares> <Shadows_Low> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>200.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>2100.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>85.0</MinElevation> <MaxElevation>600.0</MaxElevation> <Scale>10.0</Scale> <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>85.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>75.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>535.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>150.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>1</TexelStability> </Frustum0> <Frustum1> <EndDistance>510.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_AsteroidField> </Shadows_Low> <Shadows_Medium> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>105.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>1050.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>3500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>150.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>9.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>65.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>185.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>37.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>215.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>100.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_AsteroidField> </Shadows_Medium> <Shadows_High> <Profile_General> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>0.5</DepthSlopeBias> <FilterKernelSize>1.8</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>4250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_General> <Profile_PlanetApproach> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>215.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>6.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>70.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>225.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>60.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>400.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1536</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>280.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.2</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>5750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_High> <Shadows_Ultra> <Profile_General> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>250.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>600.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1325.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2625.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>5300.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_General> <Profile_PlanetApproach> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance> <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>100.0</MinElevation> <MaxElevation>350.0</MaxElevation> <Scale>3.0</Scale> <FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.000025</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>120.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1150.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>3350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <NumInteriorFrustums>1</NumInteriorFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>7</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>125.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0045</DepthBias> <DepthSlopeBias>4</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>4500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>2048</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>160.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>320.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>640.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>9000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_Ultra> <Planets> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>512</TextureSize> <AtmosphereSteps>4</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>96</WorkPerFrame> <TexturePoolBudget>12</TexturePoolBudget> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>1024</TextureSize> <AtmosphereSteps>5</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>132</WorkPerFrame> <TexturePoolBudget>32</TexturePoolBudget> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>2048</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>264</WorkPerFrame> <TexturePoolBudget>90</TexturePoolBudget> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <TextureSize>2560</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>328</WorkPerFrame> <TexturePoolBudget>100</TexturePoolBudget> </Ultra> </Planets> <GalaxyBackground> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>4096</TextureSize> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>4096</TextureSize> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>4096</TextureSize> </High> </GalaxyBackground> <Bloom> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Method>Off</Method> </Off> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Method>HighPassCount</Method> <MinThreshold>3.94</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>0.8</GlareWeight0> <GlareWeight1>0.7</GlareWeight1> <GlareWeight2>0.8</GlareWeight2> <GlareWeight3>0.25</GlareWeight3> <GlareWeight4>0.415</GlareWeight4> <GlareScale>7.6</GlareScale> <ThresholdType>2</ThresholdType> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Method>CustomPassCount</Method> <MinThreshold>1.0</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>1</GlareWeight0> <GlareWeight1>0.4499</GlareWeight1> <GlareWeight2>0.2014</GlareWeight2> <GlareWeight3>0.2999</GlareWeight3> <GlareWeight4>0.4148</GlareWeight4> <GlareScale>0.1</GlareScale> <ThresholdType>4</ThresholdType> <FilterRadius>1.0</FilterRadius> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Method>ImprovedCustomPassCount</Method> <MinThreshold>0.0</MinThreshold> <MaxThreshold>0.25</MaxThreshold> <GlareScale>0.06</GlareScale> <ThresholdType>1</ThresholdType> <FilterRadius>1.0</FilterRadius> <FilterRadiusWide>5.0</FilterRadiusWide> </Ultra> </Bloom> <Envmap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </High> </Envmap> <Materials> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <MaterialQualityLevel>0</MaterialQualityLevel> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <MaterialQualityLevel>1</MaterialQualityLevel> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <MaterialQualityLevel>2</MaterialQualityLevel> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <MaterialQualityLevel>3</MaterialQualityLevel> </Ultra> </Materials> <Environment> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>0</QualitySetting> </Item> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>2</QualitySetting> </Item> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>2</QualitySetting> </Item> </Ultra> </Environment> <GalaxyMap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <NebulasCount>10</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>25</LowResSamplesCount> <HighResSamplesCount>128</HighResSamplesCount> <MilkyWayInstancesCount>8000</MilkyWayInstancesCount> <LocalDustBrightness>0.13</LocalDustBrightness> <MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.3</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>2000</StarInstanceCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <NebulasCount>20</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>30</LowResSamplesCount> <HighResSamplesCount>110</HighResSamplesCount> <MilkyWayInstancesCount>12000</MilkyWayInstancesCount> <LocalDustBrightness>0.033</LocalDustBrightness> <MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.15</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>2000</StarInstanceCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <NebulasCount>30</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>35</LowResSamplesCount> <HighResSamplesCount>138</HighResSamplesCount> <MilkyWayInstancesCount>16000</MilkyWayInstancesCount> <LocalDustBrightness>0.0</LocalDustBrightness> <MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.0</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>4000</StarInstanceCount> </High> </GalaxyMap> <FX> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>0</QualitySetting> </Item> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>0</QualitySetting> </Item> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </High> </FX> <Debris> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <DebrisLimit>100</DebrisLimit> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DebrisLimit>200</DebrisLimit> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DebrisLimit>1000</DebrisLimit> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <DebrisLimit>3000</DebrisLimit> </High> </Debris> <DamageDecals> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <ShipMaxTrails>3</ShipMaxTrails> <AsteroidMaxTrails>6</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>0.5</TrailHeightScale> <Enabled>true</Enabled> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <ShipMaxTrails>10</ShipMaxTrails> <AsteroidMaxTrails>20</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <ShipMaxTrails>20</ShipMaxTrails> <AsteroidMaxTrails>50</AsteroidMaxTrails> <PlanetMaxTrails>160</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </High> </DamageDecals> <SurfaceRocks> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TinySurfaceRockCount>0</TinySurfaceRockCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TinySurfaceRockCount>100</TinySurfaceRockCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TinySurfaceRockCount>400</TinySurfaceRockCount> </High> </SurfaceRocks> <ParticleEffects> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <AllowedEffects> <Item>P1</Item> </AllowedEffects> <AllowThrusterDowndraft>0</AllowThrusterDowndraft> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> <Item>P3</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </High> </ParticleEffects> <Trails> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableStarTrails>0</EnableStarTrails> <EnableEngineTrails>0</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.25</LifetimeMultiplier> <RayMarchSteps>2</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>14</UpdateRateRcp> </Level_2> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.5</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>12</UpdateRateRcp> </Level_2> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_2> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>8</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>2</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_2> </High> </Trails> <Beams> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </High> </Beams> <DOF> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <DOFMode>0</DOFMode> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DOFMode>1</DOFMode> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DOFMode>2</DOFMode> </Medium> </DOF> <Fog> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <RingFogQuality>0</RingFogQuality> <FogMaxCost>0</FogMaxCost> </Off> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <RingFogQuality>1</RingFogQuality> <FogMaxCost>2</FogMaxCost> </Medium> </Fog> <Terrain> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <QualityID>Low</QualityID> <LODTable>Low</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>1</LODsToDrop> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <QualityID>Medium</QualityID> <LODTable>Medium</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <QualityID>High</QualityID> <LODTable>Default</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <QualityID>Ultra</QualityID> <LODTable>Ultra</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Ultra> </Terrain> <TerrainLodBlending> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <PatchMorphing>0</PatchMorphing> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <PatchMorphing>1</PatchMorphing> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <PatchMorphing>2</PatchMorphing> </Ultra> </TerrainLodBlending> <SurfaceMaterial> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <SurfaceMaterialQuality>1</SurfaceMaterialQuality> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <SurfaceMaterialQuality>3</SurfaceMaterialQuality> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <SurfaceMaterialQuality>5</SurfaceMaterialQuality> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <SurfaceMaterialQuality>7</SurfaceMaterialQuality> </Ultra> </SurfaceMaterial> <Volumetrics> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>8.0</StepMultiplier> <RingQuality>0</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>1</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>32</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>4.0</StepMultiplier> <RingQuality>2</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>24</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>3</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </Ultra> </Volumetrics> </GraphicsConfig>
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- EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.
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- Dogs got naked ears!