Elite: Dangerous: Difference between revisions
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[https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions? | [https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions? | ||
== | == Websites with info == | ||
* [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News | |||
* [https://forums.frontier.co.uk/forums/ forums.frontier.co.uk/forums/] - Frontier Forums. [https://forums.frontier.co.uk/forums/elite-dangerous-news/ News & Bulletins] is a good idea to check requarly IMO. | |||
* [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki | |||
* [http://aislings-angels.enjin.com aislings-angels.enjin.com] - Aisling's Angels | |||
* [http://elitepve.com elitepve.com] - Mobius | |||
* [http://lavewiki.com/ lavewiki.com] - Lave Wiki | |||
* [http://edtools.ddns.net/expl.php Road to Riches] | |||
* [http://www.edshipyard.com edshipyard.com] | |||
* [http://coriolis.io coriolis.io] | |||
* [http://eddb.io eddb.io] | |||
* [https://inara.cz/ inara.cz] | |||
* [https://www.edsm.net/ edsm.net] | |||
== The Popular Guides To: == | |||
* <s>[https://docs.google.com/presentation/d/13IU0dXnmjGSUvNN8YX2uRDtbfdJWrbsePvXyqrIMsc4/present#slide=id.p Undermining]</s> [https://docs.google.com/presentation/d/1zecI2DD2N6jbrfCv9MoYcjw9Jo0wX4fK5hK87zxqGno/edit#slide=id.p Undermining Guide - Revised] (Patch 3.3.03) | |||
* [https://docs.google.com/presentation/d/1vi-Fqf6-bBI6CP3AxY4lkQ_jrUOl2OV315yodDn0e4I/present#slide=id.p Passenger Missions Income] | |||
* [https://docs.google.com/presentation/d/1QGYuEeT7XVevE0qeSm-ISM3hXHxDCnMePy7aL96K59Y/present#slide=id.p Essential Flight Skills] | |||
* [https://docs.google.com/presentation/d/1rfn8iK0a2LuIjHZSEpTPtZJnOhHDwWx4nnC350lHCME/edit#slide=id.g49ca2bb129_6_0 Planet Landings] | |||
* [https://docs.google.com/presentation/d/1npzKEXpExd1aEz_hLvlQIELL1uX4gvVHtY9AhQ-CcCI/edit#slide=id.g46484c48e2_34_0 Space Mining] | |||
* [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration] | |||
* [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay] | |||
== Youtube & Twitch links == | |||
* ''Down to Earth Astronomy'' at [https://www.youtube.com/c/downtoearthastronomy YouTube] & [https://www.twitch.tv/downtoearthastronomy twitch]. | |||
** [https://youtu.be/p7KzYG1RUEI How to find Chemical Processors and other rare Engineeering materials]. | |||
[[Screen recording]] while playing this game could be fun... | |||
== Ship builds == | |||
* [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown]. | |||
==== Krait ==== | |||
* Combat build in the making... need thermal vent first... | |||
==== Hauler ==== | |||
* [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help. | |||
* [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading] | |||
==== Viper ==== | |||
* [http://www.edshipyard.com/#/L=70M,7u57u54wt4wt,314s4s4s3m4s5K3c,9sA7Pc4xy0nE Bounty hunting]. | |||
==== Type 6 ==== | |||
* [https://s.orbis.zone/1ecv Passenger Misson outfit]. | |||
=== | ==== Type 7 ==== | ||
* [https://s.orbis.zone/1juj Passenger Misson outfit]. | |||
==== Type 9 ==== | |||
* [https://s.orbis.zone/28e8 Cargo hauler outfit], maximized jump range. Can be purchased at [https://eddb.io/station/3360 Smoot station] in [https://eddb.io/system/3409 Chona system]. | |||
==== Asp Explorer ==== | |||
* [https://s.orbis.zone/1jot Mining build]. | |||
==== Phyton ==== | |||
* [https://s.orbis.zone/2079 Mining build], without offencive measures. | |||
* [https://s.orbis.zone/233l Cargo build], engineered and stripped down for max jumprange. This build is avilable at [https://eddb.io/station/3360 Smooth Station]. | |||
** ''Engineers needed'': | |||
# [https://inara.cz/galaxy-engineer/8/ Selene Jean] - [https://inara.cz/galaxy-blueprint/23/ Hull Reinforcement Package - Lightweight]. | |||
# [https://inara.cz/galaxy-engineer/12/ Hera Tani] - [https://inara.cz/galaxy-blueprint/13/ Power Plant - Overcharged]. | |||
# [https://inara.cz/galaxy-engineer/1/ Felicity Farseer] - [https://inara.cz/galaxy-blueprint/2/ Frame Shift Drive - Increased range] & Experimental mod [https://inara.cz/galaxy-experimentaleffects/ Stripped Down for Frame Shift Drives]. | |||
# [https://inara.cz/galaxy-engineer/20/ Lori Jameson] - [https://inara.cz/galaxy-blueprint/133/ Life Support - Lightweight]. | |||
== Location, location, location == | |||
==== Engineering ==== | |||
* [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list] | |||
* [https://canonn.science/codex/davs-hope/ Dav's Hope] (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of [http://elite-dangerous.wikia.com/wiki/Settlement many settelments] where stuph can be salvaged... [https://forums.frontier.co.uk/showthread.php/368279-UPDATED-List-of-Materials-at-DAV-S-Hope(Pictorial) More info.] | |||
* [https://canonn.fyi/tbsheet List of TB locations] | |||
* [https://www.reddit.com/r/EliteDangerous/comments/8viapk/psa_quick_guide_to_engineering_long_range_fsd/ PSA: Quick Guide to Engineering Long Range FSD] | |||
* [https://www.reddit.com/r/EliteDangerous/comments/atd8oy/worried_about_raw_materials_do_this_one_little/ Worried about raw materials]? Go farm [https://elite-dangerous.fandom.com/wiki/Crystalline_Shard crystalline shards]... [https://inara.cz/galaxy-nearest/25/367/ find nearest mat. trader]... | |||
# ''Qustion'':Let's say i go to [https://eddb.io/body/32111620 Synuefai SZ-M d8-59 AB 2 d] - How can i get a hold on the materials listed as present there?? | |||
# ''Answer'': Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes. | |||
==== Outfitter systems ==== | |||
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit. | |||
* [http://eddb.io/system/3409 Chona], Smoot station | |||
* [http://eddb.io/system/10419 Kandiil], Mattingly Hub | |||
* [http://eddb.io/system/11663 Lembava] - seems hostile... | |||
* [http://eddb.io/system/16827 Shinrarta Dezhra] is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-) | |||
==== Mining systems ==== | |||
* [http://eddb.io/system/471 Adit] | |||
* [http://eddb.io/system/9060 HIP 99945] | |||
* [http://eddb.io/system/10226 Jura] | |||
* [http://eddb.io/system/6116 HIP 105408 ] | |||
* [http://eddb.io/system/17844 Tlak] | |||
[https://www.reddit.com/r/EliteMiners/comments/a6ls9t/cmdr_madprophets_guide_to_core_mining/ CMDR MadProphet's guide to Core Mining] | |||
[https://www.reddit.com/r/EliteMiners/comments/aobkmb/fun_finding_void_opals_highmass_icy_rings/?st=JRVZO758&sh=c2ec2571 fun_finding_void_opals_highmass_icy_rings] | |||
==== Scoopable Stars ==== | |||
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes. | |||
One easy way to remember which stars are scoopable is to remember the phrase: '''O'''h '''B'''e '''A''' '''F'''ine '''G'''irl '''K'''iss '''M'''e (O,B,A,F,G,K,M). | |||
==== Trading ==== | |||
* https://eddb.io/ | |||
==== Other SOI's ==== | |||
* [http://eddb.io/system/15823 Purut] | |||
If you're just looking for merits then your best bet is to go undermining another ''non Imperial power'' if you have a combat ship.<p>Purut is a good choice because it's an ''Anarchy control'' system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.</p>Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density. | |||
* [https://www.spansh.co.uk/plotter neutron-jump plotter] | |||
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble). | |||
== Stuff i have heard... == | |||
==== About sharing your data ==== | |||
* Install [https://github.com/Marginal/EDMarketConnector/wiki Elite: Dangerous Market Connector] (EDMC). | |||
==== About credits ==== | |||
* If you want fast cash (although boring) get a passenger python to [https://eddb.io/system/23495 Robigo] and run sightseeing to Sirious atmospherics in [https://eddb.io/system/24413 Sothis]. | |||
==== Combat rank ==== | |||
* [https://forums.frontier.co.uk/threads/combat-rank-best-way-to-level-up.306639/#post-4754556 Your progress relies on your own rank compared to the opponents rank]. | |||
[[File:ShipRankVsPlayerRank.png|none|196px|left|frameless|ShipRankVsPlayerRank.png]] | |||
==== About mining ==== | |||
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining]. | |||
==== About fighting Thargoids ==== | |||
* [https://docs.google.com/document/d/1loy4TRNhM07Azf_ib01OIurujTcNX-L1Y1NYFy59i4M/edit Fighting Thargoids is hard until it is easy]. | |||
==== About changing HUD color ==== | |||
* [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative] | |||
==== About Graphics Settings ==== | |||
* [https://forums.frontier.co.uk/threads/graphics-settings-beyond-ultra-shadows.507620/ Graphics Settings Beyond Ultra -- Shadows] | |||
==== Reputation grinding ==== | |||
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip. | |||
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips. | |||
Trip 1 +15% rep / +16M | |||
Trip 2 +14% rep / +9M | |||
Trip 3 +12% rep / +10M | |||
Trip 4 +1% rep / +21M (Ranked up) | |||
Trip 5 +24% rep / +14M | |||
Trip 6 +10% rep / +10M | |||
Averages 13% Rep increase / 13M credits per trip | |||
==== About exploration values ==== | |||
[[File:VisualGuideToExplorationInED.jpg|none|196px|left|frameless|VisualGuideToExplorationInED.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin. | |||
---- | |||
[[File:FSSFrequencyArrayDiagram.jpg|none|196px|left|frameless|FSSFrequencyArrayDiagram.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin. | |||
---- | |||
[[File:ExplorationValues.png|none|196px|left|frameless|ExplorationValues.png]] The table origin is [https://forums.frontier.co.uk/showthread.php/232000-Exploration-value-formulae?p=7345159&viewfull=1#post7345159 this thread]. Post #312 has the non-rounded numbers and #295 has the formulas. | |||
---- | |||
== Future Projects == | |||
==== Button Box ==== | |||
* https://timmyomahony.com/blog/making-usb-push-buttons/ | |||
https://www.pjrc.com/ have the stuph | |||
== My rig == | |||
[[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]] | |||
{| class="wikitable" | |||
! style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Part | |||
! style="font-weight:bold; font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Information | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Motherboard | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | GigaByte GA-Z97X-UD5H | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | CPU | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.cpubenchmark.net/cpu.php?id=2275 Intel Core i7-4790K @ 4.00GHz] | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | RAM | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | 32 Gb | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Storage | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.samsung.com/us/computing/memory-storage/solid-state-drives/ssd-950-pro-nvme-512gb-mz-v5p512bw/ 512 Gb Samsung NVMe MZVPV512] | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Graphics card | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.zotac.com/sg/product/graphics_card/gtx-970-amp-extreme-core Zotac GeForce® GTX 970 AMP! Extreme Core] | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Monitor | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.samsung.com/uk/monitors/curved-se790c/LS34E790CNSEN/ Samsung SE790C] | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Keyboard | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://steelseries.com/gaming-keyboards/apex-300 SteelSeries APEX 3] | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Mouse | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.logitech.com/en-gb/product/mx-master-2s-business Logitech MX Master 2S] | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Soundcard | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Argon HA2 (Burr Brown Japan PCM2702) | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Amplifier | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Rotel RB970BX MKII | |||
|- | |||
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Loudspeakers | |||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Mission 753 | |||
|- | |||
< | | style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Pants | ||
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's | |||
|} | |||
=== Graphics Settings === | |||
These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so. | |||
Generally speaking my conclusions so far is that i get the best quality and FPS is i ''force'' E:D to run using "In Driver" settings. | |||
==== In Game ==== | |||
<blockquote> | |||
<div class="toccolours mw-collapsible mw-collapsed"> | |||
''[Path to]''\Frontier_Developments\Products\'''GraphicsConfig.xml''' (as of 2019 may 28.) | |||
<div class="mw-collapsible-content"> | |||
<syntaxhighlight lang="xml" style="border:3px dashed grey"><?xml version="1.0" encoding="UTF-8" ?> | |||
<GraphicsConfig> | |||
<MinimumAspectRatio>1.0</MinimumAspectRatio> | |||
<HDRNode> | |||
<KeyValue>0.500000</KeyValue> | |||
<HistogramSampleWidth>60.500000</HistogramSampleWidth> | |||
<ExposureThreshold>1.000000</ExposureThreshold> | |||
<Percentiles>0.010000,0.540000,0.999000</Percentiles> | |||
<ExposureType>0</ExposureType> | |||
<HistogramMode>2</HistogramMode> | |||
<ManualExposure>-0.500000</ManualExposure> | |||
<ShoulderStrength>0.15000</ShoulderStrength> | |||
<LinearStrength>0.5000</LinearStrength> | |||
<LinearAngle>0.1000</LinearAngle> | |||
<ToeStrength>0.2000</ToeStrength> | |||
<ToeNumerator>0.02000</ToeNumerator> | |||
<ToeDenominator>0.3000</ToeDenominator> | |||
<LinearWhite>11.2000</LinearWhite> | |||
</HDRNode> | |||
<HDRNode_Reference> | |||
<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled> | |||
<UseCompute>1</UseCompute> | |||
<ToneMapType>1</ToneMapType> | |||
<DisplayLumScale>164.000000</DisplayLumScale> | |||
<HistogramSampleWidth>60.500000</HistogramSampleWidth> | |||
<ExposureThreshold>0.0</ExposureThreshold> | |||
<Percentiles>0.6,0.540000,0.9000</Percentiles> | |||
<ExposureType>2</ExposureType> | |||
<HistogramMode>2</HistogramMode> | |||
<ManualExposure>-0.500000</ManualExposure> | |||
<GlareCompensation>1.3333</GlareCompensation> | |||
<ShoulderStrength>0.15000</ShoulderStrength> | |||
<LinearStrength>0.5000</LinearStrength> | |||
<LinearAngle>0.1000</LinearAngle> | |||
<ToeStrength>0.2000</ToeStrength> | |||
<ToeNumerator>0.02000</ToeNumerator> | |||
<ToeDenominator>0.3000</ToeDenominator> | |||
<LinearWhite>11.2000</LinearWhite> | |||
<ACES_A>2.51</ACES_A> | |||
<ACES_B>0.03</ACES_B> | |||
<ACES_C>2.43</ACES_C> | |||
<ACES_D>0.59</ACES_D> | |||
<ACES_E>0.14</ACES_E> | |||
</HDRNode_Reference> | |||
<IBL> | |||
<AmbientIBLEnable>true</AmbientIBLEnable> | |||
<IrradianceMapName>IrradianceMap</IrradianceMapName> | |||
<Power>1.000000</Power> | |||
<Saturation>0.150000</Saturation> | |||
<Scale>4.000000</Scale> | |||
</IBL> | |||
<GUIColour> | |||
<Default> | |||
<LocalisationName>Standard</LocalisationName> | |||
<MatrixRed> 1, 0, 0 </MatrixRed> | |||
<MatrixGreen> 0, 1, 0 </MatrixGreen> | |||
<MatrixBlue> 0, 0, 1 </MatrixBlue> | |||
</Default> | |||
<RedToBlueTest> | |||
<LocalisationName>RedToBlueTest</LocalisationName> | |||
<MatrixRed> 0, 0, 1 </MatrixRed> | |||
<MatrixGreen> 0, 1, 0 </MatrixGreen> | |||
<MatrixBlue> 1, 0, 0 </MatrixBlue> | |||
</RedToBlueTest> | |||
<DesaturateTest> | |||
<LocalisationName>DesaturateTest</LocalisationName> | |||
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed> | |||
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen> | |||
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue> | |||
</DesaturateTest> | |||
</GUIColour> | |||
<HBAO> | |||
<Off> | |||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | |||
<Enabled>false</Enabled> | |||
<RadiusInMeters>6.0</RadiusInMeters> | |||
<NearRadiusInMeters>6.0</NearRadiusInMeters> | |||
<NearDistance>100.0</NearDistance> | |||
<PowExponent>3.4</PowExponent> | |||
<Bias>0.063</Bias> | |||
<BlurSharpness>0.0</BlurSharpness> | |||
<MultiSampleCount>1</MultiSampleCount> | |||
<SSAOColour_R>1.0</SSAOColour_R> | |||
<SSAOColour_G>1.0</SSAOColour_G> | |||
<SSAOColour_B>1.0</SSAOColour_B> | |||
<SSAOColour_A>1.0</SSAOColour_A> | |||
<LumLerpScale>1.0</LumLerpScale> | |||
<LumLerpOffset>1.0</LumLerpOffset> | |||
<AffectDiffuse>1.0</AffectDiffuse> | |||
<AffectSpecular>1.0</AffectSpecular> | |||
<ResolutionScale>0.25</ResolutionScale> | |||
</Off> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<RadiusInMeters>10.0</RadiusInMeters> | |||
<NearRadiusInMeters>2.1</NearRadiusInMeters> | |||
<NearDistance>100.0</NearDistance> | |||
<PowExponent>1.8</PowExponent> | |||
<Bias>0.5</Bias> | |||
<BlurSharpness>0.5</BlurSharpness> | |||
<MultiSampleCount>1</MultiSampleCount> | |||
< | <SSAOColour_R>1.0</SSAOColour_R> | ||
<SSAOColour_G>1.0</SSAOColour_G> | |||
<SSAOColour_B>1.0</SSAOColour_B> | |||
<SSAOColour_A>1.0</SSAOColour_A> | |||
<LumLerpScale>1.0</LumLerpScale> | |||
<LumLerpOffset>1.0</LumLerpOffset> | |||
<AffectDiffuse>1.0</AffectDiffuse> | |||
<AffectSpecular>1.0</AffectSpecular> | |||
<ResolutionScale>0.25</ResolutionScale> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<RadiusInMeters>10.0</RadiusInMeters> | |||
<NearRadiusInMeters>2.1</NearRadiusInMeters> | |||
<NearDistance>100.0</NearDistance> | |||
<PowExponent>1.8</PowExponent> | |||
<Off> | <Bias>0.5</Bias> | ||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | <BlurSharpness>0.5</BlurSharpness> | ||
<MultiSampleCount>1</MultiSampleCount> | |||
<SSAOColour_R>1.0</SSAOColour_R> | |||
<SSAOColour_G>1.0</SSAOColour_G> | |||
<SSAOColour_B>1.0</SSAOColour_B> | |||
<SSAOColour_A>1.0</SSAOColour_A> | |||
<LumLerpScale>1.0</LumLerpScale> | |||
<LumLerpOffset>1.0</LumLerpOffset> | |||
<AffectDiffuse>1.0</AffectDiffuse> | |||
<AffectSpecular>1.0</AffectSpecular> | |||
<ResolutionScale>0.5</ResolutionScale> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<RadiusInMeters>10.0</RadiusInMeters> | |||
<NearRadiusInMeters>2.1</NearRadiusInMeters> | |||
<NearDistance>100.0</NearDistance> | |||
<PowExponent>1.8</PowExponent> | |||
<Bias>0.5</Bias> | |||
<BlurSharpness>0.5</BlurSharpness> | |||
<MultiSampleCount>1</MultiSampleCount> | |||
<SSAOColour_R>1.0</SSAOColour_R> | |||
<SSAOColour_G>1.0</SSAOColour_G> | |||
<SSAOColour_B>1.0</SSAOColour_B> | |||
<SSAOColour_A>1.0</SSAOColour_A> | |||
<LumLerpScale>1.0</LumLerpScale> | |||
<LumLerpOffset>1.0</LumLerpOffset> | |||
<AffectDiffuse>1.0</AffectDiffuse> | |||
<AffectSpecular>1.0</AffectSpecular> | |||
<ResolutionScale>1.0</ResolutionScale> | |||
</High> | |||
</HBAO> | |||
<SSAO> | |||
<Off> | |||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | |||
<Enabled>false</Enabled> | <Enabled>false</Enabled> | ||
< | <NumDownsamples>1</NumDownsamples> | ||
<DepthThreshold>0.100000</DepthThreshold> | |||
<MinWorldFilterSize>1.000000</MinWorldFilterSize> | |||
<MaxWorldFilterSize>30.000000</MaxWorldFilterSize> | |||
< | <MinFilterSize>10.000000</MinFilterSize> | ||
< | <MaxFilterSize>100.000000</MaxFilterSize> | ||
< | <FilterAdjust>1.000000</FilterAdjust> | ||
<Scale>0.650000</Scale> | |||
<Offset>1.000000</Offset> | |||
<AlchemyIntensity>0.750000</AlchemyIntensity> | |||
< | <AlchemyBias>0.006000</AlchemyBias> | ||
< | <Curve>2.200000</Curve> | ||
< | <BackProjectLerp>0.900000</BackProjectLerp> | ||
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> | |||
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> | |||
<High> | <AttenuationAdjust>0.200000</AttenuationAdjust> | ||
<DistanceFadeStart>19000.000000</DistanceFadeStart> | |||
<DistanceFadeEnd>20000.000000</DistanceFadeEnd> | |||
<BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness> | |||
<BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness> | |||
<NumBlurPasses>1</NumBlurPasses> | |||
<MaxPrevFrames>3</MaxPrevFrames> | |||
<Jitter>true</Jitter> | |||
<AnimateJitter>false</AnimateJitter> | |||
<RegularSamples>false</RegularSamples> | |||
<BackProjection>false</BackProjection> | |||
<ExtraSamples>true</ExtraSamples> | |||
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> | |||
<GaussianBlur>false</GaussianBlur> | |||
<BilateralBlur>true</BilateralBlur> | |||
<Dilate>false</Dilate> | |||
<JitterDepthSamples>false</JitterDepthSamples> | |||
<UseAlchemyAO>true</UseAlchemyAO> | |||
<AffectDiffuse>1.000000</AffectDiffuse> | |||
<AffectSpecular>1.000000</AffectSpecular> | |||
<VignetteScale>7.000000</VignetteScale> | |||
<LumLerpScale>0.800000</LumLerpScale> | |||
<LumLerpOffset>0.000000</LumLerpOffset> | |||
</Off> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<Enabled>true</Enabled> | <Enabled>true</Enabled> | ||
< | <NumDownsamples>0.0</NumDownsamples> | ||
<DepthThreshold>1.0</DepthThreshold> | |||
<MinWorldFilterSize>0.0</MinWorldFilterSize> | |||
<MaxWorldFilterSize>25.6483</MaxWorldFilterSize> | |||
<MinFilterSize>0.0</MinFilterSize> | |||
<MaxFilterSize>1.0</MaxFilterSize> | |||
<FilterAspect>1.3832</FilterAspect> | |||
<FilterAdjust>0.4556</FilterAdjust> | |||
<Scale>-5.0</Scale> | |||
<Offset>-5.0</Offset> | |||
<AlchemyIntensity>0.3580</AlchemyIntensity> | |||
<AlchemyBias>0.0105</AlchemyBias> | |||
<Curve>1.3217</Curve> | |||
<BackProjectLerp>0.900000</BackProjectLerp> | |||
<BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> | |||
<BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> | |||
<AttenuationAdjust>0.4433</AttenuationAdjust> | |||
<DistanceFadeStart>30.0</DistanceFadeStart> | |||
<DistanceFadeEnd>1063.8635</DistanceFadeEnd> | |||
<BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness> | |||
<BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness> | |||
<NumBlurPasses>3</NumBlurPasses> | |||
<MaxPrevFrames>3</MaxPrevFrames> | |||
<Jitter>true</Jitter> | |||
<AnimateJitter>false</AnimateJitter> | |||
<RegularSamples>true</RegularSamples> | |||
<BackProjection>false</BackProjection> | |||
<ExtraSamples>true</ExtraSamples> | |||
<ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> | |||
<GaussianBlur>false</GaussianBlur> | |||
<BilateralBlur>true</BilateralBlur> | |||
<Dilate>false</Dilate> | |||
<JitterDepthSamples>false</JitterDepthSamples> | |||
<UseAlchemyAO>true</UseAlchemyAO> | |||
<AffectDiffuse>1.000000</AffectDiffuse> | |||
<AffectSpecular>1.000000</AffectSpecular> | |||
<VignetteScale>7.000000</VignetteScale> | |||
<LumLerpScale>0.800000</LumLerpScale> | |||
<LumLerpOffset>0.000000</LumLerpOffset> | |||
</High> | |||
</SSAO> | |||
<LightCones> | |||
<Off> | |||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | |||
<Enabled>false</Enabled> | |||
<Volumetric>false</Volumetric> | |||
</Off> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<Volumetric>false</Volumetric> | |||
</Low> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<Volumetric>true</Volumetric> | |||
</High> | |||
</LightCones> | |||
<JetCones> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<StepsPerPixel>3</StepsPerPixel> | |||
<DownscalingFactor>1</DownscalingFactor> | |||
</Low> | |||
<Mid> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<StepsPerPixel>4</StepsPerPixel> | |||
<DownscalingFactor>1</DownscalingFactor> | |||
</Mid> | |||
</ | |||
< | <High> | ||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<StepsPerPixel>8</StepsPerPixel> | |||
<DownscalingFactor>0</DownscalingFactor> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<StepsPerPixel>12</StepsPerPixel> | |||
<DownscalingFactor>0</DownscalingFactor> | |||
</Ultra> | |||
</JetCones> | |||
<LensFlares> | |||
<Off> | |||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | |||
<Enabled>false</Enabled> | |||
<QualityIndex>0</QualityIndex> | |||
<ImportanceThreshold>2</ImportanceThreshold> | |||
</Off> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<QualityIndex>0</QualityIndex> | |||
<ImportanceThreshold>2</ImportanceThreshold> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<QualityIndex>1</QualityIndex> | |||
< | <ImportanceThreshold>1</ImportanceThreshold> | ||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<Enabled>true</Enabled> | |||
<QualityIndex>2</QualityIndex> | |||
<ImportanceThreshold>0</ImportanceThreshold> | |||
</High> | |||
</LensFlares> | |||
<Shadows_Low> | |||
<Profile_General> | |||
<SliceSize>1024</SliceSize> | <SliceSize>1024</SliceSize> | ||
<NumFrustums> | <NumFrustums>2</NumFrustums> | ||
<FilterQuality>2</FilterQuality> | <FilterQuality>2</FilterQuality> | ||
<Fade>0.01</Fade> | <Fade>0.01</Fade> | ||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>200.000000</EndDistance> | ||
<ShaderBias>0.0002</ShaderBias> | |||
<ShaderSlopeBias>0.0002</ShaderSlopeBias> | |||
<DepthBias>0.001</DepthBias> | |||
<DepthSlopeBias>1.5</DepthSlopeBias> | |||
<FilterKernelSize>2.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum0> | |||
<Frustum1> | |||
<EndDistance>2100.000000</EndDistance> | |||
<ShaderBias>0.0004</ShaderBias> | <ShaderBias>0.0004</ShaderBias> | ||
<ShaderSlopeBias>0.004</ShaderSlopeBias> | <ShaderSlopeBias>0.004</ShaderSlopeBias> | ||
Line 492: | Line 571: | ||
<FilterKernelSize>1.000000</FilterKernelSize> | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</ | </Frustum1> | ||
</ | </Profile_General> | ||
< | <Profile_PlanetApproach> | ||
<SliceSize>1024</SliceSize> | <SliceSize>1024</SliceSize> | ||
<NumFrustums>2</NumFrustums> | <NumFrustums>2</NumFrustums> | ||
<FilterQuality>1</FilterQuality> | <FilterQuality>1</FilterQuality> | ||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> | |||
<NearClipBias>1.0</NearClipBias> | |||
<AltitudeAdaptation> | |||
<MinElevation>85.0</MinElevation> | |||
<MaxElevation>600.0</MaxElevation> | |||
<Scale>10.0</Scale> | |||
<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount> | |||
</AltitudeAdaptation> | |||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0.0001</DepthBias> | <DepthBias>0.0001</DepthBias> | ||
Line 504: | Line 592: | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>50.000000</EndDistance> | ||
<ShaderBias>0.0002</ShaderBias> | <ShaderBias>0.0002</ShaderBias> | ||
<ShaderSlopeBias>0.0002</ShaderSlopeBias> | <ShaderSlopeBias>0.0002</ShaderSlopeBias> | ||
Line 510: | Line 598: | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>1.000000</FilterKernelSize> | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>85.000000</EndDistance> | ||
<ShaderBias>0.0004</ShaderBias> | <ShaderBias>0.0004</ShaderBias> | ||
<ShaderSlopeBias>0.004</ShaderSlopeBias> | <ShaderSlopeBias>0.004</ShaderSlopeBias> | ||
Line 521: | Line 609: | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
</ | </Profile_PlanetApproach> | ||
<Profile_PlanetSurface> | |||
< | |||
<SliceSize>1024</SliceSize> | <SliceSize>1024</SliceSize> | ||
<NumFrustums> | <NumFrustums>2</NumFrustums> | ||
<FilterQuality> | <FilterQuality>1</FilterQuality> | ||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<NearClipBias>1.0</NearClipBias> | |||
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> | |||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0.0001</DepthBias> | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias>1. | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>75.000000</EndDistance> | ||
<ShaderBias>0. | <ShaderBias>0.0002</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.0002</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>535.000000</EndDistance> | ||
<ShaderBias>0. | <ShaderBias>0.0004</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.004</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>1. | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
</Profile_PlanetSurface> | |||
<Profile_StationInterior> | |||
</ | |||
< | |||
<SliceSize>1024</SliceSize> | <SliceSize>1024</SliceSize> | ||
<NumFrustums> | <NumFrustums>1</NumFrustums> | ||
<FilterQuality> | <FilterQuality>2</FilterQuality> | ||
<Fade>0.01</Fade> | |||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>1470.000000</EndDistance> | ||
<ShaderBias>0. | <ShaderBias>0.0004</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.004</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
</Profile_StationInterior> | |||
<Profile_AsteroidField> | |||
<SliceSize>1024</SliceSize> | |||
<NumFrustums>2</NumFrustums> | |||
<FilterQuality>1</FilterQuality> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<FrustumCockpit> | |||
<DepthBias>0.0001</DepthBias> | |||
<DepthSlopeBias>1.5</DepthSlopeBias> | |||
</ | |||
< | |||
<SliceSize>1024</SliceSize> | |||
<NumFrustums> | |||
<FilterQuality>1</FilterQuality> | |||
<AdaptiveCascades>false</AdaptiveCascades | |||
<FrustumCockpit> | |||
<DepthBias>0. | |||
<DepthSlopeBias>1.5</DepthSlopeBias> | |||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>150.000000</EndDistance> | ||
<ShaderBias>0. | <ShaderBias>0.0002</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.0002</ShaderSlopeBias> | ||
<DepthBias>0.001</DepthBias> | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability> | <TexelStability>1</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>510.000000</EndDistance> | ||
<ShaderBias>0. | <ShaderBias>0.0004</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.004</ShaderSlopeBias> | ||
<DepthBias>0.001</DepthBias> | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.000000</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
</Profile_AsteroidField> | |||
</Shadows_Low> | |||
<Shadows_Medium> | |||
<Profile_General> | |||
< | |||
<SliceSize>1024</SliceSize> | <SliceSize>1024</SliceSize> | ||
<NumFrustums> | <NumFrustums>3</NumFrustums> | ||
<FilterQuality> | <FilterQuality>2</FilterQuality> | ||
< | <Fade>0.01</Fade> | ||
<CrossFadeCascades>true</CrossFadeCascades> | |||
< | |||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0.0001</DepthBias> | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias>1. | <DepthSlopeBias>1.0</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>105.0</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
Line 684: | Line 711: | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>1050.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias>1.5</DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>3500.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0005</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
</ | </Profile_General> | ||
<Profile_PlanetApproach> | |||
<SliceSize>1024</SliceSize> | |||
< | <NumFrustums>3</NumFrustums> | ||
<SliceSize> | <FilterQuality>1</FilterQuality> | ||
<NumFrustums> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<FilterQuality> | |||
< | |||
<CrossFadeCascades>true</CrossFadeCascades> | <CrossFadeCascades>true</CrossFadeCascades> | ||
< | <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> | ||
<NearClipBias>1.0</NearClipBias> | |||
<AltitudeAdaptation> | |||
<MinElevation>150.0</MinElevation> | |||
<MaxElevation>700.0</MaxElevation> | |||
<Scale>9.0</Scale> | |||
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> | |||
</AltitudeAdaptation> | |||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.0003</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
Line 719: | Line 751: | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.004</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>3.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>65.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.004</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>3.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>185.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.004</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>3.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
</Profile_PlanetApproach> | |||
<Profile_PlanetSurface> | |||
<SliceSize>1024</SliceSize> | |||
<NumFrustums>3</NumFrustums> | |||
<FilterQuality>1</FilterQuality> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance> | |||
</ | |||
< | |||
<SliceSize> | |||
<NumFrustums> | |||
<FilterQuality> | |||
< | |||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<LastCrossFadeCascadesDistance> | |||
<NearClipBias>1.0</NearClipBias> | <NearClipBias>1.0</NearClipBias> | ||
< | <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> | ||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.0003</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>37.500000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>215.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>750.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias>5 | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2. | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
< | </Profile_PlanetSurface> | ||
<EndDistance> | <Profile_StationInterior> | ||
<SliceSize>1024</SliceSize> | |||
<NumFrustums>1</NumFrustums> | |||
<FilterQuality>1</FilterQuality> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<Frustum0> | |||
<EndDistance>1470.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability> | <TexelStability>0</TexelStability> | ||
</ | </Frustum0> | ||
</Profile_StationInterior> | |||
<Profile_AsteroidField> | |||
</ | <SliceSize>1024</SliceSize> | ||
< | <NumFrustums>3</NumFrustums> | ||
<SliceSize> | <FilterQuality>1</FilterQuality> | ||
<NumFrustums> | |||
<FilterQuality> | |||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>100.0</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>450.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>1500.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias>5 | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2. | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
< | </Profile_AsteroidField> | ||
</Shadows_Medium> | |||
<Shadows_High> | |||
<Profile_General> | |||
<DepthBias>0. | <SliceSize>1536</SliceSize> | ||
<NumFrustums>4</NumFrustums> | |||
<FilterQuality>2</FilterQuality> | |||
<Fade>0.01</Fade> | |||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<FrustumCockpit> | |||
<DepthBias>0.0001</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>50.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0015</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | |||
<EndDistance>800.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<Frustum1> | |||
<EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0.0015</DepthBias> | <DepthBias>0.0015</DepthBias> | ||
Line 918: | Line 900: | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>1500.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>0.5</DepthSlopeBias> | ||
<FilterKernelSize>1. | <FilterKernelSize>1.8</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
<Frustum3> | <Frustum3> | ||
<EndDistance> | <EndDistance>4250.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
Line 937: | Line 919: | ||
<NumSpotShadows>6</NumSpotShadows> | <NumSpotShadows>6</NumSpotShadows> | ||
<SpotFilterQuality>1</SpotFilterQuality> | <SpotFilterQuality>1</SpotFilterQuality> | ||
</Profile_General> | |||
</ | <Profile_PlanetApproach> | ||
<SliceSize>1536</SliceSize> | |||
<NumFrustums>4</NumFrustums> | |||
< | |||
<SliceSize> | |||
<NumFrustums> | |||
<FilterQuality>2</FilterQuality> | <FilterQuality>2</FilterQuality> | ||
<Fade>0.01</Fade> | <Fade>0.01</Fade> | ||
<CrossFadeCascades>true</CrossFadeCascades> | <CrossFadeCascades>true</CrossFadeCascades> | ||
<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance> | |||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<NearClipBias>1.0</NearClipBias> | |||
<AltitudeAdaptation> | |||
<MinElevation>215.0</MinElevation> | |||
<MaxElevation>700.0</MaxElevation> | |||
<Scale>6.0</Scale> | |||
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> | |||
</AltitudeAdaptation> | |||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.0008</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance>50. | <EndDistance>50.500000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>6.0</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>70.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>6.0</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>225.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>5.0</DepthSlopeBias> | ||
<FilterKernelSize>2. | <FilterKernelSize>2.0</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
<Frustum3> | <Frustum3> | ||
<EndDistance> | <EndDistance>1250.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>1. | <FilterKernelSize>1.7</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum3> | </Frustum3> | ||
<NumSpotShadows>6</NumSpotShadows> | |||
<SpotFilterQuality>1</SpotFilterQuality> | |||
</Profile_PlanetApproach> | |||
<Profile_PlanetSurface> | |||
<SliceSize>1536</SliceSize> | |||
<NumFrustums>4</NumFrustums> | |||
<NumSpotShadows>6</NumSpotShadows> | |||
<SpotFilterQuality>1</SpotFilterQuality | |||
</ | |||
< | |||
<SliceSize> | |||
<NumFrustums> | |||
<FilterQuality>2</FilterQuality> | <FilterQuality>2</FilterQuality> | ||
<Fade>0.01</Fade> | <Fade>0.01</Fade> | ||
<CrossFadeCascades>true</CrossFadeCascades> | <CrossFadeCascades>true</CrossFadeCascades> | ||
<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance> | |||
<LastCrossFadeCascadesDistance> | |||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<NearClipBias>1.0</NearClipBias> | <NearClipBias>1.0</NearClipBias> | ||
< | <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> | ||
<FrustumCockpit> | |||
<DepthBias>0.0008</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FrustumCockpit> | |||
<DepthBias>0. | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance>10. | <EndDistance>10.0</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0008</DepthBias> | ||
<DepthSlopeBias>2.0</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
Line 1,040: | Line 1,002: | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>60.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>6.0</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>400.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>5.0</DepthSlopeBias> | ||
<FilterKernelSize>2.0</FilterKernelSize> | <FilterKernelSize>2.0</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
<Frustum3> | <Frustum3> | ||
<EndDistance> | <EndDistance>1800.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias>2.0</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>1.7</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum3> | </Frustum3> | ||
<NumSpotShadows>6</NumSpotShadows> | <NumSpotShadows>6</NumSpotShadows> | ||
<SpotFilterQuality>1</SpotFilterQuality> | <SpotFilterQuality>1</SpotFilterQuality> | ||
</Profile_PlanetSurface> | |||
</ | <Profile_StationInterior> | ||
< | <SliceSize>1536</SliceSize> | ||
<SliceSize> | <NumFrustums>1</NumFrustums> | ||
<NumFrustums> | |||
<FilterQuality>2</FilterQuality> | <FilterQuality>2</FilterQuality> | ||
<Fade>0.01</Fade> | <Fade>0.01</Fade> | ||
<CrossFadeCascades>true</CrossFadeCascades> | <CrossFadeCascades>true</CrossFadeCascades> | ||
<AdaptiveCascades>false</AdaptiveCascades> | <AdaptiveCascades>false</AdaptiveCascades> | ||
<FrustumCockpit> | <FrustumCockpit> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
</FrustumCockpit> | </FrustumCockpit> | ||
<Frustum0> | <Frustum0> | ||
<EndDistance> | <EndDistance>1470.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.001</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability> | <TexelStability>0</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
< | <NumSpotShadows>6</NumSpotShadows> | ||
<SpotFilterQuality>1</SpotFilterQuality> | |||
</Profile_StationInterior> | |||
<Profile_AsteroidField> | |||
<SliceSize>1536</SliceSize> | |||
<NumFrustums>4</NumFrustums> | |||
< | <FilterQuality>2</FilterQuality> | ||
< | <Fade>0.01</Fade> | ||
</ | <CrossFadeCascades>true</CrossFadeCascades> | ||
< | <AdaptiveCascades>false</AdaptiveCascades> | ||
<EndDistance> | <FrustumCockpit> | ||
<DepthBias>0.0008</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
</FrustumCockpit> | |||
<Frustum0> | |||
<EndDistance>50.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0015</DepthBias> | ||
<DepthSlopeBias>2</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</ | </Frustum0> | ||
< | <Frustum1> | ||
<EndDistance> | <EndDistance>280.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0015</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</ | </Frustum1> | ||
< | <Frustum2> | ||
<EndDistance> | <EndDistance>1350.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0015</DepthBias> | ||
<DepthSlopeBias>2</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>1. | <FilterKernelSize>1.2</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</ | </Frustum2> | ||
< | <Frustum3> | ||
<EndDistance> | <EndDistance>5750.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0. | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0025</DepthBias> | ||
<DepthSlopeBias>2</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>1. | <FilterKernelSize>1.7</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</ | </Frustum3> | ||
<NumSpotShadows>6</NumSpotShadows> | <NumSpotShadows>6</NumSpotShadows> | ||
<SpotFilterQuality>1</SpotFilterQuality> | <SpotFilterQuality>1</SpotFilterQuality> | ||
<FogShadowMapsEnabled>1</FogShadowMapsEnabled> | <FogShadowMapsEnabled>1</FogShadowMapsEnabled> | ||
</ | </Profile_AsteroidField> | ||
</Shadows_High> | |||
<Shadows_Ultra> | |||
<Profile_General> | |||
< | |||
<SliceSize>2048</SliceSize> | <SliceSize>2048</SliceSize> | ||
<NumFrustums>6</NumFrustums> | <NumFrustums>6</NumFrustums> | ||
Line 1,200: | Line 1,122: | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | <ShaderSlopeBias>0.0003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.003</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.0</DepthSlopeBias> | ||
<FilterKernelSize>2.5</FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum0> | </Frustum0> | ||
<Frustum1> | <Frustum1> | ||
<EndDistance> | <EndDistance>250.00000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.003</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.0</DepthSlopeBias> | ||
<FilterKernelSize>1.5</FilterKernelSize> | <FilterKernelSize>1.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum1> | </Frustum1> | ||
<Frustum2> | <Frustum2> | ||
<EndDistance> | <EndDistance>600.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.002</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.0</DepthSlopeBias> | ||
<FilterKernelSize> | <FilterKernelSize>2.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum2> | </Frustum2> | ||
<Frustum3> | <Frustum3> | ||
<EndDistance> | <EndDistance>1325.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.002</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.0</DepthSlopeBias> | ||
<FilterKernelSize>1.5</FilterKernelSize> | <FilterKernelSize>1.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
</Frustum3> | </Frustum3> | ||
<Frustum4> | <Frustum4> | ||
<EndDistance> | <EndDistance>2625.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0005</DepthBias> | ||
<DepthSlopeBias>2.0</DepthSlopeBias> | <DepthSlopeBias>2.0</DepthSlopeBias> | ||
<FilterKernelSize>1.5</FilterKernelSize> | <FilterKernelSize>1.5</FilterKernelSize> | ||
Line 1,242: | Line 1,164: | ||
</Frustum4> | </Frustum4> | ||
<Frustum5> | <Frustum5> | ||
<EndDistance> | <EndDistance>5300.000000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
<DepthBias>0. | <DepthBias>0.0005</DepthBias> | ||
<DepthSlopeBias> | <DepthSlopeBias>1.0</DepthSlopeBias> | ||
<FilterKernelSize>1.5</FilterKernelSize> | <FilterKernelSize>1.5</FilterKernelSize> | ||
<TexelStability>2</TexelStability> | <TexelStability>2</TexelStability> | ||
Line 1,252: | Line 1,174: | ||
<NumSpotShadows>6</NumSpotShadows> | <NumSpotShadows>6</NumSpotShadows> | ||
<SpotFilterQuality>1</SpotFilterQuality> | <SpotFilterQuality>1</SpotFilterQuality> | ||
<FogShadowMapsEnabled>1</FogShadowMapsEnabled> | <FogShadowMapsEnabled>1</FogShadowMapsEnabled> | ||
</ | </Profile_General> | ||
<Profile_PlanetApproach> | |||
<SliceSize>2048</SliceSize> | |||
<NumFrustums>6</NumFrustums> | |||
<FilterQuality>2</FilterQuality> | |||
<Fade>0.01</Fade> | |||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance> | |||
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<NearClipBias>1.0</NearClipBias> | |||
<AltitudeAdaptation> | |||
<MinElevation>100.0</MinElevation> | |||
<MaxElevation>350.0</MaxElevation> | |||
<Scale>3.0</Scale> | |||
<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount> | |||
</AltitudeAdaptation> | |||
<FrustumCockpit> | |||
<DepthBias>0.000025</DepthBias> | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
</FrustumCockpit> | |||
<Frustum0> | |||
<EndDistance>10.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>2.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum0> | |||
<Frustum1> | |||
<EndDistance>20.00000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>2.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum1> | |||
<Frustum2> | |||
<EndDistance>120.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>2.0</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum2> | |||
<Frustum3> | |||
<EndDistance>450.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>2.0</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum3> | |||
<Frustum4> | |||
<EndDistance>1150.000000</EndDistance> | |||
< | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>2.0</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum4> | |||
<Frustum5> | |||
<EndDistance>3350.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>2.0</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum5> | |||
<NumSpotShadows>6</NumSpotShadows> | |||
<SpotFilterQuality>1</SpotFilterQuality> | |||
< | <FogShadowMapsEnabled>1</FogShadowMapsEnabled> | ||
< | </Profile_PlanetApproach> | ||
< | <Profile_PlanetSurface> | ||
<SliceSize>2048</SliceSize> | |||
</ | <NumFrustums>6</NumFrustums> | ||
< | <NumInteriorFrustums>1</NumInteriorFrustums> | ||
< | <FilterQuality>2</FilterQuality> | ||
< | <Fade>0.01</Fade> | ||
< | <CrossFadeCascades>true</CrossFadeCascades> | ||
< | <LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance> | ||
< | <AdaptiveCascades>false</AdaptiveCascades> | ||
< | <NearClipBias>1.0</NearClipBias> | ||
< | <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> | ||
< | <FrustumCockpit> | ||
<DepthBias>0.0002</DepthBias> | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
</FrustumCockpit> | |||
<Frustum0> | |||
<EndDistance>10.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0002</DepthBias> | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
<FilterKernelSize>2.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum0> | |||
<Frustum1> | |||
<EndDistance>20.500000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0001</DepthBias> | |||
<DepthSlopeBias>7</DepthSlopeBias> | |||
<FilterKernelSize>2.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum1> | |||
<Frustum2> | |||
<EndDistance>125.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0001</DepthBias> | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
<FilterKernelSize>1.0</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum2> | |||
<Frustum3> | |||
<EndDistance>500.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.0045</DepthBias> | |||
<DepthSlopeBias>4</DepthSlopeBias> | |||
<FilterKernelSize>2.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum3> | |||
<Frustum4> | |||
<EndDistance>1500.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.003</DepthBias> | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum4> | |||
<Frustum5> | |||
<EndDistance>4500.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.003</DepthBias> | |||
<DepthSlopeBias>2</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum5> | |||
<NumSpotShadows>6</NumSpotShadows> | |||
<SpotFilterQuality>1</SpotFilterQuality> | |||
<FogShadowMapsEnabled>1</FogShadowMapsEnabled> | |||
< | </Profile_PlanetSurface> | ||
<Profile_StationInterior> | |||
<SliceSize>2048</SliceSize> | |||
<NumFrustums>1</NumFrustums> | |||
<FilterQuality>2</FilterQuality> | |||
<Fade>0.01</Fade> | |||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<FrustumCockpit> | |||
<DepthBias>0.001</DepthBias> | |||
<DepthSlopeBias>1.5</DepthSlopeBias> | |||
</FrustumCockpit> | |||
<Frustum0> | |||
<EndDistance>1470.000000</EndDistance> | |||
< | <ShaderBias>0.0003</ShaderBias> | ||
< | <ShaderSlopeBias>0.003</ShaderSlopeBias> | ||
</ | <DepthBias>0.001</DepthBias> | ||
< | <DepthSlopeBias>1.5</DepthSlopeBias> | ||
< | <FilterKernelSize>2.5</FilterKernelSize> | ||
< | <TexelStability>0</TexelStability> | ||
</Frustum0> | |||
<NumSpotShadows>6</NumSpotShadows> | |||
< | <SpotFilterQuality>1</SpotFilterQuality> | ||
< | <FogShadowMapsEnabled>1</FogShadowMapsEnabled> | ||
</Profile_StationInterior> | |||
<Profile_AsteroidField> | |||
<SliceSize>2048</SliceSize> | |||
< | <NumFrustums>6</NumFrustums> | ||
<FilterQuality>2</FilterQuality> | |||
<Fade>0.01</Fade> | |||
<CrossFadeCascades>true</CrossFadeCascades> | |||
<AdaptiveCascades>false</AdaptiveCascades> | |||
<FrustumCockpit> | |||
<DepthBias>0.0001</DepthBias> | |||
<DepthSlopeBias>1.5</DepthSlopeBias> | |||
</FrustumCockpit> | |||
<Frustum0> | |||
<EndDistance>50.000000</EndDistance> | |||
< | <ShaderBias>0.0003</ShaderBias> | ||
<ShaderSlopeBias>0.0003</ShaderSlopeBias> | |||
<DepthBias>0.005</DepthBias> | |||
< | <DepthSlopeBias>5.0</DepthSlopeBias> | ||
< | <FilterKernelSize>2.5</FilterKernelSize> | ||
</ | <TexelStability>2</TexelStability> | ||
< | </Frustum0> | ||
< | <Frustum1> | ||
< | <EndDistance>160.00000</EndDistance> | ||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.005</DepthBias> | |||
<DepthSlopeBias>5.0</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum1> | |||
<Frustum2> | |||
<EndDistance>320.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.005</DepthBias> | |||
<DepthSlopeBias>3.0</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum2> | |||
<Frustum3> | |||
<EndDistance>640.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.004</DepthBias> | |||
<DepthSlopeBias>4.0</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum3> | |||
<Frustum4> | |||
<EndDistance>2000.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.0015</DepthBias> | |||
<DepthSlopeBias>2.0</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum4> | |||
<Frustum5> | |||
<EndDistance>9000.000000</EndDistance> | |||
<ShaderBias>0.0003</ShaderBias> | |||
<ShaderSlopeBias>0.003</ShaderSlopeBias> | |||
<DepthBias>0.003</DepthBias> | |||
<DepthSlopeBias>3.0</DepthSlopeBias> | |||
<FilterKernelSize>1.5</FilterKernelSize> | |||
<TexelStability>2</TexelStability> | |||
</Frustum5> | |||
<NumSpotShadows>6</NumSpotShadows> | |||
<SpotFilterQuality>1</SpotFilterQuality> | |||
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled> | |||
<FogShadowMapsEnabled>1</FogShadowMapsEnabled> | |||
</Profile_AsteroidField> | |||
</Shadows_Ultra> | |||
<Planets> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<TextureSize>512</TextureSize> | |||
<AtmosphereSteps>4</AtmosphereSteps> | |||
<CloudsEnabled>true</CloudsEnabled> | |||
<WorkPerFrame>96</WorkPerFrame> | |||
<TexturePoolBudget>12</TexturePoolBudget> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<TextureSize>1024</TextureSize> | |||
<AtmosphereSteps>5</AtmosphereSteps> | |||
<CloudsEnabled>true</CloudsEnabled> | |||
<WorkPerFrame>132</WorkPerFrame> | |||
<TexturePoolBudget>32</TexturePoolBudget> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
< | <TextureSize>2048</TextureSize> | ||
< | <AtmosphereSteps>6</AtmosphereSteps> | ||
<CloudsEnabled>true</CloudsEnabled> | |||
< | <WorkPerFrame>264</WorkPerFrame> | ||
<TexturePoolBudget>90</TexturePoolBudget> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<TextureSize>2560</TextureSize> | |||
<AtmosphereSteps>6</AtmosphereSteps> | |||
<CloudsEnabled>true</CloudsEnabled> | |||
<WorkPerFrame>328</WorkPerFrame> | |||
<TexturePoolBudget>100</TexturePoolBudget> | |||
</Ultra> | |||
</Planets> | |||
<GalaxyBackground> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<TextureSize>4096</TextureSize> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<TextureSize>4096</TextureSize> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<TextureSize>4096</TextureSize> | |||
</High> | |||
</GalaxyBackground> | |||
<Bloom> | |||
<Off> | |||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | |||
<Method>Off</Method> | |||
</Off> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<Method>HighPassCount</Method> | |||
<MinThreshold>3.94</MinThreshold> | |||
<MaxThreshold>200.0</MaxThreshold> | |||
<GlareWeight0>0.8</GlareWeight0> | |||
<GlareWeight1>0.7</GlareWeight1> | |||
<GlareWeight2>0.8</GlareWeight2> | |||
<GlareWeight3>0.25</GlareWeight3> | |||
<GlareWeight4>0.415</GlareWeight4> | |||
<GlareScale>7.6</GlareScale> | |||
<ThresholdType>2</ThresholdType> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<Method>CustomPassCount</Method> | |||
<MinThreshold>1.0</MinThreshold> | |||
<MaxThreshold>200.0</MaxThreshold> | |||
<GlareWeight0>1</GlareWeight0> | |||
<GlareWeight1>0.4499</GlareWeight1> | |||
<GlareWeight2>0.2014</GlareWeight2> | |||
<GlareWeight3>0.2999</GlareWeight3> | |||
<GlareWeight4>0.4148</GlareWeight4> | |||
<GlareScale>0.1</GlareScale> | |||
<ThresholdType>4</ThresholdType> | |||
<FilterRadius>1.0</FilterRadius> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<Method>ImprovedCustomPassCount</Method> | |||
<MinThreshold>0.0</MinThreshold> | |||
<MaxThreshold>0.25</MaxThreshold> | |||
<GlareScale>0.06</GlareScale> | |||
<ThresholdType>1</ThresholdType> | |||
<FilterRadius>1.0</FilterRadius> | |||
<FilterRadiusWide>5.0</FilterRadiusWide> | |||
</Ultra> | |||
</Bloom> | |||
<Envmap> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<TextureSize>256</TextureSize> | |||
<NumMips>8</NumMips> | |||
</Low> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<TextureSize>256</TextureSize> | |||
<NumMips>8</NumMips> | |||
</High> | |||
</Envmap> | |||
<Materials> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<MaterialQualityLevel>0</MaterialQualityLevel> | |||
</Low> | </Low> | ||
<Medium> | <Medium> | ||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
<MaterialQualityLevel>1</MaterialQualityLevel> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<MaterialQualityLevel>2</MaterialQualityLevel> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<MaterialQualityLevel>3</MaterialQualityLevel> | |||
</Ultra> | |||
</Materials> | |||
<Environment> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<Item> | <Item> | ||
<Feature> | <Feature>GalaxyBackground</Feature> | ||
<QualitySetting> | <QualitySetting>0</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>Planets</Feature> | ||
<QualitySetting> | <QualitySetting>0</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>DamageDecals</Feature> | ||
<QualitySetting> | <QualitySetting>0</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>SurfaceRocks</Feature> | ||
<QualitySetting> | <QualitySetting>0</QualitySetting> | ||
</Item> | </Item> | ||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<Item> | <Item> | ||
<Feature> | <Feature>GalaxyBackground</Feature> | ||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Planets</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>DamageDecals</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>SurfaceRocks</Feature> | |||
<QualitySetting>1</QualitySetting> | <QualitySetting>1</QualitySetting> | ||
</Item> | </Item> | ||
Line 1,605: | Line 1,585: | ||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
<Item> | <Item> | ||
<Feature> | <Feature>GalaxyBackground</Feature> | ||
<QualitySetting>2</QualitySetting> | <QualitySetting>2</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>Planets</Feature> | ||
<QualitySetting> | <QualitySetting>2</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>DamageDecals</Feature> | ||
<QualitySetting> | <QualitySetting>2</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>SurfaceRocks</Feature> | ||
<QualitySetting>2</QualitySetting> | <QualitySetting>2</QualitySetting> | ||
</Item> | </Item> | ||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<Item> | <Item> | ||
<Feature> | <Feature>GalaxyBackground</Feature> | ||
<QualitySetting> | <QualitySetting>2</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>Planets</Feature> | ||
<QualitySetting>3</QualitySetting> | <QualitySetting>3</QualitySetting> | ||
</Item> | </Item> | ||
<Item> | <Item> | ||
<Feature> | <Feature>DamageDecals</Feature> | ||
<QualitySetting> | <QualitySetting>2</QualitySetting> | ||
</Item> | |||
<Item> | |||
<Feature>SurfaceRocks</Feature> | |||
<QualitySetting>2</QualitySetting> | |||
</Item> | </Item> | ||
</ | </Ultra> | ||
</ | </Environment> | ||
< | <GalaxyMap> | ||
< | <Low> | ||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | <LocalisationName>$QUALITY_LOW;</LocalisationName> | ||
< | <NebulasCount>10</NebulasCount> | ||
<NebulasInBackgroundCount>40</NebulasInBackgroundCount> | |||
<LowResNebulasCount>16</LowResNebulasCount> | |||
< | <HighResNebulasCount>1</HighResNebulasCount> | ||
< | <LowResNebulaDimensions>64</LowResNebulaDimensions> | ||
</Low> | <HighResNebulaDimensions>256</HighResNebulaDimensions> | ||
<LowResSamplesCount>25</LowResSamplesCount> | |||
<HighResSamplesCount>128</HighResSamplesCount> | |||
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount> | |||
<LocalDustBrightness>0.13</LocalDustBrightness> | |||
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness> | |||
<MilkywayInstancesSize>1.3</MilkywayInstancesSize> | |||
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled> | |||
<StarInstanceCount>2000</StarInstanceCount> | |||
</Low> | |||
<Medium> | <Medium> | ||
<LocalisationName>$ | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
< | <NebulasCount>20</NebulasCount> | ||
<NebulasInBackgroundCount>40</NebulasInBackgroundCount> | |||
<LowResNebulasCount>16</LowResNebulasCount> | |||
<HighResNebulasCount>1</HighResNebulasCount> | |||
<LowResNebulaDimensions>64</LowResNebulaDimensions> | |||
<HighResNebulaDimensions>256</HighResNebulaDimensions> | |||
<LowResSamplesCount>30</LowResSamplesCount> | |||
<HighResSamplesCount>110</HighResSamplesCount> | |||
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount> | |||
<LocalDustBrightness>0.033</LocalDustBrightness> | |||
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness> | |||
<MilkywayInstancesSize>1.15</MilkywayInstancesSize> | |||
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> | |||
<StarInstanceCount>2000</StarInstanceCount> | |||
</Medium> | </Medium> | ||
<High> | <High> | ||
<LocalisationName>$ | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
< | <NebulasCount>30</NebulasCount> | ||
<NebulasInBackgroundCount>40</NebulasInBackgroundCount> | |||
<LowResNebulasCount>16</LowResNebulasCount> | |||
<HighResNebulasCount>1</HighResNebulasCount> | |||
<LowResNebulaDimensions>64</LowResNebulaDimensions> | |||
<HighResNebulaDimensions>256</HighResNebulaDimensions> | |||
<LowResSamplesCount>35</LowResSamplesCount> | |||
<HighResSamplesCount>138</HighResSamplesCount> | |||
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount> | |||
<LocalDustBrightness>0.0</LocalDustBrightness> | |||
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness> | |||
<MilkywayInstancesSize>1.0</MilkywayInstancesSize> | |||
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> | |||
<StarInstanceCount>4000</StarInstanceCount> | |||
</High> | </High> | ||
</ | </GalaxyMap> | ||
< | <FX> | ||
<Off> | |||
<LocalisationName>$ | <LocalisationName>$QUALITY_OFF;</LocalisationName> | ||
< | <Item> | ||
<Feature>LightCones</Feature> | |||
<QualitySetting>0</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>LensFlares</Feature> | |||
<QualitySetting>0</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Debris</Feature> | |||
< | <QualitySetting>0</QualitySetting> | ||
</Item> | |||
<Item> | |||
<Feature>ParticleEffects</Feature> | |||
< | <QualitySetting>0</QualitySetting> | ||
</Item> | |||
<Item> | |||
<Feature>Trails</Feature> | |||
<QualitySetting>0</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Beams</Feature> | |||
<QualitySetting>0</QualitySetting> | |||
< | </Item> | ||
<Item> | |||
<Feature>Fog</Feature> | |||
<QualitySetting>0</QualitySetting> | |||
< | </Item> | ||
</Off> | |||
< | <Low> | ||
< | <LocalisationName>$QUALITY_LOW;</LocalisationName> | ||
<Item> | |||
<Feature>LightCones</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
< | <Item> | ||
<Feature>LensFlares</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Debris</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
< | <Feature>ParticleEffects</Feature> | ||
<QualitySetting>0</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Trails</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Beams</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
< | <Item> | ||
<Feature>Fog</Feature> | |||
<QualitySetting>0</QualitySetting> | |||
</Item> | |||
</Low> | </Low> | ||
<Medium> | <Medium> | ||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
< | <Item> | ||
<Feature>LightCones</Feature> | |||
<QualitySetting>2</QualitySetting> | |||
< | </Item> | ||
<Item> | |||
<Feature>LensFlares</Feature> | |||
<QualitySetting>2</QualitySetting> | |||
</Item> | |||
<Item> | |||
< | <Feature>Debris</Feature> | ||
<QualitySetting>2</QualitySetting> | |||
< | </Item> | ||
</ | <Item> | ||
< | <Feature>ParticleEffects</Feature> | ||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
<Item> | |||
< | <Feature>Trails</Feature> | ||
< | <QualitySetting>2</QualitySetting> | ||
< | </Item> | ||
</ | <Item> | ||
<Feature>Beams</Feature> | |||
<QualitySetting>2</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Fog</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
</Medium> | </Medium> | ||
<High> | <High> | ||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
< | <Item> | ||
< | <Feature>LightCones</Feature> | ||
< | <QualitySetting>2</QualitySetting> | ||
</Item> | |||
<Item> | |||
<Feature>LensFlares</Feature> | |||
<QualitySetting>3</QualitySetting> | |||
</Item> | |||
<Item> | |||
<Feature>Debris</Feature> | |||
< | <QualitySetting>3</QualitySetting> | ||
</Item> | |||
<Item> | |||
< | <Feature>ParticleEffects</Feature> | ||
<QualitySetting>2</QualitySetting> | |||
</Item> | |||
<Item> | |||
< | <Feature>Trails</Feature> | ||
< | <QualitySetting>3</QualitySetting> | ||
< | </Item> | ||
</ | <Item> | ||
< | <Feature>Beams</Feature> | ||
< | <QualitySetting>3</QualitySetting> | ||
< | </Item> | ||
</ | <Item> | ||
<Feature>Fog</Feature> | |||
<QualitySetting>1</QualitySetting> | |||
</Item> | |||
</ | </High> | ||
</FX> | |||
<Debris> | |||
<Off> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<DebrisLimit>100</DebrisLimit> | |||
</Off> | </Off> | ||
<Low> | <Low> | ||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
< | <DebrisLimit>200</DebrisLimit> | ||
</Low> | </Low> | ||
<Medium> | <Medium> | ||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
< | <DebrisLimit>1000</DebrisLimit> | ||
</Medium> | </Medium> | ||
<High> | <High> | ||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | <LocalisationName>$QUALITY_ULTRA;</LocalisationName> | ||
< | <DebrisLimit>3000</DebrisLimit> | ||
</High> | |||
</Debris> | |||
<DamageDecals> | |||
< | <Low> | ||
< | <LocalisationName>$QUALITY_LOW;</LocalisationName> | ||
< | <ShipMaxTrails>3</ShipMaxTrails> | ||
<AsteroidMaxTrails>6</AsteroidMaxTrails> | |||
<PlanetMaxTrails>128</PlanetMaxTrails> | |||
< | <ShipMaxTrailSegments>100</ShipMaxTrailSegments> | ||
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> | |||
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> | |||
</ | |||
<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection> | |||
<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection> | |||
<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection> | |||
< | |||
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> | |||
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> | |||
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> | |||
<TrailHeightScale>0.5</TrailHeightScale> | |||
< | <Enabled>true</Enabled> | ||
< | |||
< | |||
< | |||
</Low> | </Low> | ||
<Medium> | <Medium> | ||
<LocalisationName>$ | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
< | <ShipMaxTrails>10</ShipMaxTrails> | ||
<AsteroidMaxTrails>20</AsteroidMaxTrails> | |||
<PlanetMaxTrails>128</PlanetMaxTrails> | |||
<ShipMaxTrailSegments>100</ShipMaxTrailSegments> | |||
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> | |||
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> | |||
<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection> | |||
<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection> | |||
<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection> | |||
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> | |||
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> | |||
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> | |||
<TrailHeightScale>1.0</TrailHeightScale> | |||
<Enabled>true</Enabled> | |||
</Medium> | </Medium> | ||
<High> | <High> | ||
<LocalisationName>$ | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
< | <ShipMaxTrails>20</ShipMaxTrails> | ||
<AsteroidMaxTrails>50</AsteroidMaxTrails> | |||
<PlanetMaxTrails>160</PlanetMaxTrails> | |||
<ShipMaxTrailSegments>100</ShipMaxTrailSegments> | |||
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> | |||
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> | |||
<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection> | |||
<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection> | |||
<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection> | |||
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> | |||
<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections> | |||
<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections> | |||
<TrailHeightScale>1.0</TrailHeightScale> | |||
<Enabled>true</Enabled> | |||
</High> | </High> | ||
</DamageDecals> | |||
<SurfaceRocks> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<TinySurfaceRockCount>0</TinySurfaceRockCount> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<TinySurfaceRockCount>100</TinySurfaceRockCount> | |||
< | </Medium> | ||
<High> | |||
</ | |||
< | |||
<LocalisationName>$ | |||
< | |||
</ | |||
< | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
< | <TinySurfaceRockCount>400</TinySurfaceRockCount> | ||
</High> | |||
</ | </SurfaceRocks> | ||
</ | <ParticleEffects> | ||
< | |||
<Low> | <Low> | ||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | <LocalisationName>$QUALITY_LOW;</LocalisationName> | ||
< | <AllowedEffects> | ||
<Item>P1</Item> | |||
</AllowedEffects> | |||
<AllowThrusterDowndraft>0</AllowThrusterDowndraft> | |||
< | |||
</Low> | </Low> | ||
<Medium> | <Medium> | ||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
< | <AllowedEffects> | ||
<Item>P1</Item> | |||
<Item>P2</Item> | |||
</AllowedEffects> | |||
< | <AllowThrusterDowndraft>1</AllowThrusterDowndraft> | ||
</Medium> | </Medium> | ||
<High> | <High> | ||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
< | <AllowedEffects> | ||
<Item>P1</Item> | |||
<Item>P2</Item> | |||
<Item>P3</Item> | |||
< | </AllowedEffects> | ||
<AllowThrusterDowndraft>1</AllowThrusterDowndraft> | |||
</High> | </High> | ||
</ParticleEffects> | |||
<Trails> | |||
</ | |||
< | |||
<Off> | <Off> | ||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | <LocalisationName>$QUALITY_LOW;</LocalisationName> | ||
< | <EnableStarTrails>0</EnableStarTrails> | ||
</ | <EnableEngineTrails>0</EnableEngineTrails> | ||
< | <EnableWeaponTrails>1</EnableWeaponTrails> | ||
<EnableHyperspaceTrails>1</EnableHyperspaceTrails> | |||
<LifetimeMultiplier>0.25</LifetimeMultiplier> | |||
<RayMarchSteps>2</RayMarchSteps> | |||
<Level_0> | |||
<Distance>1500.0</Distance> | |||
<UpdateRateRcp>8</UpdateRateRcp> | |||
</Level_0> | |||
<Level_1> | |||
<Distance>2500.0</Distance> | |||
<UpdateRateRcp>10</UpdateRateRcp> | |||
</Level_1> | |||
<Level_2> | |||
<Distance>3500.0</Distance> | |||
<UpdateRateRcp>14</UpdateRateRcp> | |||
</Level_2> | |||
</Off> | |||
<Low> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
< | <EnableStarTrails>1</EnableStarTrails> | ||
<EnableEngineTrails>1</EnableEngineTrails> | |||
<EnableWeaponTrails>1</EnableWeaponTrails> | |||
< | <EnableHyperspaceTrails>1</EnableHyperspaceTrails> | ||
< | <LifetimeMultiplier>0.5</LifetimeMultiplier> | ||
<RayMarchSteps>4</RayMarchSteps> | |||
<Level_0> | |||
< | <Distance>1500.0</Distance> | ||
< | <UpdateRateRcp>6</UpdateRateRcp> | ||
</Level_0> | |||
<Level_1> | |||
<Distance>2500.0</Distance> | |||
<UpdateRateRcp>8</UpdateRateRcp> | |||
</Level_1> | |||
<Level_2> | |||
< | <Distance>3500.0</Distance> | ||
<UpdateRateRcp>12</UpdateRateRcp> | |||
</Level_2> | |||
< | |||
</Low> | </Low> | ||
<Medium> | |||
< | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
<LocalisationName>$ | <EnableStarTrails>1</EnableStarTrails> | ||
< | <EnableEngineTrails>1</EnableEngineTrails> | ||
< | <EnableWeaponTrails>1</EnableWeaponTrails> | ||
< | <EnableHyperspaceTrails>1</EnableHyperspaceTrails> | ||
< | <LifetimeMultiplier>1.0</LifetimeMultiplier> | ||
< | <RayMarchSteps>4</RayMarchSteps> | ||
< | <Level_0> | ||
< | <Distance>1500.0</Distance> | ||
< | <UpdateRateRcp>4</UpdateRateRcp> | ||
</Level_0> | |||
<Level_1> | |||
<Distance>2500.0</Distance> | |||
<UpdateRateRcp>6</UpdateRateRcp> | |||
</Level_1> | |||
<Level_2> | |||
<Distance>3500.0</Distance> | |||
<UpdateRateRcp>10</UpdateRateRcp> | |||
</Level_2> | |||
</Medium> | |||
<High> | <High> | ||
<LocalisationName>$ | <LocalisationName>$QUALITY_ULTRA;</LocalisationName> | ||
< | <EnableStarTrails>1</EnableStarTrails> | ||
< | <EnableEngineTrails>1</EnableEngineTrails> | ||
< | <EnableWeaponTrails>1</EnableWeaponTrails> | ||
< | <EnableHyperspaceTrails>1</EnableHyperspaceTrails> | ||
< | <LifetimeMultiplier>1.0</LifetimeMultiplier> | ||
< | <RayMarchSteps>8</RayMarchSteps> | ||
< | <Level_0> | ||
<Distance>1500.0</Distance> | |||
<UpdateRateRcp>2</UpdateRateRcp> | |||
</Level_0> | |||
<Level_1> | |||
<Distance>2500.0</Distance> | |||
<UpdateRateRcp>4</UpdateRateRcp> | |||
</Level_1> | |||
<Level_2> | |||
<Distance>3500.0</Distance> | |||
<UpdateRateRcp>8</UpdateRateRcp> | |||
</Level_2> | |||
</High> | </High> | ||
</Trails> | |||
< | <Beams> | ||
<LocalisationName>$ | <Off> | ||
< | <LocalisationName>$QUALITY_LOW;</LocalisationName> | ||
< | <EnableBeamLights>0</EnableBeamLights> | ||
< | </Off> | ||
< | <Low> | ||
< | <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | ||
<EnableBeamLights>0</EnableBeamLights> | |||
< | </Low> | ||
< | <Medium> | ||
</ | <LocalisationName>$QUALITY_HIGH;</LocalisationName> | ||
<EnableBeamLights>1</EnableBeamLights> | |||
</Medium> | |||
</ | <High> | ||
</ | <LocalisationName>$QUALITY_ULTRA;</LocalisationName> | ||
</ | <EnableBeamLights>1</EnableBeamLights> | ||
</ | </High> | ||
</ | </Beams> | ||
<DOF> | |||
<Off> | |||
< | <LocalisationName>$QUALITY_OFF;</LocalisationName> | ||
<DOFMode>0</DOFMode> | |||
</Off> | |||
<Low> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<DOFMode>1</DOFMode> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<DOFMode>2</DOFMode> | |||
</Medium> | |||
</DOF> | |||
<Fog> | |||
<Off> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<RingFogQuality>0</RingFogQuality> | |||
<FogMaxCost>0</FogMaxCost> | |||
</Off> | |||
<Medium> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<RingFogQuality>1</RingFogQuality> | |||
<FogMaxCost>2</FogMaxCost> | |||
</Medium> | |||
</Fog> | |||
<Terrain> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<QualityID>Low</QualityID> | |||
<LODTable>Low</LODTable> | |||
<PatchLighting>true</PatchLighting> | |||
<PatchTextures>true</PatchTextures> | |||
<LODsToDrop>1</LODsToDrop> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<QualityID>Medium</QualityID> | |||
<LODTable>Medium</LODTable> | |||
<PatchLighting>true</PatchLighting> | |||
<PatchTextures>true</PatchTextures> | |||
<LODsToDrop>0</LODsToDrop> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<QualityID>High</QualityID> | |||
<LODTable>Default</LODTable> | |||
<PatchLighting>true</PatchLighting> | |||
<PatchTextures>true</PatchTextures> | |||
<LODsToDrop>0</LODsToDrop> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<QualityID>Ultra</QualityID> | |||
<LODTable>Ultra</LODTable> | |||
<PatchLighting>true</PatchLighting> | |||
<PatchTextures>true</PatchTextures> | |||
<LODsToDrop>0</LODsToDrop> | |||
</Ultra> | |||
</Terrain> | |||
<TerrainLodBlending> | |||
<Off> | |||
<LocalisationName>$QUALITY_OFF;</LocalisationName> | |||
<PatchMorphing>0</PatchMorphing> | |||
</Off> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<PatchMorphing>1</PatchMorphing> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<PatchMorphing>2</PatchMorphing> | |||
</Ultra> | |||
</TerrainLodBlending> | |||
<SurfaceMaterial> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<SurfaceMaterialQuality>1</SurfaceMaterialQuality> | |||
</Low> | |||
<Medium> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<SurfaceMaterialQuality>3</SurfaceMaterialQuality> | |||
</Medium> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<SurfaceMaterialQuality>5</SurfaceMaterialQuality> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<SurfaceMaterialQuality>7</SurfaceMaterialQuality> | |||
</Ultra> | |||
</SurfaceMaterial> | |||
<Volumetrics> | |||
<Low> | |||
<LocalisationName>$QUALITY_LOW;</LocalisationName> | |||
<StepsPerPixel>64</StepsPerPixel> | |||
<DownscalingFactor>2</DownscalingFactor> | |||
<BlurSamples>4</BlurSamples> | |||
<TwoPassBlur>true</TwoPassBlur> | |||
<InScatterSteps>1</InScatterSteps> | |||
<StepMultiplier>8.0</StepMultiplier> | |||
<RingQuality>0</RingQuality> | |||
<FogMotesEnabled>false</FogMotesEnabled> | |||
</Low> | |||
<Mid> | |||
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName> | |||
<StepsPerPixel>64</StepsPerPixel> | |||
<DownscalingFactor>2</DownscalingFactor> | |||
<BlurSamples>4</BlurSamples> | |||
<TwoPassBlur>true</TwoPassBlur> | |||
<InScatterSteps>1</InScatterSteps> | |||
<StepMultiplier>6.0</StepMultiplier> | |||
<RingQuality>1</RingQuality> | |||
<FogMotesEnabled>false</FogMotesEnabled> | |||
</Mid> | |||
<High> | |||
<LocalisationName>$QUALITY_HIGH;</LocalisationName> | |||
<StepsPerPixel>32</StepsPerPixel> | |||
<DownscalingFactor>2</DownscalingFactor> | |||
<BlurSamples>4</BlurSamples> | |||
<TwoPassBlur>true</TwoPassBlur> | |||
<InScatterSteps>2</InScatterSteps> | |||
<StepMultiplier>4.0</StepMultiplier> | |||
<RingQuality>2</RingQuality> | |||
<FogMotesEnabled>true</FogMotesEnabled> | |||
</High> | |||
<Ultra> | |||
<LocalisationName>$QUALITY_ULTRA;</LocalisationName> | |||
<StepsPerPixel>24</StepsPerPixel> | |||
<DownscalingFactor>1</DownscalingFactor> | |||
<BlurSamples>4</BlurSamples> | |||
<TwoPassBlur>true</TwoPassBlur> | |||
<InScatterSteps>2</InScatterSteps> | |||
<StepMultiplier>6.0</StepMultiplier> | |||
<RingQuality>3</RingQuality> | |||
<FogMotesEnabled>true</FogMotesEnabled> | |||
</Ultra> | |||
</Volumetrics> | |||
</GraphicsConfig> | |||
</syntaxhighlight> | |||
</div> | |||
</div> | |||
</blockquote> | |||
== | ==== In Driver ==== | ||
== | <blockquote>[[File:EliteDangerousGraphicsSettings.PNG|128px|none|thumb|EliteDangerousGraphicsSettings.PNG]]</blockquote> | ||
==== | === E:D related hardware === | ||
* [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers. | |||
* [ | |||
== Facts == | == Facts == | ||
* Dogs got naked ears! | * Dogs got naked ears! |
Revision as of 19:56, 3 June 2019
This page is a placeholder for my Elite: Dangerous stuff.
Some of it might be obsolete... so do not blindly trust what you read here ;-)
Current (may 2019) ingame project
Fox's step-by-step Guide to Unlocking Engineers Quickly :-)
In Case of Emergency
The Fuel Rats got fuel. You Don't. Any Questions?
Websites with info
- community.elitedangerous.com - Galnet News
- forums.frontier.co.uk/forums/ - Frontier Forums. News & Bulletins is a good idea to check requarly IMO.
- elite-dangerous.fandom.com - Elite Dangerous Wiki
- aislings-angels.enjin.com - Aisling's Angels
- elitepve.com - Mobius
- lavewiki.com - Lave Wiki
- Road to Riches
- edshipyard.com
- coriolis.io
- eddb.io
- inara.cz
- edsm.net
The Popular Guides To:
UnderminingUndermining Guide - Revised (Patch 3.3.03)- Passenger Missions Income
- Essential Flight Skills
- Planet Landings
- Space Mining
- Exploration
- Powerplay
Youtube & Twitch links
Screen recording while playing this game could be fun...
Ship builds
Krait
- Combat build in the making... need thermal vent first...
Hauler
- Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
- Trading
Viper
Type 6
Type 7
Type 9
- Cargo hauler outfit, maximized jump range. Can be purchased at Smoot station in Chona system.
Asp Explorer
Phyton
- Mining build, without offencive measures.
- Cargo build, engineered and stripped down for max jumprange. This build is avilable at Smooth Station.
- Engineers needed:
- Selene Jean - Hull Reinforcement Package - Lightweight.
- Hera Tani - Power Plant - Overcharged.
- Felicity Farseer - Frame Shift Drive - Increased range & Experimental mod Stripped Down for Frame Shift Drives.
- Lori Jameson - Life Support - Lightweight.
Location, location, location
Engineering
- Engineering material location list
- Dav's Hope (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of many settelments where stuph can be salvaged... More info.
- List of TB locations
- PSA: Quick Guide to Engineering Long Range FSD
- Worried about raw materials? Go farm crystalline shards... find nearest mat. trader...
- Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
- Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.
Outfitter systems
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.
- Lembava - seems hostile...
- Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)
Mining systems
CMDR MadProphet's guide to Core Mining fun_finding_void_opals_highmass_icy_rings
Scoopable Stars
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.
One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).
Trading
Other SOI's
If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.
Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.
Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
Stuff i have heard...
About sharing your data
- Install Elite: Dangerous Market Connector (EDMC).
About credits
- If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.
Combat rank
About mining
About fighting Thargoids
About changing HUD color
About Graphics Settings
Reputation grinding
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.
Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M
Averages 13% Rep increase / 13M credits per trip
About exploration values
See this reddit post for origin.
See this reddit post for origin.
The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.
Future Projects
Button Box
https://www.pjrc.com/ have the stuph
My rig
Part | Information |
---|---|
Motherboard | GigaByte GA-Z97X-UD5H |
CPU | Intel Core i7-4790K @ 4.00GHz |
RAM | 32 Gb |
Storage | 512 Gb Samsung NVMe MZVPV512 |
Graphics card | Zotac GeForce® GTX 970 AMP! Extreme Core |
Monitor | Samsung SE790C |
Keyboard | SteelSeries APEX 3 |
Mouse | Logitech MX Master 2S |
Soundcard | Argon HA2 (Burr Brown Japan PCM2702) |
Amplifier | Rotel RB970BX MKII |
Loudspeakers | Mission 753 |
Pants | Levi's |
Graphics Settings
These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.
Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.
In Game
[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)
<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <MinimumAspectRatio>1.0</MinimumAspectRatio> <HDRNode> <KeyValue>0.500000</KeyValue> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>1.000000</ExposureThreshold> <Percentiles>0.010000,0.540000,0.999000</Percentiles> <ExposureType>0</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> </HDRNode> <HDRNode_Reference> <PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled> <UseCompute>1</UseCompute> <ToneMapType>1</ToneMapType> <DisplayLumScale>164.000000</DisplayLumScale> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>0.0</ExposureThreshold> <Percentiles>0.6,0.540000,0.9000</Percentiles> <ExposureType>2</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <GlareCompensation>1.3333</GlareCompensation> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> <ACES_A>2.51</ACES_A> <ACES_B>0.03</ACES_B> <ACES_C>2.43</ACES_C> <ACES_D>0.59</ACES_D> <ACES_E>0.14</ACES_E> </HDRNode_Reference> <IBL> <AmbientIBLEnable>true</AmbientIBLEnable> <IrradianceMapName>IrradianceMap</IrradianceMapName> <Power>1.000000</Power> <Saturation>0.150000</Saturation> <Scale>4.000000</Scale> </IBL> <GUIColour> <Default> <LocalisationName>Standard</LocalisationName> <MatrixRed> 1, 0, 0 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue> </Default> <RedToBlueTest> <LocalisationName>RedToBlueTest</LocalisationName> <MatrixRed> 0, 0, 1 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue> </RedToBlueTest> <DesaturateTest> <LocalisationName>DesaturateTest</LocalisationName> <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed> <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen> <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue> </DesaturateTest> </GUIColour> <HBAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <RadiusInMeters>6.0</RadiusInMeters> <NearRadiusInMeters>6.0</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>3.4</PowExponent> <Bias>0.063</Bias> <BlurSharpness>0.0</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.5</ResolutionScale> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>1.0</ResolutionScale> </High> </HBAO> <SSAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <NumDownsamples>1</NumDownsamples> <DepthThreshold>0.100000</DepthThreshold> <MinWorldFilterSize>1.000000</MinWorldFilterSize> <MaxWorldFilterSize>30.000000</MaxWorldFilterSize> <MinFilterSize>10.000000</MinFilterSize> <MaxFilterSize>100.000000</MaxFilterSize> <FilterAdjust>1.000000</FilterAdjust> <Scale>0.650000</Scale> <Offset>1.000000</Offset> <AlchemyIntensity>0.750000</AlchemyIntensity> <AlchemyBias>0.006000</AlchemyBias> <Curve>2.200000</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.200000</AttenuationAdjust> <DistanceFadeStart>19000.000000</DistanceFadeStart> <DistanceFadeEnd>20000.000000</DistanceFadeEnd> <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness> <NumBlurPasses>1</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>false</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <NumDownsamples>0.0</NumDownsamples> <DepthThreshold>1.0</DepthThreshold> <MinWorldFilterSize>0.0</MinWorldFilterSize> <MaxWorldFilterSize>25.6483</MaxWorldFilterSize> <MinFilterSize>0.0</MinFilterSize> <MaxFilterSize>1.0</MaxFilterSize> <FilterAspect>1.3832</FilterAspect> <FilterAdjust>0.4556</FilterAdjust> <Scale>-5.0</Scale> <Offset>-5.0</Offset> <AlchemyIntensity>0.3580</AlchemyIntensity> <AlchemyBias>0.0105</AlchemyBias> <Curve>1.3217</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.4433</AttenuationAdjust> <DistanceFadeStart>30.0</DistanceFadeStart> <DistanceFadeEnd>1063.8635</DistanceFadeEnd> <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness> <NumBlurPasses>3</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>true</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </High> </SSAO> <LightCones> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <Volumetric>false</Volumetric> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <Volumetric>false</Volumetric> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <Volumetric>true</Volumetric> </High> </LightCones> <JetCones> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>3</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>4</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>8</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>12</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </Ultra> </JetCones> <LensFlares> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>1</QualityIndex> <ImportanceThreshold>1</ImportanceThreshold> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>2</QualityIndex> <ImportanceThreshold>0</ImportanceThreshold> </High> </LensFlares> <Shadows_Low> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>200.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>2100.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>85.0</MinElevation> <MaxElevation>600.0</MaxElevation> <Scale>10.0</Scale> <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>85.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>75.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>535.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>150.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>1</TexelStability> </Frustum0> <Frustum1> <EndDistance>510.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_AsteroidField> </Shadows_Low> <Shadows_Medium> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>105.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>1050.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>3500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>150.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>9.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>65.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>185.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>37.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>215.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>100.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_AsteroidField> </Shadows_Medium> <Shadows_High> <Profile_General> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>0.5</DepthSlopeBias> <FilterKernelSize>1.8</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>4250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_General> <Profile_PlanetApproach> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>215.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>6.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>70.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>225.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>60.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>400.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1536</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>280.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.2</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>5750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_High> <Shadows_Ultra> <Profile_General> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>250.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>600.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1325.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2625.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>5300.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_General> <Profile_PlanetApproach> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance> <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>100.0</MinElevation> <MaxElevation>350.0</MaxElevation> <Scale>3.0</Scale> <FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.000025</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>120.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1150.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>3350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <NumInteriorFrustums>1</NumInteriorFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>7</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>125.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0045</DepthBias> <DepthSlopeBias>4</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>4500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>2048</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>160.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>320.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>640.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>9000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_Ultra> <Planets> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>512</TextureSize> <AtmosphereSteps>4</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>96</WorkPerFrame> <TexturePoolBudget>12</TexturePoolBudget> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>1024</TextureSize> <AtmosphereSteps>5</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>132</WorkPerFrame> <TexturePoolBudget>32</TexturePoolBudget> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>2048</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>264</WorkPerFrame> <TexturePoolBudget>90</TexturePoolBudget> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <TextureSize>2560</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>328</WorkPerFrame> <TexturePoolBudget>100</TexturePoolBudget> </Ultra> </Planets> <GalaxyBackground> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>4096</TextureSize> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>4096</TextureSize> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>4096</TextureSize> </High> </GalaxyBackground> <Bloom> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Method>Off</Method> </Off> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Method>HighPassCount</Method> <MinThreshold>3.94</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>0.8</GlareWeight0> <GlareWeight1>0.7</GlareWeight1> <GlareWeight2>0.8</GlareWeight2> <GlareWeight3>0.25</GlareWeight3> <GlareWeight4>0.415</GlareWeight4> <GlareScale>7.6</GlareScale> <ThresholdType>2</ThresholdType> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Method>CustomPassCount</Method> <MinThreshold>1.0</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>1</GlareWeight0> <GlareWeight1>0.4499</GlareWeight1> <GlareWeight2>0.2014</GlareWeight2> <GlareWeight3>0.2999</GlareWeight3> <GlareWeight4>0.4148</GlareWeight4> <GlareScale>0.1</GlareScale> <ThresholdType>4</ThresholdType> <FilterRadius>1.0</FilterRadius> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Method>ImprovedCustomPassCount</Method> <MinThreshold>0.0</MinThreshold> <MaxThreshold>0.25</MaxThreshold> <GlareScale>0.06</GlareScale> <ThresholdType>1</ThresholdType> <FilterRadius>1.0</FilterRadius> <FilterRadiusWide>5.0</FilterRadiusWide> </Ultra> </Bloom> <Envmap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </High> </Envmap> <Materials> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <MaterialQualityLevel>0</MaterialQualityLevel> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <MaterialQualityLevel>1</MaterialQualityLevel> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <MaterialQualityLevel>2</MaterialQualityLevel> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <MaterialQualityLevel>3</MaterialQualityLevel> </Ultra> </Materials> <Environment> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>0</QualitySetting> </Item> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>2</QualitySetting> </Item> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>2</QualitySetting> </Item> </Ultra> </Environment> <GalaxyMap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <NebulasCount>10</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>25</LowResSamplesCount> <HighResSamplesCount>128</HighResSamplesCount> <MilkyWayInstancesCount>8000</MilkyWayInstancesCount> <LocalDustBrightness>0.13</LocalDustBrightness> <MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.3</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>2000</StarInstanceCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <NebulasCount>20</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>30</LowResSamplesCount> <HighResSamplesCount>110</HighResSamplesCount> <MilkyWayInstancesCount>12000</MilkyWayInstancesCount> <LocalDustBrightness>0.033</LocalDustBrightness> <MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.15</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>2000</StarInstanceCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <NebulasCount>30</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>35</LowResSamplesCount> <HighResSamplesCount>138</HighResSamplesCount> <MilkyWayInstancesCount>16000</MilkyWayInstancesCount> <LocalDustBrightness>0.0</LocalDustBrightness> <MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.0</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>4000</StarInstanceCount> </High> </GalaxyMap> <FX> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>0</QualitySetting> </Item> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>0</QualitySetting> </Item> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </High> </FX> <Debris> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <DebrisLimit>100</DebrisLimit> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DebrisLimit>200</DebrisLimit> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DebrisLimit>1000</DebrisLimit> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <DebrisLimit>3000</DebrisLimit> </High> </Debris> <DamageDecals> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <ShipMaxTrails>3</ShipMaxTrails> <AsteroidMaxTrails>6</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>0.5</TrailHeightScale> <Enabled>true</Enabled> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <ShipMaxTrails>10</ShipMaxTrails> <AsteroidMaxTrails>20</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <ShipMaxTrails>20</ShipMaxTrails> <AsteroidMaxTrails>50</AsteroidMaxTrails> <PlanetMaxTrails>160</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </High> </DamageDecals> <SurfaceRocks> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TinySurfaceRockCount>0</TinySurfaceRockCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TinySurfaceRockCount>100</TinySurfaceRockCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TinySurfaceRockCount>400</TinySurfaceRockCount> </High> </SurfaceRocks> <ParticleEffects> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <AllowedEffects> <Item>P1</Item> </AllowedEffects> <AllowThrusterDowndraft>0</AllowThrusterDowndraft> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> <Item>P3</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </High> </ParticleEffects> <Trails> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableStarTrails>0</EnableStarTrails> <EnableEngineTrails>0</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.25</LifetimeMultiplier> <RayMarchSteps>2</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>14</UpdateRateRcp> </Level_2> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.5</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>12</UpdateRateRcp> </Level_2> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_2> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>8</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>2</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_2> </High> </Trails> <Beams> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </High> </Beams> <DOF> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <DOFMode>0</DOFMode> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DOFMode>1</DOFMode> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DOFMode>2</DOFMode> </Medium> </DOF> <Fog> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <RingFogQuality>0</RingFogQuality> <FogMaxCost>0</FogMaxCost> </Off> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <RingFogQuality>1</RingFogQuality> <FogMaxCost>2</FogMaxCost> </Medium> </Fog> <Terrain> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <QualityID>Low</QualityID> <LODTable>Low</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>1</LODsToDrop> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <QualityID>Medium</QualityID> <LODTable>Medium</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <QualityID>High</QualityID> <LODTable>Default</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <QualityID>Ultra</QualityID> <LODTable>Ultra</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Ultra> </Terrain> <TerrainLodBlending> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <PatchMorphing>0</PatchMorphing> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <PatchMorphing>1</PatchMorphing> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <PatchMorphing>2</PatchMorphing> </Ultra> </TerrainLodBlending> <SurfaceMaterial> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <SurfaceMaterialQuality>1</SurfaceMaterialQuality> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <SurfaceMaterialQuality>3</SurfaceMaterialQuality> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <SurfaceMaterialQuality>5</SurfaceMaterialQuality> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <SurfaceMaterialQuality>7</SurfaceMaterialQuality> </Ultra> </SurfaceMaterial> <Volumetrics> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>8.0</StepMultiplier> <RingQuality>0</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>1</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>32</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>4.0</StepMultiplier> <RingQuality>2</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>24</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>3</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </Ultra> </Volumetrics> </GraphicsConfig>
In Driver
- EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.
Facts
- Dogs got naked ears!