Elite: Dangerous: Difference between revisions

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[https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions?
[https://fuelrats.com/ The Fuel Rats] got fuel. You Don't. Any Questions?


== My rig ==
== Websites with info ==
* [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News
* [https://forums.frontier.co.uk/forums/ forums.frontier.co.uk/forums/] - Frontier Forums. [https://forums.frontier.co.uk/forums/elite-dangerous-news/ News & Bulletins] is a good idea to check requarly IMO.
* [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki
* [http://aislings-angels.enjin.com aislings-angels.enjin.com] - Aisling's Angels
* [http://elitepve.com elitepve.com] - Mobius
* [http://lavewiki.com/ lavewiki.com] - Lave Wiki
* [http://edtools.ddns.net/expl.php Road to Riches]
* [http://www.edshipyard.com edshipyard.com]
* [http://coriolis.io coriolis.io]
* [http://eddb.io eddb.io]
* [https://inara.cz/ inara.cz]
* [https://www.edsm.net/ edsm.net]
 
== The Popular Guides To: ==
* <s>[https://docs.google.com/presentation/d/13IU0dXnmjGSUvNN8YX2uRDtbfdJWrbsePvXyqrIMsc4/present#slide=id.p Undermining]</s> [https://docs.google.com/presentation/d/1zecI2DD2N6jbrfCv9MoYcjw9Jo0wX4fK5hK87zxqGno/edit#slide=id.p Undermining Guide - Revised] (Patch 3.3.03)
* [https://docs.google.com/presentation/d/1vi-Fqf6-bBI6CP3AxY4lkQ_jrUOl2OV315yodDn0e4I/present#slide=id.p Passenger Missions Income]
* [https://docs.google.com/presentation/d/1QGYuEeT7XVevE0qeSm-ISM3hXHxDCnMePy7aL96K59Y/present#slide=id.p Essential Flight Skills]
* [https://docs.google.com/presentation/d/1rfn8iK0a2LuIjHZSEpTPtZJnOhHDwWx4nnC350lHCME/edit#slide=id.g49ca2bb129_6_0 Planet Landings]
* [https://docs.google.com/presentation/d/1npzKEXpExd1aEz_hLvlQIELL1uX4gvVHtY9AhQ-CcCI/edit#slide=id.g46484c48e2_34_0 Space Mining]
* [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration]
* [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay]


[[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]]
== Youtube & Twitch links ==


{| class="wikitable"
* ''Down to Earth Astronomy'' at [https://www.youtube.com/c/downtoearthastronomy YouTube] & [https://www.twitch.tv/downtoearthastronomy twitch].
! style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Part
** [https://youtu.be/p7KzYG1RUEI How to find Chemical Processors and other rare Engineeering materials].
! style="font-weight:bold; font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Information
 
|-
[[Screen recording]] while playing this game could be fun...
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Motherboard
 
| style="font-family:Verdana, Geneva, sans-serif !important;;" | GigaByte GA-Z97X-UD5H
== Ship builds ==
|-
* [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown].
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | CPU
 
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.cpubenchmark.net/cpu.php?id=2275 Intel Core i7-4790K @ 4.00GHz]  
==== Krait ====
|-
* Combat build in the making... need thermal vent first...
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | RAM
 
| style="font-family:Verdana, Geneva, sans-serif !important;;" | 32 Gb
==== Hauler ====
|-
* [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Storage
* [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading]
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.samsung.com/us/computing/memory-storage/solid-state-drives/ssd-950-pro-nvme-512gb-mz-v5p512bw/ 512 Gb Samsung NVMe MZVPV512]
 
|-
==== Viper ====
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Graphics card
* [http://www.edshipyard.com/#/L=70M,7u57u54wt4wt,314s4s4s3m4s5K3c,9sA7Pc4xy0nE Bounty hunting].
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.zotac.com/sg/product/graphics_card/gtx-970-amp-extreme-core Zotac GeForce® GTX 970 AMP! Extreme Core]
 
|-
==== Type 6 ====
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Monitor
* [https://s.orbis.zone/1ecv Passenger Misson outfit].
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.samsung.com/uk/monitors/curved-se790c/LS34E790CNSEN/ Samsung SE790C]
|-
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Keyboard
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://steelseries.com/gaming-keyboards/apex-300 SteelSeries APEX 3]
|-
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Mouse
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.logitech.com/en-gb/product/mx-master-2s-business Logitech MX Master 2S]
|-
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Soundcard
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Argon HA2 (Burr Brown Japan PCM2702)
|-
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Amplifier
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Rotel RB970BX MKII
|-
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Loudspeakers
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Mission 753
|-
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Pants
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's
|}


=== Graphics Settings ===
==== Type 7 ====
* [https://s.orbis.zone/1juj Passenger Misson outfit].


These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.
==== Type 9 ====
* [https://s.orbis.zone/28e8 Cargo hauler outfit], maximized jump range. Can be purchased at [https://eddb.io/station/3360 Smoot station] in [https://eddb.io/system/3409 Chona system].


Generally speaking my conclusions so far is that i get the best quality and FPS is i ''force'' E:D to run using "In Driver" settings.
==== Asp Explorer ====
* [https://s.orbis.zone/1jot Mining build].
 
==== Phyton ====
* [https://s.orbis.zone/2079 Mining build], without offencive measures.
* [https://s.orbis.zone/233l Cargo build], engineered and stripped down for max jumprange. This build is avilable at [https://eddb.io/station/3360 Smooth Station].
** ''Engineers needed'':
# [https://inara.cz/galaxy-engineer/8/ Selene Jean] - [https://inara.cz/galaxy-blueprint/23/ Hull Reinforcement Package - Lightweight].
# [https://inara.cz/galaxy-engineer/12/ Hera Tani] - [https://inara.cz/galaxy-blueprint/13/ Power Plant - Overcharged].
# [https://inara.cz/galaxy-engineer/1/ Felicity Farseer] - [https://inara.cz/galaxy-blueprint/2/ Frame Shift Drive - Increased range] & Experimental mod [https://inara.cz/galaxy-experimentaleffects/ Stripped Down for Frame Shift Drives].
# [https://inara.cz/galaxy-engineer/20/ Lori Jameson] - [https://inara.cz/galaxy-blueprint/133/ Life Support - Lightweight].
 
== Location, location, location ==
 
==== Engineering ====


==== In Game ====
* [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list]
<blockquote>
* [https://canonn.science/codex/davs-hope/ Dav's Hope] (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of [http://elite-dangerous.wikia.com/wiki/Settlement  many settelments] where stuph can be salvaged... [https://forums.frontier.co.uk/showthread.php/368279-UPDATED-List-of-Materials-at-DAV-S-Hope(Pictorial) More info.]
<div class="toccolours mw-collapsible mw-collapsed">
* [https://canonn.fyi/tbsheet List of TB locations]
''[Path to]''\Frontier_Developments\Products\'''GraphicsConfig.xml''' (as of 2019 may 28.)
* [https://www.reddit.com/r/EliteDangerous/comments/8viapk/psa_quick_guide_to_engineering_long_range_fsd/ PSA: Quick Guide to Engineering Long Range FSD]
<div class="mw-collapsible-content">
* [https://www.reddit.com/r/EliteDangerous/comments/atd8oy/worried_about_raw_materials_do_this_one_little/ Worried about raw materials]? Go farm [https://elite-dangerous.fandom.com/wiki/Crystalline_Shard crystalline shards]... [https://inara.cz/galaxy-nearest/25/367/ find nearest mat. trader]...
<syntaxhighlight lang="xml" style="border:3px dashed grey"><?xml version="1.0" encoding="UTF-8" ?>
 
<GraphicsConfig>
# ''Qustion'':Let's say i go to [https://eddb.io/body/32111620 Synuefai SZ-M d8-59 AB 2 d] - How can i get a hold on the materials listed as present there??
<MinimumAspectRatio>1.0</MinimumAspectRatio>
# ''Answer'': Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.
<HDRNode>
 
<KeyValue>0.500000</KeyValue>
==== Outfitter systems ====
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.
<ExposureThreshold>1.000000</ExposureThreshold>
 
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
* [http://eddb.io/system/3409 Chona], Smoot station
<ExposureType>0</ExposureType>
* [http://eddb.io/system/10419 Kandiil], Mattingly Hub
<HistogramMode>2</HistogramMode>
 
<ManualExposure>-0.500000</ManualExposure>
* [http://eddb.io/system/11663 Lembava] - seems hostile...
<ShoulderStrength>0.15000</ShoulderStrength>
* [http://eddb.io/system/16827 Shinrarta Dezhra] is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)
<LinearStrength>0.5000</LinearStrength>
 
<LinearAngle>0.1000</LinearAngle>
==== Mining systems ====
<ToeStrength>0.2000</ToeStrength>
* [http://eddb.io/system/471 Adit]
<ToeNumerator>0.02000</ToeNumerator>
* [http://eddb.io/system/9060 HIP 99945]
<ToeDenominator>0.3000</ToeDenominator>
* [http://eddb.io/system/10226 Jura]
<LinearWhite>11.2000</LinearWhite>
* [http://eddb.io/system/6116 HIP 105408 ]
</HDRNode>
* [http://eddb.io/system/17844 Tlak]
<HDRNode_Reference>
 
<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
[https://www.reddit.com/r/EliteMiners/comments/a6ls9t/cmdr_madprophets_guide_to_core_mining/ CMDR MadProphet's guide to Core Mining]
<UseCompute>1</UseCompute>
[https://www.reddit.com/r/EliteMiners/comments/aobkmb/fun_finding_void_opals_highmass_icy_rings/?st=JRVZO758&sh=c2ec2571 fun_finding_void_opals_highmass_icy_rings]
<ToneMapType>1</ToneMapType>
 
<DisplayLumScale>164.000000</DisplayLumScale>
==== Scoopable Stars ====
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
 
<ExposureThreshold>0.0</ExposureThreshold>
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.
<Percentiles>0.6,0.540000,0.9000</Percentiles>
 
<ExposureType>2</ExposureType>
One easy way to remember which stars are scoopable is to remember the phrase: '''O'''h '''B'''e '''A''' '''F'''ine '''G'''irl '''K'''iss '''M'''e (O,B,A,F,G,K,M).
<HistogramMode>2</HistogramMode>
 
<ManualExposure>-0.500000</ManualExposure>
==== Trading ====
<GlareCompensation>1.3333</GlareCompensation>
 
<ShoulderStrength>0.15000</ShoulderStrength>
* https://eddb.io/
<LinearStrength>0.5000</LinearStrength>
 
<LinearAngle>0.1000</LinearAngle>
==== Other SOI's ====
<ToeStrength>0.2000</ToeStrength>
 
<ToeNumerator>0.02000</ToeNumerator>
* [http://eddb.io/system/15823 Purut]
<ToeDenominator>0.3000</ToeDenominator>
If you're just looking for merits then your best bet is to go undermining another ''non Imperial power'' if you have a combat ship.<p>Purut is a good choice because it's an ''Anarchy control'' system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.</p>Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.
<LinearWhite>11.2000</LinearWhite>
* [https://www.spansh.co.uk/plotter neutron-jump plotter]
<ACES_A>2.51</ACES_A>
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
<ACES_B>0.03</ACES_B>
 
<ACES_C>2.43</ACES_C>
== Stuff i have heard... ==
<ACES_D>0.59</ACES_D>
==== About sharing your data ====
<ACES_E>0.14</ACES_E>
* Install [https://github.com/Marginal/EDMarketConnector/wiki Elite: Dangerous Market Connector] (EDMC).
</HDRNode_Reference>
 
<IBL>
==== About credits ====
<AmbientIBLEnable>true</AmbientIBLEnable>
* If you want fast cash (although boring) get a passenger python to [https://eddb.io/system/23495 Robigo] and run sightseeing to Sirious atmospherics in [https://eddb.io/system/24413 Sothis].
<IrradianceMapName>IrradianceMap</IrradianceMapName>
 
<Power>1.000000</Power>
==== Combat rank ====
<Saturation>0.150000</Saturation>
* [https://forums.frontier.co.uk/threads/combat-rank-best-way-to-level-up.306639/#post-4754556 Your progress relies on your own rank compared to the opponents rank].
<Scale>4.000000</Scale>
[[File:ShipRankVsPlayerRank.png|none|196px|left|frameless|ShipRankVsPlayerRank.png]]
</IBL>
 
<GUIColour>
==== About mining ====
<Default>
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining].
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
</Default>
<RedToBlueTest>
<LocalisationName>RedToBlueTest</LocalisationName>
<MatrixRed> 0, 0, 1 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
</RedToBlueTest>
<DesaturateTest>
<LocalisationName>DesaturateTest</LocalisationName>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
</DesaturateTest>
</GUIColour>


<HBAO>
==== About fighting Thargoids ====
<Off>
* [https://docs.google.com/document/d/1loy4TRNhM07Azf_ib01OIurujTcNX-L1Y1NYFy59i4M/edit Fighting Thargoids is hard until it is easy].
<LocalisationName>$QUALITY_OFF;</LocalisationName>
 
<Enabled>false</Enabled>
==== About changing HUD color ====
<RadiusInMeters>6.0</RadiusInMeters>
* [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative]
<NearRadiusInMeters>6.0</NearRadiusInMeters>
 
<NearDistance>100.0</NearDistance>
==== About Graphics Settings ====
<PowExponent>3.4</PowExponent>
* [https://forums.frontier.co.uk/threads/graphics-settings-beyond-ultra-shadows.507620/ Graphics Settings Beyond Ultra -- Shadows]
<Bias>0.063</Bias>
 
<BlurSharpness>0.0</BlurSharpness>
==== Reputation grinding ====
<MultiSampleCount>1</MultiSampleCount>
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
<SSAOColour_R>1.0</SSAOColour_R>
 
<SSAOColour_G>1.0</SSAOColour_G>
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries.  Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.
<SSAOColour_B>1.0</SSAOColour_B>
 
<SSAOColour_A>1.0</SSAOColour_A>
Trip 1 +15% rep / +16M
<LumLerpScale>1.0</LumLerpScale>
Trip 2 +14% rep / +9M
<LumLerpOffset>1.0</LumLerpOffset>
Trip 3 +12% rep / +10M
<AffectDiffuse>1.0</AffectDiffuse>
Trip 4 +1% rep / +21M (Ranked up)
<AffectSpecular>1.0</AffectSpecular>
Trip 5 +24% rep / +14M
<ResolutionScale>0.25</ResolutionScale>
Trip 6 +10% rep / +10M
</Off>
 
<Low>
Averages 13% Rep increase / 13M credits per trip
<LocalisationName>$QUALITY_LOW;</LocalisationName>
 
<Enabled>true</Enabled>
==== About exploration values ====
<RadiusInMeters>10.0</RadiusInMeters>
 
<NearRadiusInMeters>2.1</NearRadiusInMeters>
 
<NearDistance>100.0</NearDistance>
[[File:VisualGuideToExplorationInED.jpg|none|196px|left|frameless|VisualGuideToExplorationInED.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin.
<PowExponent>1.8</PowExponent>
----
<Bias>0.5</Bias>
[[File:FSSFrequencyArrayDiagram.jpg|none|196px|left|frameless|FSSFrequencyArrayDiagram.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin.
<BlurSharpness>0.5</BlurSharpness>
----
<MultiSampleCount>1</MultiSampleCount>
[[File:ExplorationValues.png|none|196px|left|frameless|ExplorationValues.png]] The table origin is [https://forums.frontier.co.uk/showthread.php/232000-Exploration-value-formulae?p=7345159&viewfull=1#post7345159 this thread].  Post #312 has the non-rounded numbers and #295 has the formulas.
<SSAOColour_R>1.0</SSAOColour_R>
----
<SSAOColour_G>1.0</SSAOColour_G>
 
<SSAOColour_B>1.0</SSAOColour_B>
== Future Projects ==
<SSAOColour_A>1.0</SSAOColour_A>
 
<LumLerpScale>1.0</LumLerpScale>
==== Button Box ====
<LumLerpOffset>1.0</LumLerpOffset>
* https://timmyomahony.com/blog/making-usb-push-buttons/
<AffectDiffuse>1.0</AffectDiffuse>
  https://www.pjrc.com/ have the stuph
<AffectSpecular>1.0</AffectSpecular>
 
<ResolutionScale>0.25</ResolutionScale>
== My rig ==
</Low>
 
<Medium>
[[File:TheGutsOfMyRig.png|128px|left|thumb|TheGutsOfMyRig.png]]
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
 
<Enabled>true</Enabled>
{| class="wikitable"
<RadiusInMeters>10.0</RadiusInMeters>
! style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Part
<NearRadiusInMeters>2.1</NearRadiusInMeters>
! style="font-weight:bold; font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Information
<NearDistance>100.0</NearDistance>
|-
<PowExponent>1.8</PowExponent>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Motherboard
<Bias>0.5</Bias>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | GigaByte GA-Z97X-UD5H
<BlurSharpness>0.5</BlurSharpness>
|-
<MultiSampleCount>1</MultiSampleCount>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | CPU
<SSAOColour_R>1.0</SSAOColour_R>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.cpubenchmark.net/cpu.php?id=2275 Intel Core i7-4790K @ 4.00GHz]
<SSAOColour_G>1.0</SSAOColour_G>
|-
<SSAOColour_B>1.0</SSAOColour_B>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | RAM
<SSAOColour_A>1.0</SSAOColour_A>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | 32 Gb
<LumLerpScale>1.0</LumLerpScale>
|-
<LumLerpOffset>1.0</LumLerpOffset>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Storage
<AffectDiffuse>1.0</AffectDiffuse>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.samsung.com/us/computing/memory-storage/solid-state-drives/ssd-950-pro-nvme-512gb-mz-v5p512bw/ 512 Gb Samsung NVMe MZVPV512]
<AffectSpecular>1.0</AffectSpecular>
|-
<ResolutionScale>0.5</ResolutionScale>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Graphics card
</Medium>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.zotac.com/sg/product/graphics_card/gtx-970-amp-extreme-core Zotac GeForce® GTX 970 AMP! Extreme Core]
<High>
|-
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Monitor
<Enabled>true</Enabled>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.samsung.com/uk/monitors/curved-se790c/LS34E790CNSEN/ Samsung SE790C]
<RadiusInMeters>10.0</RadiusInMeters>
|-
<NearRadiusInMeters>2.1</NearRadiusInMeters>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Keyboard
<NearDistance>100.0</NearDistance>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://steelseries.com/gaming-keyboards/apex-300 SteelSeries APEX 3]
<PowExponent>1.8</PowExponent>
|-
<Bias>0.5</Bias>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Mouse
<BlurSharpness>0.5</BlurSharpness>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | [https://www.logitech.com/en-gb/product/mx-master-2s-business Logitech MX Master 2S]
<MultiSampleCount>1</MultiSampleCount>
|-
<SSAOColour_R>1.0</SSAOColour_R>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Soundcard
<SSAOColour_G>1.0</SSAOColour_G>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Argon HA2 (Burr Brown Japan PCM2702)
<SSAOColour_B>1.0</SSAOColour_B>
|-
<SSAOColour_A>1.0</SSAOColour_A>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Amplifier
<LumLerpScale>1.0</LumLerpScale>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Rotel RB970BX MKII
<LumLerpOffset>1.0</LumLerpOffset>
|-
<AffectDiffuse>1.0</AffectDiffuse>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Loudspeakers
<AffectSpecular>1.0</AffectSpecular>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Mission 753
<ResolutionScale>1.0</ResolutionScale>
|-
</High>
| style="font-family:Verdana, Geneva, sans-serif !important;; background-color:#efefef;" | Pants
</HBAO>
| style="font-family:Verdana, Geneva, sans-serif !important;;" | Levi's
|}
<SSAO>
 
    <Off>
=== Graphics Settings ===
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
 
      <Enabled>false</Enabled>
These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.
      <NumDownsamples>1</NumDownsamples>
 
      <DepthThreshold>0.100000</DepthThreshold>
Generally speaking my conclusions so far is that i get the best quality and FPS is i ''force'' E:D to run using "In Driver" settings.
      <MinWorldFilterSize>1.000000</MinWorldFilterSize>
 
      <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
==== In Game ====
      <MinFilterSize>10.000000</MinFilterSize>
<blockquote>
      <MaxFilterSize>100.000000</MaxFilterSize>
<div class="toccolours mw-collapsible mw-collapsed">
      <FilterAdjust>1.000000</FilterAdjust>
''[Path to]''\Frontier_Developments\Products\'''GraphicsConfig.xml''' (as of 2019 may 28.)
      <Scale>0.650000</Scale>
<div class="mw-collapsible-content">
      <Offset>1.000000</Offset>
<syntaxhighlight lang="xml" style="border:3px dashed grey"><?xml version="1.0" encoding="UTF-8" ?>
      <AlchemyIntensity>0.750000</AlchemyIntensity>
<GraphicsConfig>
      <AlchemyBias>0.006000</AlchemyBias>
<MinimumAspectRatio>1.0</MinimumAspectRatio>
      <Curve>2.200000</Curve>
<HDRNode>
      <BackProjectLerp>0.900000</BackProjectLerp>
<KeyValue>0.500000</KeyValue>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<ExposureThreshold>1.000000</ExposureThreshold>
      <AttenuationAdjust>0.200000</AttenuationAdjust>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
      <DistanceFadeStart>19000.000000</DistanceFadeStart>
<ExposureType>0</ExposureType>
      <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
<HistogramMode>2</HistogramMode>
      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
<ManualExposure>-0.500000</ManualExposure>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
<ShoulderStrength>0.15000</ShoulderStrength>
      <NumBlurPasses>1</NumBlurPasses>
<LinearStrength>0.5000</LinearStrength>
      <MaxPrevFrames>3</MaxPrevFrames>
<LinearAngle>0.1000</LinearAngle>
      <Jitter>true</Jitter>
<ToeStrength>0.2000</ToeStrength>
      <AnimateJitter>false</AnimateJitter>
<ToeNumerator>0.02000</ToeNumerator>
      <RegularSamples>false</RegularSamples>
<ToeDenominator>0.3000</ToeDenominator>
      <BackProjection>false</BackProjection>
<LinearWhite>11.2000</LinearWhite>
      <ExtraSamples>true</ExtraSamples>
</HDRNode>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<HDRNode_Reference>
      <GaussianBlur>false</GaussianBlur>
<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
      <BilateralBlur>true</BilateralBlur>
<UseCompute>1</UseCompute>
      <Dilate>false</Dilate>
<ToneMapType>1</ToneMapType>
      <JitterDepthSamples>false</JitterDepthSamples>
<DisplayLumScale>164.000000</DisplayLumScale>
      <UseAlchemyAO>true</UseAlchemyAO>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
      <AffectDiffuse>1.000000</AffectDiffuse>
<ExposureThreshold>0.0</ExposureThreshold>
      <AffectSpecular>1.000000</AffectSpecular>
<Percentiles>0.6,0.540000,0.9000</Percentiles>
      <VignetteScale>7.000000</VignetteScale>
<ExposureType>2</ExposureType>
      <LumLerpScale>0.800000</LumLerpScale>
<HistogramMode>2</HistogramMode>
      <LumLerpOffset>0.000000</LumLerpOffset>
<ManualExposure>-0.500000</ManualExposure>
    </Off>
<GlareCompensation>1.3333</GlareCompensation>
    <High>
<ShoulderStrength>0.15000</ShoulderStrength>
    <LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LinearStrength>0.5000</LinearStrength>
      <Enabled>true</Enabled>
<LinearAngle>0.1000</LinearAngle>
      <NumDownsamples>0.0</NumDownsamples>
<ToeStrength>0.2000</ToeStrength>
      <DepthThreshold>1.0</DepthThreshold>
<ToeNumerator>0.02000</ToeNumerator>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
<ToeDenominator>0.3000</ToeDenominator>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
<LinearWhite>11.2000</LinearWhite>
      <MinFilterSize>0.0</MinFilterSize>
<ACES_A>2.51</ACES_A>
      <MaxFilterSize>1.0</MaxFilterSize>
<ACES_B>0.03</ACES_B>
  <FilterAspect>1.3832</FilterAspect>
<ACES_C>2.43</ACES_C>
  <FilterAdjust>0.4556</FilterAdjust>
<ACES_D>0.59</ACES_D>
      <Scale>-5.0</Scale>
<ACES_E>0.14</ACES_E>
      <Offset>-5.0</Offset>
</HDRNode_Reference>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
<IBL>
      <AlchemyBias>0.0105</AlchemyBias>
<AmbientIBLEnable>true</AmbientIBLEnable>
      <Curve>1.3217</Curve>
<IrradianceMapName>IrradianceMap</IrradianceMapName>
      <BackProjectLerp>0.900000</BackProjectLerp>
<Power>1.000000</Power>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
<Saturation>0.150000</Saturation>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<Scale>4.000000</Scale>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
</IBL>
      <DistanceFadeStart>30.0</DistanceFadeStart>
<GUIColour>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
<Default>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
<LocalisationName>Standard</LocalisationName>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
<MatrixRed> 1, 0, 0 </MatrixRed>
      <NumBlurPasses>3</NumBlurPasses>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
      <MaxPrevFrames>3</MaxPrevFrames>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
      <Jitter>true</Jitter>
</Default>
      <AnimateJitter>false</AnimateJitter>
<RedToBlueTest>
      <RegularSamples>true</RegularSamples>
<LocalisationName>RedToBlueTest</LocalisationName>
      <BackProjection>false</BackProjection>
<MatrixRed> 0, 0, 1 </MatrixRed>
      <ExtraSamples>true</ExtraSamples>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
      <GaussianBlur>false</GaussianBlur>
</RedToBlueTest>
      <BilateralBlur>true</BilateralBlur>
<DesaturateTest>
      <Dilate>false</Dilate>
<LocalisationName>DesaturateTest</LocalisationName>
      <JitterDepthSamples>false</JitterDepthSamples>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
      <UseAlchemyAO>true</UseAlchemyAO>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
      <AffectDiffuse>1.000000</AffectDiffuse>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
      <AffectSpecular>1.000000</AffectSpecular>
</DesaturateTest>
      <VignetteScale>7.000000</VignetteScale>
</GUIColour>
      <LumLerpScale>0.800000</LumLerpScale>
 
      <LumLerpOffset>0.000000</LumLerpOffset>
<HBAO>
    </High>
<Off>
  </SSAO>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
  <LightCones>
<Enabled>false</Enabled>
    <Off>
<RadiusInMeters>6.0</RadiusInMeters>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
<NearRadiusInMeters>6.0</NearRadiusInMeters>
      <Enabled>false</Enabled>
<NearDistance>100.0</NearDistance>
      <Volumetric>false</Volumetric>
<PowExponent>3.4</PowExponent>
    </Off>
<Bias>0.063</Bias>
    <Low>
<BlurSharpness>0.0</BlurSharpness>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
<MultiSampleCount>1</MultiSampleCount>
      <Enabled>true</Enabled>
<SSAOColour_R>1.0</SSAOColour_R>
      <Volumetric>false</Volumetric>
<SSAOColour_G>1.0</SSAOColour_G>
    </Low>
<SSAOColour_B>1.0</SSAOColour_B>
    <High>
<SSAOColour_A>1.0</SSAOColour_A>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LumLerpScale>1.0</LumLerpScale>
      <Enabled>true</Enabled>
<LumLerpOffset>1.0</LumLerpOffset>
      <Volumetric>true</Volumetric>
<AffectDiffuse>1.0</AffectDiffuse>
    </High>
<AffectSpecular>1.0</AffectSpecular>
  </LightCones>
<ResolutionScale>0.25</ResolutionScale>
 
</Off>
  <JetCones>
<Low>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<StepsPerPixel>3</StepsPerPixel>
<RadiusInMeters>10.0</RadiusInMeters>
<DownscalingFactor>1</DownscalingFactor>
<NearRadiusInMeters>2.1</NearRadiusInMeters>
</Low>
<NearDistance>100.0</NearDistance>
<PowExponent>1.8</PowExponent>
<Mid>
<Bias>0.5</Bias>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<BlurSharpness>0.5</BlurSharpness>
<StepsPerPixel>4</StepsPerPixel>
<MultiSampleCount>1</MultiSampleCount>
<DownscalingFactor>1</DownscalingFactor>
<SSAOColour_R>1.0</SSAOColour_R>
</Mid>
<SSAOColour_G>1.0</SSAOColour_G>
<SSAOColour_B>1.0</SSAOColour_B>
<High>
<SSAOColour_A>1.0</SSAOColour_A>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LumLerpScale>1.0</LumLerpScale>
<StepsPerPixel>8</StepsPerPixel>
<LumLerpOffset>1.0</LumLerpOffset>
<DownscalingFactor>0</DownscalingFactor>
<AffectDiffuse>1.0</AffectDiffuse>
</High>
<AffectSpecular>1.0</AffectSpecular>
<ResolutionScale>0.25</ResolutionScale>
<Ultra>
</Low>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Medium>
<StepsPerPixel>12</StepsPerPixel>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DownscalingFactor>0</DownscalingFactor>
<Enabled>true</Enabled>
</Ultra>
<RadiusInMeters>10.0</RadiusInMeters>
  </JetCones>
<NearRadiusInMeters>2.1</NearRadiusInMeters>
 
<NearDistance>100.0</NearDistance>
  <LensFlares>
<PowExponent>1.8</PowExponent>
     <Off>
<Bias>0.5</Bias>
       <LocalisationName>$QUALITY_OFF;</LocalisationName>
<BlurSharpness>0.5</BlurSharpness>
<MultiSampleCount>1</MultiSampleCount>
<SSAOColour_R>1.0</SSAOColour_R>
<SSAOColour_G>1.0</SSAOColour_G>
<SSAOColour_B>1.0</SSAOColour_B>
<SSAOColour_A>1.0</SSAOColour_A>
<LumLerpScale>1.0</LumLerpScale>
<LumLerpOffset>1.0</LumLerpOffset>
<AffectDiffuse>1.0</AffectDiffuse>
<AffectSpecular>1.0</AffectSpecular>
<ResolutionScale>0.5</ResolutionScale>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Enabled>true</Enabled>
<RadiusInMeters>10.0</RadiusInMeters>
<NearRadiusInMeters>2.1</NearRadiusInMeters>
<NearDistance>100.0</NearDistance>
<PowExponent>1.8</PowExponent>
<Bias>0.5</Bias>
<BlurSharpness>0.5</BlurSharpness>
<MultiSampleCount>1</MultiSampleCount>
<SSAOColour_R>1.0</SSAOColour_R>
<SSAOColour_G>1.0</SSAOColour_G>
<SSAOColour_B>1.0</SSAOColour_B>
<SSAOColour_A>1.0</SSAOColour_A>
<LumLerpScale>1.0</LumLerpScale>
<LumLerpOffset>1.0</LumLerpOffset>
<AffectDiffuse>1.0</AffectDiffuse>
<AffectSpecular>1.0</AffectSpecular>
<ResolutionScale>1.0</ResolutionScale>
</High>
</HBAO>
<SSAO>
     <Off>
       <LocalisationName>$QUALITY_OFF;</LocalisationName>
       <Enabled>false</Enabled>
       <Enabled>false</Enabled>
       <QualityIndex>0</QualityIndex>
       <NumDownsamples>1</NumDownsamples>
  <ImportanceThreshold>2</ImportanceThreshold>
      <DepthThreshold>0.100000</DepthThreshold>
    </Off>
      <MinWorldFilterSize>1.000000</MinWorldFilterSize>
    <Low>
      <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
       <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <MinFilterSize>10.000000</MinFilterSize>
       <Enabled>true</Enabled>
      <MaxFilterSize>100.000000</MaxFilterSize>
       <QualityIndex>0</QualityIndex>
      <FilterAdjust>1.000000</FilterAdjust>
  <ImportanceThreshold>2</ImportanceThreshold>  
      <Scale>0.650000</Scale>
</Low>
      <Offset>1.000000</Offset>
    <Medium>
      <AlchemyIntensity>0.750000</AlchemyIntensity>
       <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <AlchemyBias>0.006000</AlchemyBias>
       <Enabled>true</Enabled>
      <Curve>2.200000</Curve>
       <QualityIndex>1</QualityIndex>
      <BackProjectLerp>0.900000</BackProjectLerp>
  <ImportanceThreshold>1</ImportanceThreshold>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
</Medium>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
     <High>
      <AttenuationAdjust>0.200000</AttenuationAdjust>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <DistanceFadeStart>19000.000000</DistanceFadeStart>
      <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
      <NumBlurPasses>1</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>false</RegularSamples>
       <BackProjection>false</BackProjection>
       <ExtraSamples>true</ExtraSamples>
       <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
       <JitterDepthSamples>false</JitterDepthSamples>
       <UseAlchemyAO>true</UseAlchemyAO>
       <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </Off>
     <High>
    <LocalisationName>$QUALITY_HIGH;</LocalisationName>
       <Enabled>true</Enabled>
       <Enabled>true</Enabled>
       <QualityIndex>2</QualityIndex>
       <NumDownsamples>0.0</NumDownsamples>
  <ImportanceThreshold>0</ImportanceThreshold>
      <DepthThreshold>1.0</DepthThreshold>
    </High>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
  </LensFlares>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
 
      <MinFilterSize>0.0</MinFilterSize>
    <Shadows_Low>
      <MaxFilterSize>1.0</MaxFilterSize>
<Profile_General>
  <FilterAspect>1.3832</FilterAspect>
<SliceSize>1024</SliceSize>
  <FilterAdjust>0.4556</FilterAdjust>
<NumFrustums>2</NumFrustums>
      <Scale>-5.0</Scale>
<FilterQuality>2</FilterQuality>
      <Offset>-5.0</Offset>
<Fade>0.01</Fade>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
<AdaptiveCascades>false</AdaptiveCascades>
      <AlchemyBias>0.0105</AlchemyBias>
<FrustumCockpit>
      <Curve>1.3217</Curve>
<DepthBias>0.0001</DepthBias>
      <BackProjectLerp>0.900000</BackProjectLerp>
<DepthSlopeBias>1.5</DepthSlopeBias>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
</FrustumCockpit>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
<Frustum0>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
<EndDistance>200.000000</EndDistance>
      <DistanceFadeStart>30.0</DistanceFadeStart>
<ShaderBias>0.0002</ShaderBias>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
<DepthBias>0.001</DepthBias>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
<DepthSlopeBias>1.5</DepthSlopeBias>
      <NumBlurPasses>3</NumBlurPasses>
<FilterKernelSize>2.5</FilterKernelSize>
      <MaxPrevFrames>3</MaxPrevFrames>
<TexelStability>2</TexelStability>
      <Jitter>true</Jitter>
</Frustum0>
      <AnimateJitter>false</AnimateJitter>
<Frustum1>
      <RegularSamples>true</RegularSamples>
<EndDistance>2100.000000</EndDistance>
      <BackProjection>false</BackProjection>
<ShaderBias>0.0004</ShaderBias>
      <ExtraSamples>true</ExtraSamples>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
<DepthBias>0.001</DepthBias>
      <GaussianBlur>false</GaussianBlur>
<DepthSlopeBias>1.5</DepthSlopeBias>
      <BilateralBlur>true</BilateralBlur>
<FilterKernelSize>1.000000</FilterKernelSize>
      <Dilate>false</Dilate>
<TexelStability>2</TexelStability>
      <JitterDepthSamples>false</JitterDepthSamples>
</Frustum1>
      <UseAlchemyAO>true</UseAlchemyAO>
</Profile_General>
      <AffectDiffuse>1.000000</AffectDiffuse>
<Profile_PlanetApproach>
      <AffectSpecular>1.000000</AffectSpecular>
<SliceSize>1024</SliceSize>
      <VignetteScale>7.000000</VignetteScale>
<NumFrustums>2</NumFrustums>
      <LumLerpScale>0.800000</LumLerpScale>
<FilterQuality>1</FilterQuality>
      <LumLerpOffset>0.000000</LumLerpOffset>
<AdaptiveCascades>false</AdaptiveCascades>
    </High>
<CrossFadeCascades>true</CrossFadeCascades>
  </SSAO>
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
  <LightCones>
<NearClipBias>1.0</NearClipBias>
    <Off>
<AltitudeAdaptation>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
<MinElevation>85.0</MinElevation>
      <Enabled>false</Enabled>
<MaxElevation>600.0</MaxElevation>
      <Volumetric>false</Volumetric>
<Scale>10.0</Scale>
    </Off>
<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
    <Low>
</AltitudeAdaptation>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
<FrustumCockpit>
      <Enabled>true</Enabled>
<DepthBias>0.0001</DepthBias>
      <Volumetric>false</Volumetric>
<DepthSlopeBias>1.5</DepthSlopeBias>
    </Low>
</FrustumCockpit>
    <High>
<Frustum0>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EndDistance>50.000000</EndDistance>
      <Enabled>true</Enabled>
<ShaderBias>0.0002</ShaderBias>
      <Volumetric>true</Volumetric>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
    </High>
<DepthBias>0.001</DepthBias>
  </LightCones>
<DepthSlopeBias>1.5</DepthSlopeBias>
 
<FilterKernelSize>1.000000</FilterKernelSize>
  <JetCones>
<TexelStability>2</TexelStability>
<Low>
</Frustum0>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Frustum1>
<StepsPerPixel>3</StepsPerPixel>
<EndDistance>85.000000</EndDistance>
<DownscalingFactor>1</DownscalingFactor>
<ShaderBias>0.0004</ShaderBias>
</Low>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<Mid>
<DepthSlopeBias>1.5</DepthSlopeBias>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<FilterKernelSize>1.000000</FilterKernelSize>
<StepsPerPixel>4</StepsPerPixel>
<TexelStability>2</TexelStability>
<DownscalingFactor>1</DownscalingFactor>
</Frustum1>
</Mid>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<High>
<SliceSize>1024</SliceSize>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<NumFrustums>2</NumFrustums>
<StepsPerPixel>8</StepsPerPixel>
<FilterQuality>1</FilterQuality>
<DownscalingFactor>0</DownscalingFactor>
<AdaptiveCascades>false</AdaptiveCascades>
</High>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<Ultra>
<FrustumCockpit>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<DepthBias>0.0001</DepthBias>
<StepsPerPixel>12</StepsPerPixel>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DownscalingFactor>0</DownscalingFactor>
</FrustumCockpit>
</Ultra>
<Frustum0>
  </JetCones>
<EndDistance>75.000000</EndDistance>
 
<ShaderBias>0.0002</ShaderBias>
  <LensFlares>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
    <Off>
<DepthBias>0.0001</DepthBias>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
<DepthSlopeBias>1.5</DepthSlopeBias>
      <Enabled>false</Enabled>
<FilterKernelSize>1.000000</FilterKernelSize>
      <QualityIndex>0</QualityIndex>
<TexelStability>2</TexelStability>
  <ImportanceThreshold>2</ImportanceThreshold>
</Frustum0>
    </Off>
<Frustum1>
    <Low>
<EndDistance>535.000000</EndDistance>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
<ShaderBias>0.0004</ShaderBias>
      <Enabled>true</Enabled>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
      <QualityIndex>0</QualityIndex>
<DepthBias>0.001</DepthBias>
  <ImportanceThreshold>2</ImportanceThreshold>  
<DepthSlopeBias>1.5</DepthSlopeBias>
</Low>
<FilterKernelSize>1.000000</FilterKernelSize>
    <Medium>
<TexelStability>2</TexelStability>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
</Frustum1>
      <Enabled>true</Enabled>
</Profile_PlanetSurface>
      <QualityIndex>1</QualityIndex>
<Profile_StationInterior>
  <ImportanceThreshold>1</ImportanceThreshold>
</Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>2</QualityIndex>
  <ImportanceThreshold>0</ImportanceThreshold>
    </High>
  </LensFlares>
 
    <Shadows_Low>
<Profile_General>
<SliceSize>1024</SliceSize>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<NumFrustums>2</NumFrustums>
<FilterQuality>2</FilterQuality>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<Fade>0.01</Fade>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.001</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<EndDistance>200.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>2100.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
Line 492: Line 571:
<FilterKernelSize>1.000000</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum1>
</Profile_StationInterior>
</Profile_General>
<Profile_AsteroidField>
<Profile_PlanetApproach>
<SliceSize>1024</SliceSize>
<SliceSize>1024</SliceSize>
<NumFrustums>2</NumFrustums>
<NumFrustums>2</NumFrustums>
<FilterQuality>1</FilterQuality>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>85.0</MinElevation>
<MaxElevation>600.0</MaxElevation>
<Scale>10.0</Scale>
<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.0001</DepthBias>
Line 504: Line 592:
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>150.000000</EndDistance>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0002</ShaderBias>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
Line 510: Line 598:
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.000000</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>1</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>510.000000</EndDistance>
<EndDistance>85.000000</EndDistance>
<ShaderBias>0.0004</ShaderBias>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
Line 521: Line 609:
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
</Profile_AsteroidField>
</Profile_PlanetApproach>
</Shadows_Low>
<Profile_PlanetSurface>
<Shadows_Medium>
<Profile_General>
<SliceSize>1024</SliceSize>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<NumFrustums>2</NumFrustums>
<FilterQuality>2</FilterQuality>
<FilterQuality>1</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>105.0</EndDistance>
<EndDistance>75.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>1050.000000</EndDistance>
<EndDistance>535.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
</Profile_PlanetSurface>
<EndDistance>3500.000000</EndDistance>
<Profile_StationInterior>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>1024</SliceSize>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<NumFrustums>1</NumFrustums>
<FilterQuality>1</FilterQuality>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>150.0</MinElevation>
<MaxElevation>700.0</MaxElevation>
<Scale>9.0</Scale>
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0003</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
</Profile_StationInterior>
<EndDistance>65.000000</EndDistance>
<Profile_AsteroidField>
<ShaderBias>0.0003</ShaderBias>
<SliceSize>1024</SliceSize>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<NumFrustums>2</NumFrustums>
<DepthBias>0.004</DepthBias>
<FilterQuality>1</FilterQuality>
<DepthSlopeBias>3.5</DepthSlopeBias>
<AdaptiveCascades>false</AdaptiveCascades>
<FilterKernelSize>2.5</FilterKernelSize>
<FrustumCockpit>
<TexelStability>2</TexelStability>
<DepthBias>0.0001</DepthBias>
</Frustum1>
<DepthSlopeBias>1.5</DepthSlopeBias>
<Frustum2>
<EndDistance>185.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
</Profile_PlanetApproach>
<Profile_PlanetSurface>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>37.500000</EndDistance>
<EndDistance>150.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0002</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0002</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>1</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>215.000000</EndDistance>
<EndDistance>510.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0004</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.004</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>1.000000</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
</Profile_AsteroidField>
<EndDistance>750.000000</EndDistance>
</Shadows_Low>
<ShaderBias>0.0003</ShaderBias>
<Shadows_Medium>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<Profile_General>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum2>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>1024</SliceSize>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<NumFrustums>3</NumFrustums>
<FilterQuality>1</FilterQuality>
<FilterQuality>2</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<Fade>0.01</Fade>
<Frustum0>
<CrossFadeCascades>true</CrossFadeCascades>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>1024</SliceSize>
<NumFrustums>3</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>100.0</EndDistance>
<EndDistance>105.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
Line 684: Line 711:
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>450.000000</EndDistance>
<EndDistance>1050.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>1500.000000</EndDistance>
<EndDistance>3500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
</Profile_AsteroidField>
</Profile_General>
</Shadows_Medium>
<Profile_PlanetApproach>
<Shadows_High>
<SliceSize>1024</SliceSize>
<Profile_General>
<NumFrustums>3</NumFrustums>
<SliceSize>1536</SliceSize>
<FilterQuality>1</FilterQuality>
<NumFrustums>4</NumFrustums>
<AdaptiveCascades>false</AdaptiveCascades>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>150.0</MinElevation>
<MaxElevation>700.0</MaxElevation>
<Scale>9.0</Scale>
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
Line 719: Line 751:
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>800.000000</EndDistance>
<EndDistance>65.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>1500.000000</EndDistance>
<EndDistance>185.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthBias>0.004</DepthBias>
<DepthSlopeBias>0.5</DepthSlopeBias>
<DepthSlopeBias>3.5</DepthSlopeBias>
<FilterKernelSize>1.8</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
</Profile_PlanetApproach>
<EndDistance>4250.000000</EndDistance>
<Profile_PlanetSurface>
<ShaderBias>0.0003</ShaderBias>
<SliceSize>1024</SliceSize>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<NumFrustums>3</NumFrustums>
<DepthBias>0.0025</DepthBias>
<FilterQuality>1</FilterQuality>
<DepthSlopeBias>2.0</DepthSlopeBias>
<AdaptiveCascades>false</AdaptiveCascades>
<FilterKernelSize>1.7</FilterKernelSize>
<CrossFadeCascades>true</CrossFadeCascades>
<TexelStability>2</TexelStability>
<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<MinElevation>215.0</MinElevation>
<MaxElevation>700.0</MaxElevation>
<Scale>6.0</Scale>
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthBias>0.0003</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>50.500000</EndDistance>
<EndDistance>37.500000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>70.000000</EndDistance>
<EndDistance>215.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>225.000000</EndDistance>
<EndDistance>750.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
</Profile_PlanetSurface>
<EndDistance>1250.000000</EndDistance>
<Profile_StationInterior>
<SliceSize>1024</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>1</FilterQuality>
<AdaptiveCascades>false</AdaptiveCascades>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>0</TexelStability>
</Frustum3>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
</Profile_StationInterior>
<SpotFilterQuality>1</SpotFilterQuality>
<Profile_AsteroidField>
</Profile_PlanetApproach>
<SliceSize>1024</SliceSize>
<Profile_PlanetSurface>
<NumFrustums>3</NumFrustums>
<SliceSize>1536</SliceSize>
<FilterQuality>1</FilterQuality>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>10.0</EndDistance>
<EndDistance>100.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0008</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>60.000000</EndDistance>
<EndDistance>450.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>400.000000</EndDistance>
<EndDistance>1500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0025</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
</Profile_AsteroidField>
<EndDistance>1800.000000</EndDistance>
</Shadows_Medium>
<ShaderBias>0.0003</ShaderBias>
<Shadows_High>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<Profile_General>
<DepthBias>0.0025</DepthBias>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
</Profile_PlanetSurface>
<Profile_StationInterior>
<SliceSize>1536</SliceSize>
<NumFrustums>1</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<Frustum1>
<SpotFilterQuality>1</SpotFilterQuality>
<EndDistance>800.000000</EndDistance>
</Profile_StationInterior>
<ShaderBias>0.0003</ShaderBias>
<Profile_AsteroidField>
<SliceSize>1536</SliceSize>
<NumFrustums>4</NumFrustums>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum0>
<Frustum1>
<EndDistance>280.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0015</DepthBias>
Line 918: Line 900:
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>1350.000000</EndDistance>
<EndDistance>1500.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>0.5</DepthSlopeBias>
<FilterKernelSize>1.2</FilterKernelSize>
<FilterKernelSize>1.8</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
<Frustum3>
<EndDistance>5750.000000</EndDistance>
<EndDistance>4250.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
Line 937: Line 919:
<NumSpotShadows>6</NumSpotShadows>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_General>
</Profile_AsteroidField>
<Profile_PlanetApproach>
</Shadows_High>
<SliceSize>1536</SliceSize>
<Shadows_Ultra>
<NumFrustums>4</NumFrustums>
<Profile_General>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<MinElevation>215.0</MinElevation>
<MaxElevation>700.0</MaxElevation>
<Scale>6.0</Scale>
<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<EndDistance>50.500000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>250.00000</EndDistance>
<EndDistance>70.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>600.000000</EndDistance>
<EndDistance>225.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
<Frustum3>
<EndDistance>1325.000000</EndDistance>
<EndDistance>1250.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.002</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum3>
</Frustum3>
<Frustum4>
<NumSpotShadows>6</NumSpotShadows>
<EndDistance>2625.000000</EndDistance>
<SpotFilterQuality>1</SpotFilterQuality>
<ShaderBias>0.0003</ShaderBias>
</Profile_PlanetApproach>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<Profile_PlanetSurface>
<DepthBias>0.0005</DepthBias>
<SliceSize>1536</SliceSize>
<DepthSlopeBias>2.0</DepthSlopeBias>
<NumFrustums>4</NumFrustums>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>5300.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_General>
<Profile_PlanetApproach>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<FilterQuality>2</FilterQuality>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<NearClipBias>1.0</NearClipBias>
<AltitudeAdaptation>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<MinElevation>100.0</MinElevation>
<FrustumCockpit>
<MaxElevation>350.0</MaxElevation>
<DepthBias>0.0008</DepthBias>
<Scale>3.0</Scale>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
</AltitudeAdaptation>
<FrustumCockpit>
<DepthBias>0.000025</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>10.000000</EndDistance>
<EndDistance>10.0</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
Line 1,040: Line 1,002:
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>20.00000</EndDistance>
<EndDistance>60.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0001</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>6.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>120.000000</EndDistance>
<EndDistance>400.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
<Frustum3>
<EndDistance>450.000000</EndDistance>
<EndDistance>1800.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum3>
</Frustum3>
<Frustum4>
<EndDistance>1150.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum4>
<Frustum5>
<EndDistance>3350.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.0</FilterKernelSize>
<TexelStability>2</TexelStability>
</Frustum5>
<NumSpotShadows>6</NumSpotShadows>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_PlanetSurface>
</Profile_PlanetApproach>
<Profile_StationInterior>
<Profile_PlanetSurface>
<SliceSize>1536</SliceSize>
<SliceSize>2048</SliceSize>
<NumFrustums>1</NumFrustums>
<NumFrustums>6</NumFrustums>
<NumInteriorFrustums>1</NumInteriorFrustums>
<FilterQuality>2</FilterQuality>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<CrossFadeCascades>true</CrossFadeCascades>
<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
<AdaptiveCascades>false</AdaptiveCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<NearClipBias>1.0</NearClipBias>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FrustumCockpit>
<FrustumCockpit>
<DepthBias>0.0002</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
</FrustumCockpit>
<Frustum0>
<Frustum0>
<EndDistance>10.000000</EndDistance>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0002</DepthBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>0</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<NumSpotShadows>6</NumSpotShadows>
<EndDistance>20.500000</EndDistance>
<SpotFilterQuality>1</SpotFilterQuality>
<ShaderBias>0.0003</ShaderBias>
</Profile_StationInterior>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<Profile_AsteroidField>
<DepthBias>0.0001</DepthBias>
<SliceSize>1536</SliceSize>
<DepthSlopeBias>7</DepthSlopeBias>
<NumFrustums>4</NumFrustums>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterQuality>2</FilterQuality>
<TexelStability>2</TexelStability>
<Fade>0.01</Fade>
</Frustum1>
<CrossFadeCascades>true</CrossFadeCascades>
<Frustum2>
<AdaptiveCascades>false</AdaptiveCascades>
<EndDistance>125.000000</EndDistance>
<FrustumCockpit>
<DepthBias>0.0008</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>50.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.0001</DepthBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.0</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum0>
<Frustum3>
<Frustum1>
<EndDistance>500.000000</EndDistance>
<EndDistance>280.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0045</DepthBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>4</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum3>
</Frustum1>
<Frustum4>
<Frustum2>
<EndDistance>1500.000000</EndDistance>
<EndDistance>1350.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthBias>0.0015</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.2</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum4>
</Frustum2>
<Frustum5>
<Frustum3>
<EndDistance>4500.000000</EndDistance>
<EndDistance>5750.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthBias>0.0025</DepthBias>
<DepthSlopeBias>2</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.7</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum5>
</Frustum3>
<NumSpotShadows>6</NumSpotShadows>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_PlanetSurface>
</Profile_AsteroidField>
<Profile_StationInterior>
</Shadows_High>
<SliceSize>2048</SliceSize>
<Shadows_Ultra>
<NumFrustums>1</NumFrustums>
<Profile_General>
<FilterQuality>2</FilterQuality>
<Fade>0.01</Fade>
<CrossFadeCascades>true</CrossFadeCascades>
<AdaptiveCascades>false</AdaptiveCascades>
<FrustumCockpit>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
</FrustumCockpit>
<Frustum0>
<EndDistance>1470.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.001</DepthBias>
<DepthSlopeBias>1.5</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>0</TexelStability>
</Frustum0>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_StationInterior>
<Profile_AsteroidField>
<SliceSize>2048</SliceSize>
<SliceSize>2048</SliceSize>
<NumFrustums>6</NumFrustums>
<NumFrustums>6</NumFrustums>
Line 1,200: Line 1,122:
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>2.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum0>
</Frustum0>
<Frustum1>
<Frustum1>
<EndDistance>160.00000</EndDistance>
<EndDistance>250.00000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthBias>0.003</DepthBias>
<DepthSlopeBias>5.0</DepthSlopeBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum1>
</Frustum1>
<Frustum2>
<Frustum2>
<EndDistance>320.000000</EndDistance>
<EndDistance>600.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.005</DepthBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>2.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum2>
</Frustum2>
<Frustum3>
<Frustum3>
<EndDistance>640.000000</EndDistance>
<EndDistance>1325.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.004</DepthBias>
<DepthBias>0.002</DepthBias>
<DepthSlopeBias>4.0</DepthSlopeBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
</Frustum3>
</Frustum3>
<Frustum4>
<Frustum4>
<EndDistance>2000.000000</EndDistance>
<EndDistance>2625.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.0015</DepthBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<DepthSlopeBias>2.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.5</FilterKernelSize>
Line 1,242: Line 1,164:
</Frustum4>
</Frustum4>
<Frustum5>
<Frustum5>
<EndDistance>9000.000000</EndDistance>
<EndDistance>5300.000000</EndDistance>
<ShaderBias>0.0003</ShaderBias>
<ShaderBias>0.0003</ShaderBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<DepthBias>0.003</DepthBias>
<DepthBias>0.0005</DepthBias>
<DepthSlopeBias>3.0</DepthSlopeBias>
<DepthSlopeBias>1.0</DepthSlopeBias>
<FilterKernelSize>1.5</FilterKernelSize>
<FilterKernelSize>1.5</FilterKernelSize>
<TexelStability>2</TexelStability>
<TexelStability>2</TexelStability>
Line 1,252: Line 1,174:
<NumSpotShadows>6</NumSpotShadows>
<NumSpotShadows>6</NumSpotShadows>
<SpotFilterQuality>1</SpotFilterQuality>
<SpotFilterQuality>1</SpotFilterQuality>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Profile_AsteroidField>
</Profile_General>
</Shadows_Ultra>
<Profile_PlanetApproach>
  <Planets>
<SliceSize>2048</SliceSize>
    <Low>
<NumFrustums>6</NumFrustums>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
<FilterQuality>2</FilterQuality>
      <TextureSize>512</TextureSize>
<Fade>0.01</Fade>
      <AtmosphereSteps>4</AtmosphereSteps>
<CrossFadeCascades>true</CrossFadeCascades>
      <CloudsEnabled>true</CloudsEnabled>
<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
      <WorkPerFrame>96</WorkPerFrame>
<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
  <TexturePoolBudget>12</TexturePoolBudget>
<AdaptiveCascades>false</AdaptiveCascades>
    </Low>
<NearClipBias>1.0</NearClipBias>
    <Medium>
<AltitudeAdaptation>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MinElevation>100.0</MinElevation>
      <TextureSize>1024</TextureSize>
<MaxElevation>350.0</MaxElevation>
      <AtmosphereSteps>5</AtmosphereSteps>
<Scale>3.0</Scale>
      <CloudsEnabled>true</CloudsEnabled>
<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
      <WorkPerFrame>132</WorkPerFrame>
</AltitudeAdaptation>
  <TexturePoolBudget>32</TexturePoolBudget>
<FrustumCockpit>
    </Medium>
<DepthBias>0.000025</DepthBias>
    <High>
<DepthSlopeBias>2</DepthSlopeBias>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
</FrustumCockpit>
      <TextureSize>2048</TextureSize>
<Frustum0>
      <AtmosphereSteps>6</AtmosphereSteps>
<EndDistance>10.000000</EndDistance>
      <CloudsEnabled>true</CloudsEnabled>
<ShaderBias>0.0003</ShaderBias>
      <WorkPerFrame>264</WorkPerFrame>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
  <TexturePoolBudget>90</TexturePoolBudget>
<DepthBias>0.0015</DepthBias>
    </High>
<DepthSlopeBias>2.0</DepthSlopeBias>
    <Ultra>
<FilterKernelSize>2.5</FilterKernelSize>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<TexelStability>2</TexelStability>
      <TextureSize>2560</TextureSize>
</Frustum0>
      <AtmosphereSteps>6</AtmosphereSteps>
<Frustum1>
      <CloudsEnabled>true</CloudsEnabled>
<EndDistance>20.00000</EndDistance>
      <WorkPerFrame>328</WorkPerFrame>
<ShaderBias>0.0003</ShaderBias>
  <TexturePoolBudget>100</TexturePoolBudget>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
    </Ultra>
<DepthBias>0.0015</DepthBias>
  </Planets>
<DepthSlopeBias>2.0</DepthSlopeBias>
  <GalaxyBackground>
<FilterKernelSize>2.5</FilterKernelSize>
    <Low>
<TexelStability>2</TexelStability>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
</Frustum1>
      <TextureSize>4096</TextureSize>
<Frustum2>
    </Low>
<EndDistance>120.000000</EndDistance>
    <Medium>
<ShaderBias>0.0003</ShaderBias>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
      <TextureSize>4096</TextureSize>
<DepthBias>0.0015</DepthBias>
    </Medium>
<DepthSlopeBias>2.0</DepthSlopeBias>
    <High>
<FilterKernelSize>2.0</FilterKernelSize>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TexelStability>2</TexelStability>
      <TextureSize>4096</TextureSize>
</Frustum2>
    </High>
<Frustum3>
  </GalaxyBackground>
<EndDistance>450.000000</EndDistance>
  <Bloom>
<ShaderBias>0.0003</ShaderBias>
<Off>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<DepthBias>0.0015</DepthBias>
<Method>Off</Method>
<DepthSlopeBias>2.0</DepthSlopeBias>
</Off>
<FilterKernelSize>2.0</FilterKernelSize>
<Medium>
<TexelStability>2</TexelStability>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
</Frustum3>
<Method>HighPassCount</Method>
<Frustum4>
<MinThreshold>3.94</MinThreshold>
<EndDistance>1150.000000</EndDistance>
<MaxThreshold>200.0</MaxThreshold>
<ShaderBias>0.0003</ShaderBias>
<GlareWeight0>0.8</GlareWeight0>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<GlareWeight1>0.7</GlareWeight1>
<DepthBias>0.0015</DepthBias>
<GlareWeight2>0.8</GlareWeight2>
<DepthSlopeBias>2.0</DepthSlopeBias>
<GlareWeight3>0.25</GlareWeight3>
<FilterKernelSize>2.0</FilterKernelSize>
<GlareWeight4>0.415</GlareWeight4>
<TexelStability>2</TexelStability>
<GlareScale>7.6</GlareScale>
</Frustum4>
<ThresholdType>2</ThresholdType>
<Frustum5>
</Medium>
<EndDistance>3350.000000</EndDistance>
<High>
<ShaderBias>0.0003</ShaderBias>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<Method>CustomPassCount</Method>
<DepthBias>0.0015</DepthBias>
<MinThreshold>1.0</MinThreshold>
<DepthSlopeBias>2.0</DepthSlopeBias>
<MaxThreshold>200.0</MaxThreshold>
<FilterKernelSize>2.0</FilterKernelSize>
<GlareWeight0>1</GlareWeight0>
<TexelStability>2</TexelStability>
<GlareWeight1>0.4499</GlareWeight1>
</Frustum5>
<GlareWeight2>0.2014</GlareWeight2>
<NumSpotShadows>6</NumSpotShadows>
<GlareWeight3>0.2999</GlareWeight3>
<SpotFilterQuality>1</SpotFilterQuality>
<GlareWeight4>0.4148</GlareWeight4>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<GlareScale>0.1</GlareScale>
</Profile_PlanetApproach>
<ThresholdType>4</ThresholdType>
<Profile_PlanetSurface>
<FilterRadius>1.0</FilterRadius>
<SliceSize>2048</SliceSize>
</High>
<NumFrustums>6</NumFrustums>
<Ultra>
<NumInteriorFrustums>1</NumInteriorFrustums>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<FilterQuality>2</FilterQuality>
<Method>ImprovedCustomPassCount</Method>
<Fade>0.01</Fade>
<MinThreshold>0.0</MinThreshold>
<CrossFadeCascades>true</CrossFadeCascades>
<MaxThreshold>0.25</MaxThreshold>
<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
<GlareScale>0.06</GlareScale>
<AdaptiveCascades>false</AdaptiveCascades>
<ThresholdType>1</ThresholdType>
<NearClipBias>1.0</NearClipBias>
<FilterRadius>1.0</FilterRadius>
<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
<FilterRadiusWide>5.0</FilterRadiusWide>
<FrustumCockpit>
</Ultra>
<DepthBias>0.0002</DepthBias>
</Bloom>
<DepthSlopeBias>2</DepthSlopeBias>
  <Envmap>
</FrustumCockpit>
<Low>
<Frustum0>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<EndDistance>10.000000</EndDistance>
<TextureSize>256</TextureSize>
<ShaderBias>0.0003</ShaderBias>
<NumMips>8</NumMips>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
</Low>
<DepthBias>0.0002</DepthBias>
<High>
<DepthSlopeBias>2</DepthSlopeBias>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<FilterKernelSize>2.5</FilterKernelSize>
<TextureSize>256</TextureSize>
<TexelStability>2</TexelStability>
<NumMips>8</NumMips>
</Frustum0>
</High>
<Frustum1>
  </Envmap>
<EndDistance>20.500000</EndDistance>
  <Materials>
<ShaderBias>0.0003</ShaderBias>
<Low>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DepthBias>0.0001</DepthBias>
<MaterialQualityLevel>0</MaterialQualityLevel>
<DepthSlopeBias>7</DepthSlopeBias>
</Low>
<FilterKernelSize>2.5</FilterKernelSize>
<Medium>
<TexelStability>2</TexelStability>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
</Frustum1>
<MaterialQualityLevel>1</MaterialQualityLevel>
<Frustum2>
</Medium>
<EndDistance>125.000000</EndDistance>
<High>
<ShaderBias>0.0003</ShaderBias>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<MaterialQualityLevel>2</MaterialQualityLevel>
<DepthBias>0.0001</DepthBias>
</High>
<DepthSlopeBias>2</DepthSlopeBias>
<Ultra>
<FilterKernelSize>1.0</FilterKernelSize>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<TexelStability>2</TexelStability>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Frustum2>
</Ultra>
<Frustum3>
  </Materials>
<EndDistance>500.000000</EndDistance>
  <Environment>
<ShaderBias>0.0003</ShaderBias>
<Low>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DepthBias>0.0045</DepthBias>
<Item>
<DepthSlopeBias>4</DepthSlopeBias>
<Feature>GalaxyBackground</Feature>
<FilterKernelSize>2.5</FilterKernelSize>
<QualitySetting>0</QualitySetting>
<TexelStability>2</TexelStability>
</Item>
</Frustum3>
<Item>
<Frustum4>
<Feature>Planets</Feature>
<EndDistance>1500.000000</EndDistance>
<QualitySetting>0</QualitySetting>
<ShaderBias>0.0003</ShaderBias>
</Item>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<Item>
<DepthBias>0.003</DepthBias>
<Feature>DamageDecals</Feature>
<DepthSlopeBias>2</DepthSlopeBias>
<QualitySetting>0</QualitySetting>
<FilterKernelSize>1.5</FilterKernelSize>
</Item>
<TexelStability>2</TexelStability>
<Item>
</Frustum4>
<Feature>SurfaceRocks</Feature>
<Frustum5>
<QualitySetting>0</QualitySetting>
<EndDistance>4500.000000</EndDistance>
</Item>
<ShaderBias>0.0003</ShaderBias>
</Low>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<Medium>
<DepthBias>0.003</DepthBias>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DepthSlopeBias>2</DepthSlopeBias>
<Item>
<FilterKernelSize>1.5</FilterKernelSize>
<Feature>GalaxyBackground</Feature>
<TexelStability>2</TexelStability>
<QualitySetting>1</QualitySetting>
</Frustum5>
</Item>
<NumSpotShadows>6</NumSpotShadows>
<Item>
<SpotFilterQuality>1</SpotFilterQuality>
<Feature>Planets</Feature>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<QualitySetting>1</QualitySetting>
</Profile_PlanetSurface>
</Item>
<Profile_StationInterior>
<Item>
<SliceSize>2048</SliceSize>
<Feature>DamageDecals</Feature>
<NumFrustums>1</NumFrustums>
<QualitySetting>1</QualitySetting>
<FilterQuality>2</FilterQuality>
</Item>
<Fade>0.01</Fade>
<Item>
<CrossFadeCascades>true</CrossFadeCascades>
<Feature>SurfaceRocks</Feature>
<AdaptiveCascades>false</AdaptiveCascades>
<QualitySetting>1</QualitySetting>
<FrustumCockpit>
</Item>
<DepthBias>0.001</DepthBias>
</Medium>
<DepthSlopeBias>1.5</DepthSlopeBias>
<High>
</FrustumCockpit>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Frustum0>
<Item>
<EndDistance>1470.000000</EndDistance>
<Feature>GalaxyBackground</Feature>
<ShaderBias>0.0003</ShaderBias>
<QualitySetting>2</QualitySetting>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
</Item>
<DepthBias>0.001</DepthBias>
<Item>
<DepthSlopeBias>1.5</DepthSlopeBias>
<Feature>Planets</Feature>
<FilterKernelSize>2.5</FilterKernelSize>
<QualitySetting>2</QualitySetting>
<TexelStability>0</TexelStability>
</Item>
</Frustum0>
<Item>
<NumSpotShadows>6</NumSpotShadows>
<Feature>DamageDecals</Feature>
<SpotFilterQuality>1</SpotFilterQuality>
<QualitySetting>2</QualitySetting>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
</Item>
</Profile_StationInterior>
<Item>
<Profile_AsteroidField>
<Feature>SurfaceRocks</Feature>
<SliceSize>2048</SliceSize>
<QualitySetting>2</QualitySetting>
<NumFrustums>6</NumFrustums>
</Item>
<FilterQuality>2</FilterQuality>
</High>
<Fade>0.01</Fade>
<Ultra>
<CrossFadeCascades>true</CrossFadeCascades>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<AdaptiveCascades>false</AdaptiveCascades>
<Item>
<FrustumCockpit>
<Feature>GalaxyBackground</Feature>
<DepthBias>0.0001</DepthBias>
<QualitySetting>2</QualitySetting>
<DepthSlopeBias>1.5</DepthSlopeBias>
</Item>
</FrustumCockpit>
<Item>
<Frustum0>
<Feature>Planets</Feature>
<EndDistance>50.000000</EndDistance>
<QualitySetting>3</QualitySetting>
<ShaderBias>0.0003</ShaderBias>
</Item>
<ShaderSlopeBias>0.0003</ShaderSlopeBias>
<Item>
<DepthBias>0.005</DepthBias>
<Feature>DamageDecals</Feature>
<DepthSlopeBias>5.0</DepthSlopeBias>
<QualitySetting>2</QualitySetting>
<FilterKernelSize>2.5</FilterKernelSize>
</Item>
<TexelStability>2</TexelStability>
<Item>
</Frustum0>
<Feature>SurfaceRocks</Feature>
<Frustum1>
<QualitySetting>2</QualitySetting>
<EndDistance>160.00000</EndDistance>
</Item>
<ShaderBias>0.0003</ShaderBias>
</Ultra>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
  </Environment>
<DepthBias>0.005</DepthBias>
  <GalaxyMap>
<DepthSlopeBias>5.0</DepthSlopeBias>
<Low>
<FilterKernelSize>1.5</FilterKernelSize>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TexelStability>2</TexelStability>
<NebulasCount>10</NebulasCount>
</Frustum1>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<Frustum2>
<LowResNebulasCount>16</LowResNebulasCount>
<EndDistance>320.000000</EndDistance>
<HighResNebulasCount>1</HighResNebulasCount>
<ShaderBias>0.0003</ShaderBias>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<DepthBias>0.005</DepthBias>
<LowResSamplesCount>25</LowResSamplesCount>
<DepthSlopeBias>3.0</DepthSlopeBias>
<HighResSamplesCount>128</HighResSamplesCount>
<FilterKernelSize>1.5</FilterKernelSize>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<TexelStability>2</TexelStability>
<LocalDustBrightness>0.13</LocalDustBrightness>
</Frustum2>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<Frustum3>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
<EndDistance>640.000000</EndDistance>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<ShaderBias>0.0003</ShaderBias>
<StarInstanceCount>2000</StarInstanceCount>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
</Low>
<DepthBias>0.004</DepthBias>
<Medium>
<DepthSlopeBias>4.0</DepthSlopeBias>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<FilterKernelSize>1.5</FilterKernelSize>
<NebulasCount>20</NebulasCount>
<TexelStability>2</TexelStability>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
</Frustum3>
<LowResNebulasCount>16</LowResNebulasCount>
<Frustum4>
<HighResNebulasCount>1</HighResNebulasCount>
<EndDistance>2000.000000</EndDistance>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<ShaderBias>0.0003</ShaderBias>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<LowResSamplesCount>30</LowResSamplesCount>
<DepthBias>0.0015</DepthBias>
<HighResSamplesCount>110</HighResSamplesCount>
<DepthSlopeBias>2.0</DepthSlopeBias>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<FilterKernelSize>1.5</FilterKernelSize>
<LocalDustBrightness>0.033</LocalDustBrightness>
<TexelStability>2</TexelStability>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
</Frustum4>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
<Frustum5>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<EndDistance>9000.000000</EndDistance>
<StarInstanceCount>2000</StarInstanceCount>
<ShaderBias>0.0003</ShaderBias>
</Medium>
<ShaderSlopeBias>0.003</ShaderSlopeBias>
<High>
<DepthBias>0.003</DepthBias>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DepthSlopeBias>3.0</DepthSlopeBias>
<NebulasCount>30</NebulasCount>
<FilterKernelSize>1.5</FilterKernelSize>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<TexelStability>2</TexelStability>
<LowResNebulasCount>16</LowResNebulasCount>
</Frustum5>
<HighResNebulasCount>1</HighResNebulasCount>
<NumSpotShadows>6</NumSpotShadows>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<SpotFilterQuality>1</SpotFilterQuality>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
<LowResSamplesCount>35</LowResSamplesCount>
<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
<HighResSamplesCount>138</HighResSamplesCount>
</Profile_AsteroidField>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
</Shadows_Ultra>
<LocalDustBrightness>0.0</LocalDustBrightness>
  <Planets>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
    <Low>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
      <TextureSize>512</TextureSize>
<StarInstanceCount>4000</StarInstanceCount>
      <AtmosphereSteps>4</AtmosphereSteps>
</High>
      <CloudsEnabled>true</CloudsEnabled>
  </GalaxyMap>
      <WorkPerFrame>96</WorkPerFrame>
  <FX>
  <TexturePoolBudget>12</TexturePoolBudget>
<Off>
    </Low>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
    <Medium>
<Item>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Feature>LightCones</Feature>
      <TextureSize>1024</TextureSize>
<QualitySetting>0</QualitySetting>
      <AtmosphereSteps>5</AtmosphereSteps>
</Item>
      <CloudsEnabled>true</CloudsEnabled>
<Item>
      <WorkPerFrame>132</WorkPerFrame>
<Feature>LensFlares</Feature>
  <TexturePoolBudget>32</TexturePoolBudget>
<QualitySetting>0</QualitySetting>
    </Medium>
</Item>
    <High>
<Item>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Feature>Debris</Feature>
      <TextureSize>2048</TextureSize>
<QualitySetting>0</QualitySetting>
      <AtmosphereSteps>6</AtmosphereSteps>
</Item>
      <CloudsEnabled>true</CloudsEnabled>
<Item>
      <WorkPerFrame>264</WorkPerFrame>
<Feature>ParticleEffects</Feature>
  <TexturePoolBudget>90</TexturePoolBudget>
<QualitySetting>0</QualitySetting>
    </High>
</Item>
    <Ultra>
<Item>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Feature>Trails</Feature>
      <TextureSize>2560</TextureSize>
<QualitySetting>0</QualitySetting>
      <AtmosphereSteps>6</AtmosphereSteps>
</Item>
      <CloudsEnabled>true</CloudsEnabled>
<Item>
      <WorkPerFrame>328</WorkPerFrame>
<Feature>Beams</Feature>
  <TexturePoolBudget>100</TexturePoolBudget>
<QualitySetting>0</QualitySetting>
    </Ultra>
</Item>
  </Planets>
<Item>
  <GalaxyBackground>
<Feature>Fog</Feature>
    <Low>
<QualitySetting>0</QualitySetting>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
</Item>
      <TextureSize>4096</TextureSize>
</Off>
    </Low>
<Low>
    <Medium>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
      <TextureSize>4096</TextureSize>
<Feature>LightCones</Feature>
    </Medium>
<QualitySetting>1</QualitySetting>
    <High>
</Item>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
      <TextureSize>4096</TextureSize>
<Feature>LensFlares</Feature>
    </High>
<QualitySetting>1</QualitySetting>
  </GalaxyBackground>
</Item>
  <Bloom>
<Item>
<Off>
<Feature>Debris</Feature>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<QualitySetting>1</QualitySetting>
<Method>Off</Method>
</Item>
</Off>
<Item>
<Medium>
<Feature>ParticleEffects</Feature>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<QualitySetting>0</QualitySetting>
<Method>HighPassCount</Method>
</Item>
<MinThreshold>3.94</MinThreshold>
<Item>
<MaxThreshold>200.0</MaxThreshold>
<Feature>Trails</Feature>
<GlareWeight0>0.8</GlareWeight0>
<QualitySetting>1</QualitySetting>
<GlareWeight1>0.7</GlareWeight1>
</Item>
<GlareWeight2>0.8</GlareWeight2>
<Item>
<GlareWeight3>0.25</GlareWeight3>
<Feature>Beams</Feature>
<GlareWeight4>0.415</GlareWeight4>
<QualitySetting>1</QualitySetting>
<GlareScale>7.6</GlareScale>
</Item>
<ThresholdType>2</ThresholdType>
<Item>
</Medium>
<Feature>Fog</Feature>
<High>
<QualitySetting>0</QualitySetting>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
</Item>
<Method>CustomPassCount</Method>
<MinThreshold>1.0</MinThreshold>
<MaxThreshold>200.0</MaxThreshold>
<GlareWeight0>1</GlareWeight0>
<GlareWeight1>0.4499</GlareWeight1>
<GlareWeight2>0.2014</GlareWeight2>
<GlareWeight3>0.2999</GlareWeight3>
<GlareWeight4>0.4148</GlareWeight4>
<GlareScale>0.1</GlareScale>
<ThresholdType>4</ThresholdType>
<FilterRadius>1.0</FilterRadius>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Method>ImprovedCustomPassCount</Method>
<MinThreshold>0.0</MinThreshold>
<MaxThreshold>0.25</MaxThreshold>
<GlareScale>0.06</GlareScale>
<ThresholdType>1</ThresholdType>
<FilterRadius>1.0</FilterRadius>
<FilterRadiusWide>5.0</FilterRadiusWide>
</Ultra>
</Bloom>
  <Envmap>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</Low>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>256</TextureSize>
<NumMips>8</NumMips>
</High>
  </Envmap>
  <Materials>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<MaterialQualityLevel>0</MaterialQualityLevel>
</Low>
</Low>
<Medium>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<MaterialQualityLevel>1</MaterialQualityLevel>
</Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<MaterialQualityLevel>2</MaterialQualityLevel>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<MaterialQualityLevel>3</MaterialQualityLevel>
</Ultra>
  </Materials>
  <Environment>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Item>
<Item>
<Feature>LightCones</Feature>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
<QualitySetting>0</QualitySetting>
</Item>
<Item>
<Feature>LensFlares</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Debris</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>ParticleEffects</Feature>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
<QualitySetting>0</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>Trails</Feature>
<Feature>DamageDecals</Feature>
<QualitySetting>2</QualitySetting>
<QualitySetting>0</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>Beams</Feature>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
<QualitySetting>0</QualitySetting>
</Item>
</Item>
</Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<Item>
<Feature>Fog</Feature>
<Feature>GalaxyBackground</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>Planets</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>1</QualitySetting>
<QualitySetting>1</QualitySetting>
</Item>
</Item>
Line 1,605: Line 1,585:
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<Item>
<Item>
<Feature>LightCones</Feature>
<Feature>GalaxyBackground</Feature>
<QualitySetting>2</QualitySetting>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>LensFlares</Feature>
<Feature>Planets</Feature>
<QualitySetting>3</QualitySetting>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>Debris</Feature>
<Feature>DamageDecals</Feature>
<QualitySetting>3</QualitySetting>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>ParticleEffects</Feature>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Item>
<Item>
<Feature>Trails</Feature>
<Feature>GalaxyBackground</Feature>
<QualitySetting>3</QualitySetting>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>Beams</Feature>
<Feature>Planets</Feature>
<QualitySetting>3</QualitySetting>
<QualitySetting>3</QualitySetting>
</Item>
</Item>
<Item>
<Item>
<Feature>Fog</Feature>
<Feature>DamageDecals</Feature>
<QualitySetting>1</QualitySetting>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>SurfaceRocks</Feature>
<QualitySetting>2</QualitySetting>
</Item>
</Item>
</High>
</Ultra>
   </FX>
   </Environment>
   <Debris>
   <GalaxyMap>
<Off>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
<NebulasCount>10</NebulasCount>
</Off>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<Low>
<LowResNebulasCount>16</LowResNebulasCount>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<HighResNebulasCount>1</HighResNebulasCount>
<DebrisLimit>200</DebrisLimit>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
</Low>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>25</LowResSamplesCount>
<HighResSamplesCount>128</HighResSamplesCount>
<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
<LocalDustBrightness>0.13</LocalDustBrightness>
<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Low>
<Medium>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DebrisLimit>1000</DebrisLimit>
<NebulasCount>20</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>30</LowResSamplesCount>
<HighResSamplesCount>110</HighResSamplesCount>
<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
<LocalDustBrightness>0.033</LocalDustBrightness>
<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>2000</StarInstanceCount>
</Medium>
</Medium>
<High>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DebrisLimit>3000</DebrisLimit>
<NebulasCount>30</NebulasCount>
<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
<LowResNebulasCount>16</LowResNebulasCount>
<HighResNebulasCount>1</HighResNebulasCount>
<LowResNebulaDimensions>64</LowResNebulaDimensions>
<HighResNebulaDimensions>256</HighResNebulaDimensions>
<LowResSamplesCount>35</LowResSamplesCount>
<HighResSamplesCount>138</HighResSamplesCount>
<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
<LocalDustBrightness>0.0</LocalDustBrightness>
<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
<StarInstanceCount>4000</StarInstanceCount>
</High>
</High>
   </Debris>
   </GalaxyMap>
   <DamageDecals>
   <FX>
  <Low>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<ShipMaxTrails>3</ShipMaxTrails>
<Item>
<AsteroidMaxTrails>6</AsteroidMaxTrails>
<Feature>LightCones</Feature>
<PlanetMaxTrails>128</PlanetMaxTrails>
<QualitySetting>0</QualitySetting>
</Item>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<Item>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<Feature>LensFlares</Feature>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<QualitySetting>0</QualitySetting>
</Item>
<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
<Item>
<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
<Feature>Debris</Feature>
<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>
<QualitySetting>0</QualitySetting>
 
</Item>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<Item>
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
<Feature>ParticleEffects</Feature>
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
<QualitySetting>0</QualitySetting>
<TrailHeightScale>0.5</TrailHeightScale>
</Item>
<Enabled>true</Enabled>
<Item>
</Low>
<Feature>Trails</Feature>
<QualitySetting>0</QualitySetting>
<Medium>
</Item>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<ShipMaxTrails>10</ShipMaxTrails>
<Feature>Beams</Feature>
<AsteroidMaxTrails>20</AsteroidMaxTrails>
<QualitySetting>0</QualitySetting>
<PlanetMaxTrails>128</PlanetMaxTrails>
</Item>
<Item>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<Feature>Fog</Feature>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<QualitySetting>0</QualitySetting>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
</Item>
</Off>
<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
<Low>
<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>
<Item>
 
<Feature>LightCones</Feature>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<QualitySetting>1</QualitySetting>
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
</Item>
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
<Item>
<TrailHeightScale>1.0</TrailHeightScale>
<Feature>LensFlares</Feature>
<Enabled>true</Enabled>
<QualitySetting>1</QualitySetting>
</Medium>
</Item>
<Item>
<High>
<Feature>Debris</Feature>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<QualitySetting>1</QualitySetting>
<ShipMaxTrails>20</ShipMaxTrails>
</Item>
<AsteroidMaxTrails>50</AsteroidMaxTrails>
<Item>
<PlanetMaxTrails>160</PlanetMaxTrails>
<Feature>ParticleEffects</Feature>
<QualitySetting>0</QualitySetting>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
</Item>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<Item>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<Feature>Trails</Feature>
<QualitySetting>1</QualitySetting>
<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
</Item>
<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
<Item>
<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>
<Feature>Beams</Feature>
 
<QualitySetting>1</QualitySetting>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
</Item>
<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
<Item>
<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
<Feature>Fog</Feature>
<TrailHeightScale>1.0</TrailHeightScale>
<QualitySetting>0</QualitySetting>
<Enabled>true</Enabled>
</Item>
</High>
  </DamageDecals>
  <SurfaceRocks>
  <Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<TinySurfaceRockCount>0</TinySurfaceRockCount>
</Low>
</Low>
<Medium>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<TinySurfaceRockCount>100</TinySurfaceRockCount>
<Item>
</Medium>
<Feature>LightCones</Feature>
<High>
<QualitySetting>2</QualitySetting>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
</Item>
<TinySurfaceRockCount>400</TinySurfaceRockCount>
<Item>
</High>
<Feature>LensFlares</Feature>
  </SurfaceRocks>
<QualitySetting>2</QualitySetting>
  <ParticleEffects>
</Item>
<Low>
<Item>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Feature>Debris</Feature>
<AllowedEffects>
<QualitySetting>2</QualitySetting>
<Item>P1</Item>
</Item>
</AllowedEffects>
<Item>
<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
<Feature>ParticleEffects</Feature>
</Low>
<QualitySetting>1</QualitySetting>
<Medium>
</Item>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<Item>
<AllowedEffects>
<Feature>Trails</Feature>
<Item>P1</Item>
<QualitySetting>2</QualitySetting>
<Item>P2</Item>
</Item>
</AllowedEffects>
<Item>
<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
<Feature>Beams</Feature>
<QualitySetting>2</QualitySetting>
</Item>
<Item>
<Feature>Fog</Feature>
<QualitySetting>1</QualitySetting>
</Item>
</Medium>
</Medium>
<High>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<AllowedEffects>
<Item>
<Item>P1</Item>
<Feature>LightCones</Feature>
<Item>P2</Item>
<QualitySetting>2</QualitySetting>
<Item>P3</Item>
</Item>
</AllowedEffects>
<Item>
<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
<Feature>LensFlares</Feature>
</High>
<QualitySetting>3</QualitySetting>
  </ParticleEffects>
</Item>
  <Trails>
<Item>
<Off>
<Feature>Debris</Feature>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<QualitySetting>3</QualitySetting>
<EnableStarTrails>0</EnableStarTrails>
</Item>
<EnableEngineTrails>0</EnableEngineTrails>
<Item>
<EnableWeaponTrails>1</EnableWeaponTrails>
<Feature>ParticleEffects</Feature>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<QualitySetting>2</QualitySetting>
<LifetimeMultiplier>0.25</LifetimeMultiplier>
</Item>
<RayMarchSteps>2</RayMarchSteps>
<Item>
<Level_0>
<Feature>Trails</Feature>
<Distance>1500.0</Distance>
<QualitySetting>3</QualitySetting>
<UpdateRateRcp>8</UpdateRateRcp>
</Item>
</Level_0>
<Item>
<Level_1>
<Feature>Beams</Feature>
<Distance>2500.0</Distance>
<QualitySetting>3</QualitySetting>
<UpdateRateRcp>10</UpdateRateRcp>
</Item>
</Level_1>
<Item>
<Level_2>
<Feature>Fog</Feature>
<Distance>3500.0</Distance>
<QualitySetting>1</QualitySetting>
<UpdateRateRcp>14</UpdateRateRcp>
</Item>
</Level_2>
</High>
  </FX>
  <Debris>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DebrisLimit>100</DebrisLimit>
</Off>
</Off>
<Low>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<DebrisLimit>200</DebrisLimit>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.5</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>12</UpdateRateRcp>
</Level_2>
</Low>
</Low>
<Medium>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<DebrisLimit>1000</DebrisLimit>
<EnableEngineTrails>1</EnableEngineTrails>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<RayMarchSteps>4</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_2>
</Medium>
</Medium>
<High>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<DebrisLimit>3000</DebrisLimit>
<EnableEngineTrails>1</EnableEngineTrails>
</High>
<EnableWeaponTrails>1</EnableWeaponTrails>
  </Debris>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  <DamageDecals>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
  <Low>
<RayMarchSteps>8</RayMarchSteps>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Level_0>
<ShipMaxTrails>3</ShipMaxTrails>
<Distance>1500.0</Distance>
<AsteroidMaxTrails>6</AsteroidMaxTrails>
<UpdateRateRcp>2</UpdateRateRcp>
<PlanetMaxTrails>128</PlanetMaxTrails>
</Level_0>
<Level_1>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<Distance>2500.0</Distance>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<UpdateRateRcp>4</UpdateRateRcp>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
</Level_1>
<Level_2>
<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
<Distance>3500.0</Distance>
<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
<UpdateRateRcp>8</UpdateRateRcp>
<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>
</Level_2>
 
</High>
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  </Trails>
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  <Beams>
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
<Off>
<TrailHeightScale>0.5</TrailHeightScale>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Enabled>true</Enabled>
<EnableBeamLights>0</EnableBeamLights>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableBeamLights>0</EnableBeamLights>
</Low>
</Low>
<Medium>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
<ShipMaxTrails>10</ShipMaxTrails>
<AsteroidMaxTrails>20</AsteroidMaxTrails>
<PlanetMaxTrails>128</PlanetMaxTrails>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>
 
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
<TrailHeightScale>1.0</TrailHeightScale>
<Enabled>true</Enabled>
</Medium>
</Medium>
<High>
<High>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableBeamLights>1</EnableBeamLights>
<ShipMaxTrails>20</ShipMaxTrails>
<AsteroidMaxTrails>50</AsteroidMaxTrails>
<PlanetMaxTrails>160</PlanetMaxTrails>
<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>
 
<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
<TrailHeightScale>1.0</TrailHeightScale>
<Enabled>true</Enabled>
</High>
</High>
</Beams>
  </DamageDecals>
<DOF>
  <SurfaceRocks>
<Off>
  <Low>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DOFMode>0</DOFMode>
<TinySurfaceRockCount>0</TinySurfaceRockCount>
</Off>
</Low>
<Low>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<DOFMode>1</DOFMode>
<TinySurfaceRockCount>100</TinySurfaceRockCount>
</Low>
</Medium>
<Medium>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<DOFMode>2</DOFMode>
</Medium>
</DOF>
<Fog>
<Off>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<RingFogQuality>0</RingFogQuality>
<FogMaxCost>0</FogMaxCost>
</Off>
<Medium>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<RingFogQuality>1</RingFogQuality>
<TinySurfaceRockCount>400</TinySurfaceRockCount>
<FogMaxCost>2</FogMaxCost>
</High>
</Medium>
   </SurfaceRocks>
   </Fog>
   <ParticleEffects>
   <Terrain>
<Low>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<QualityID>Low</QualityID>
<AllowedEffects>
<LODTable>Low</LODTable>
<Item>P1</Item>
<PatchLighting>true</PatchLighting>
</AllowedEffects>
<PatchTextures>true</PatchTextures>
<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
<LODsToDrop>1</LODsToDrop>
</Low>
</Low>
<Medium>
<Medium>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<QualityID>Medium</QualityID>
<AllowedEffects>
<LODTable>Medium</LODTable>
<Item>P1</Item>
<PatchLighting>true</PatchLighting>
<Item>P2</Item>
<PatchTextures>true</PatchTextures>
</AllowedEffects>
<LODsToDrop>0</LODsToDrop>
<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
</Medium>
</Medium>
<High>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<QualityID>High</QualityID>
<AllowedEffects>
<LODTable>Default</LODTable>
<Item>P1</Item>
<PatchLighting>true</PatchLighting>
<Item>P2</Item>
<PatchTextures>true</PatchTextures>
<Item>P3</Item>
<LODsToDrop>0</LODsToDrop>
</AllowedEffects>
<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
</High>
</High>
<Ultra>
   </ParticleEffects>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
   <Trails>
<QualityID>Ultra</QualityID>
<LODTable>Ultra</LODTable>
<PatchLighting>true</PatchLighting>
<PatchTextures>true</PatchTextures>
<LODsToDrop>0</LODsToDrop>
</Ultra>
   </Terrain>
   <TerrainLodBlending>
<Off>
<Off>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
<PatchMorphing>0</PatchMorphing>
</Off>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<PatchMorphing>1</PatchMorphing>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<PatchMorphing>2</PatchMorphing>
</Ultra>
  </TerrainLodBlending>
  <SurfaceMaterial>
<Low>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
<EnableStarTrails>0</EnableStarTrails>
</Low>
<EnableEngineTrails>0</EnableEngineTrails>
<Medium>
<EnableWeaponTrails>1</EnableWeaponTrails>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<LifetimeMultiplier>0.25</LifetimeMultiplier>
<RayMarchSteps>2</RayMarchSteps>
<Level_0>
<Distance>1500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>14</UpdateRateRcp>
</Level_2>
</Off>
<Low>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
<EnableStarTrails>1</EnableStarTrails>
</Medium>
<EnableEngineTrails>1</EnableEngineTrails>
<High>
<EnableWeaponTrails>1</EnableWeaponTrails>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
<LifetimeMultiplier>0.5</LifetimeMultiplier>
</High>
<RayMarchSteps>4</RayMarchSteps>
<Ultra>
<Level_0>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Distance>1500.0</Distance>
<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
<UpdateRateRcp>6</UpdateRateRcp>
</Ultra>
</Level_0>
  </SurfaceMaterial>
<Level_1>
 
<Distance>2500.0</Distance>
  <Volumetrics>
<UpdateRateRcp>8</UpdateRateRcp>
<Low>
</Level_1>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<Level_2>
<StepsPerPixel>64</StepsPerPixel>
<Distance>3500.0</Distance>
<DownscalingFactor>2</DownscalingFactor>
<UpdateRateRcp>12</UpdateRateRcp>
<BlurSamples>4</BlurSamples>
</Level_2>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>1</InScatterSteps>
<StepMultiplier>8.0</StepMultiplier>
<RingQuality>0</RingQuality>
<FogMotesEnabled>false</FogMotesEnabled>
</Low>
</Low>
<Medium>
<Mid>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<EnableStarTrails>1</EnableStarTrails>
<StepsPerPixel>64</StepsPerPixel>
<EnableEngineTrails>1</EnableEngineTrails>
<DownscalingFactor>2</DownscalingFactor>
<EnableWeaponTrails>1</EnableWeaponTrails>
<BlurSamples>4</BlurSamples>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<TwoPassBlur>true</TwoPassBlur>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<InScatterSteps>1</InScatterSteps>
<RayMarchSteps>4</RayMarchSteps>
<StepMultiplier>6.0</StepMultiplier>
<Level_0>
<RingQuality>1</RingQuality>
<Distance>1500.0</Distance>
<FogMotesEnabled>false</FogMotesEnabled>
<UpdateRateRcp>4</UpdateRateRcp>
</Mid>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>6</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>10</UpdateRateRcp>
</Level_2>
</Medium>
<High>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<StepsPerPixel>32</StepsPerPixel>
<EnableStarTrails>1</EnableStarTrails>
<DownscalingFactor>2</DownscalingFactor>
<EnableEngineTrails>1</EnableEngineTrails>
<BlurSamples>4</BlurSamples>
<EnableWeaponTrails>1</EnableWeaponTrails>
<TwoPassBlur>true</TwoPassBlur>
<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
<InScatterSteps>2</InScatterSteps>
<LifetimeMultiplier>1.0</LifetimeMultiplier>
<StepMultiplier>4.0</StepMultiplier>
<RayMarchSteps>8</RayMarchSteps>
<RingQuality>2</RingQuality>
<Level_0>
<FogMotesEnabled>true</FogMotesEnabled>
<Distance>1500.0</Distance>
<UpdateRateRcp>2</UpdateRateRcp>
</Level_0>
<Level_1>
<Distance>2500.0</Distance>
<UpdateRateRcp>4</UpdateRateRcp>
</Level_1>
<Level_2>
<Distance>3500.0</Distance>
<UpdateRateRcp>8</UpdateRateRcp>
</Level_2>
</High>
</High>
  </Trails>
<Ultra>
  <Beams>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<Off>
<StepsPerPixel>24</StepsPerPixel>
<LocalisationName>$QUALITY_LOW;</LocalisationName>
<DownscalingFactor>1</DownscalingFactor>
<EnableBeamLights>0</EnableBeamLights>
<BlurSamples>4</BlurSamples>
</Off>
<TwoPassBlur>true</TwoPassBlur>
<Low>
<InScatterSteps>2</InScatterSteps>
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
<StepMultiplier>6.0</StepMultiplier>
<EnableBeamLights>0</EnableBeamLights>
<RingQuality>3</RingQuality>
</Low>
<FogMotesEnabled>true</FogMotesEnabled>
<Medium>
</Ultra>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
  </Volumetrics>
<EnableBeamLights>1</EnableBeamLights>
 
</Medium>
</GraphicsConfig>
<High>
</syntaxhighlight>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
</div>
<EnableBeamLights>1</EnableBeamLights>
</div>
</High>
</blockquote>
</Beams>
 
<DOF>
==== In Driver ====
<Off>
<blockquote>[[File:EliteDangerousGraphicsSettings.PNG|128px|none|thumb|EliteDangerousGraphicsSettings.PNG]]</blockquote>
<LocalisationName>$QUALITY_OFF;</LocalisationName>
 
<DOFMode>0</DOFMode>
=== E:D related hardware ===
</Off>
 
<Low>
* [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers.
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
 
<DOFMode>1</DOFMode>
== Websites with info ==
</Low>
* [http://community.elitedangerous.com community.elitedangerous.com] - Galnet News
<Medium>
* [https://forums.frontier.co.uk/forums/ forums.frontier.co.uk/forums/] - Frontier Forums. [https://forums.frontier.co.uk/forums/elite-dangerous-news/ News & Bulletins] is a good idea to check requarly IMO.
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
* [https://elite-dangerous.fandom.com/wiki/Elite_Dangerous_Wiki elite-dangerous.fandom.com] - Elite Dangerous Wiki
<DOFMode>2</DOFMode>
* [http://aislings-angels.enjin.com aislings-angels.enjin.com] - Aisling's Angels
</Medium>
* [http://elitepve.com elitepve.com] - Mobius
</DOF>
* [http://lavewiki.com/ lavewiki.com] - Lave Wiki
<Fog>
* [http://edtools.ddns.net/expl.php Road to Riches]
<Off>
* [http://www.edshipyard.com edshipyard.com]
<LocalisationName>$QUALITY_LOW;</LocalisationName>
* [http://coriolis.io coriolis.io]
<RingFogQuality>0</RingFogQuality>
* [http://eddb.io eddb.io]
<FogMaxCost>0</FogMaxCost>
* [https://inara.cz/ inara.cz]
</Off>
* [https://www.edsm.net/ edsm.net]
<Medium>
 
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
== The Popular Guides To: ==
<RingFogQuality>1</RingFogQuality>
* <s>[https://docs.google.com/presentation/d/13IU0dXnmjGSUvNN8YX2uRDtbfdJWrbsePvXyqrIMsc4/present#slide=id.p Undermining]</s> [https://docs.google.com/presentation/d/1zecI2DD2N6jbrfCv9MoYcjw9Jo0wX4fK5hK87zxqGno/edit#slide=id.p Undermining Guide - Revised] (Patch 3.3.03)
<FogMaxCost>2</FogMaxCost>
* [https://docs.google.com/presentation/d/1vi-Fqf6-bBI6CP3AxY4lkQ_jrUOl2OV315yodDn0e4I/present#slide=id.p Passenger Missions Income]
</Medium>
* [https://docs.google.com/presentation/d/1QGYuEeT7XVevE0qeSm-ISM3hXHxDCnMePy7aL96K59Y/present#slide=id.p Essential Flight Skills]
  </Fog>
* [https://docs.google.com/presentation/d/1rfn8iK0a2LuIjHZSEpTPtZJnOhHDwWx4nnC350lHCME/edit#slide=id.g49ca2bb129_6_0 Planet Landings]
  <Terrain>
* [https://docs.google.com/presentation/d/1npzKEXpExd1aEz_hLvlQIELL1uX4gvVHtY9AhQ-CcCI/edit#slide=id.g46484c48e2_34_0 Space Mining]
<Low>
* [https://docs.google.com/presentation/d/1nnVPJg7aggIJUomoHQ9STmseRJkREicL2UCJ1Dox5f4/edit#slide=id.g4a4cd0dbae_8_0 Exploration]
<LocalisationName>$QUALITY_LOW;</LocalisationName>
* [https://docs.google.com/presentation/d/11rGAmoXjc-y3KD8veSqqGveLDEqjBTjzxWVHFw1on2w/pub?start=false&loop=false&delayms=30000#slide=id.p Powerplay]
<QualityID>Low</QualityID>
 
<LODTable>Low</LODTable>
== Youtube & Twitch links ==
<PatchLighting>true</PatchLighting>
 
<PatchTextures>true</PatchTextures>
* ''Down to Earth Astronomy'' at [https://www.youtube.com/c/downtoearthastronomy YouTube] & [https://www.twitch.tv/downtoearthastronomy twitch].
<LODsToDrop>1</LODsToDrop>
** [https://youtu.be/p7KzYG1RUEI How to find Chemical Processors and other rare Engineeering materials].
</Low>
 
<Medium>
[[Screen recording]] while playing this game could be fun...
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
 
<QualityID>Medium</QualityID>
== Ship builds ==
<LODTable>Medium</LODTable>
* [https://docs.google.com/spreadsheets/d/1lF5y_vVpjaYrLDxeQRQMX7OaNt3nkXenghj_NPIC_l4/ Shipyard Jump Range Breakdown].
<PatchLighting>true</PatchLighting>
 
<PatchTextures>true</PatchTextures>
==== Krait ====
<LODsToDrop>0</LODsToDrop>
* Combat build in the making... need thermal vent first...
</Medium>
 
<High>
==== Hauler ====
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
* [https://s.orbis.zone/37ee Exploration] - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
<QualityID>High</QualityID>
* [http://www.edshipyard.com/#/L=70V,,2-3m3m3I2C2C2C3c,05U05U03w02M Trading]
<LODTable>Default</LODTable>
 
<PatchLighting>true</PatchLighting>
==== Viper ====
<PatchTextures>true</PatchTextures>
* [http://www.edshipyard.com/#/L=70M,7u57u54wt4wt,314s4s4s3m4s5K3c,9sA7Pc4xy0nE Bounty hunting].
<LODsToDrop>0</LODsToDrop>
 
</High>
==== Type 6 ====
<Ultra>
* [https://s.orbis.zone/1ecv Passenger Misson outfit].
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
 
<QualityID>Ultra</QualityID>
==== Type 7 ====
<LODTable>Ultra</LODTable>
* [https://s.orbis.zone/1juj Passenger Misson outfit].
<PatchLighting>true</PatchLighting>
 
<PatchTextures>true</PatchTextures>
==== Type 9 ====
<LODsToDrop>0</LODsToDrop>
* [https://s.orbis.zone/28e8 Cargo hauler outfit], maximized jump range. Can be purchased at [https://eddb.io/station/3360 Smoot station] in [https://eddb.io/system/3409 Chona system].
</Ultra>
 
  </Terrain>
==== Asp Explorer ====
  <TerrainLodBlending>
* [https://s.orbis.zone/1jot Mining build].
<Off>
 
<LocalisationName>$QUALITY_OFF;</LocalisationName>
==== Phyton ====
<PatchMorphing>0</PatchMorphing>
* [https://s.orbis.zone/2079 Mining build], without offencive measures.
</Off>
* [https://s.orbis.zone/233l Cargo build], engineered and stripped down for max jumprange. This build is avilable at [https://eddb.io/station/3360 Smooth Station].
<High>
** ''Engineers needed'':
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
# [https://inara.cz/galaxy-engineer/8/ Selene Jean] - [https://inara.cz/galaxy-blueprint/23/ Hull Reinforcement Package - Lightweight].
<PatchMorphing>1</PatchMorphing>
# [https://inara.cz/galaxy-engineer/12/ Hera Tani] - [https://inara.cz/galaxy-blueprint/13/ Power Plant - Overcharged].
</High>
# [https://inara.cz/galaxy-engineer/1/ Felicity Farseer] - [https://inara.cz/galaxy-blueprint/2/ Frame Shift Drive - Increased range] & Experimental mod [https://inara.cz/galaxy-experimentaleffects/ Stripped Down for Frame Shift Drives].
<Ultra>
# [https://inara.cz/galaxy-engineer/20/ Lori Jameson] - [https://inara.cz/galaxy-blueprint/133/ Life Support - Lightweight].
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
 
<PatchMorphing>2</PatchMorphing>
== Location, location, location ==
</Ultra>
 
  </TerrainLodBlending>
==== Engineering ====
  <SurfaceMaterial>
 
<Low>
* [https://docs.google.com/spreadsheets/d/1Mp7l0bSnMp_G7xWUm75M-XuihDfTdi27rm-vB9K8AX0/edit#gid=0 Engineering material location list]
<LocalisationName>$QUALITY_LOW;</LocalisationName>
* [https://canonn.science/codex/davs-hope/ Dav's Hope] (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of [http://elite-dangerous.wikia.com/wiki/Settlement  many settelments] where stuph can be salvaged... [https://forums.frontier.co.uk/showthread.php/368279-UPDATED-List-of-Materials-at-DAV-S-Hope(Pictorial) More info.]
<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
* [https://canonn.fyi/tbsheet List of TB locations]
</Low>
* [https://www.reddit.com/r/EliteDangerous/comments/8viapk/psa_quick_guide_to_engineering_long_range_fsd/ PSA: Quick Guide to Engineering Long Range FSD]
<Medium>
* [https://www.reddit.com/r/EliteDangerous/comments/atd8oy/worried_about_raw_materials_do_this_one_little/ Worried about raw materials]? Go farm [https://elite-dangerous.fandom.com/wiki/Crystalline_Shard crystalline shards]... [https://inara.cz/galaxy-nearest/25/367/ find nearest mat. trader]...
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
 
<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
# ''Qustion'':Let's say i go to [https://eddb.io/body/32111620 Synuefai SZ-M d8-59 AB 2 d] - How can i get a hold on the materials listed as present there??
</Medium>
# ''Answer'': Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.
<High>
 
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
==== Outfitter systems ====
<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.
</High>
 
<Ultra>
* [http://eddb.io/system/3409 Chona], Smoot station
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
* [http://eddb.io/system/10419 Kandiil], Mattingly Hub
<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
 
</Ultra>
* [http://eddb.io/system/11663 Lembava] - seems hostile...
  </SurfaceMaterial>
* [http://eddb.io/system/16827 Shinrarta Dezhra] is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)
 
 
  <Volumetrics>
==== Mining systems ====
<Low>
* [http://eddb.io/system/471 Adit]
<LocalisationName>$QUALITY_LOW;</LocalisationName>
* [http://eddb.io/system/9060 HIP 99945]
<StepsPerPixel>64</StepsPerPixel>
* [http://eddb.io/system/10226 Jura]
<DownscalingFactor>2</DownscalingFactor>
* [http://eddb.io/system/6116 HIP 105408 ]
<BlurSamples>4</BlurSamples>
* [http://eddb.io/system/17844 Tlak]
<TwoPassBlur>true</TwoPassBlur>
 
<InScatterSteps>1</InScatterSteps>
[https://www.reddit.com/r/EliteMiners/comments/a6ls9t/cmdr_madprophets_guide_to_core_mining/ CMDR MadProphet's guide to Core Mining]
<StepMultiplier>8.0</StepMultiplier>
[https://www.reddit.com/r/EliteMiners/comments/aobkmb/fun_finding_void_opals_highmass_icy_rings/?st=JRVZO758&sh=c2ec2571 fun_finding_void_opals_highmass_icy_rings]
<RingQuality>0</RingQuality>
 
<FogMotesEnabled>false</FogMotesEnabled>
==== Scoopable Stars ====
</Low>
 
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.
<Mid>
 
<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
One easy way to remember which stars are scoopable is to remember the phrase: '''O'''h '''B'''e '''A''' '''F'''ine '''G'''irl '''K'''iss '''M'''e (O,B,A,F,G,K,M).
<StepsPerPixel>64</StepsPerPixel>
 
<DownscalingFactor>2</DownscalingFactor>
==== Trading ====
<BlurSamples>4</BlurSamples>
 
<TwoPassBlur>true</TwoPassBlur>
* https://eddb.io/
<InScatterSteps>1</InScatterSteps>
 
<StepMultiplier>6.0</StepMultiplier>
==== Other SOI's ====
<RingQuality>1</RingQuality>
 
<FogMotesEnabled>false</FogMotesEnabled>
* [http://eddb.io/system/15823 Purut]
</Mid>
If you're just looking for merits then your best bet is to go undermining another ''non Imperial power'' if you have a combat ship.<p>Purut is a good choice because it's an ''Anarchy control'' system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.</p>Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.
* [https://www.spansh.co.uk/plotter neutron-jump plotter]
<High>
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<StepsPerPixel>32</StepsPerPixel>
<DownscalingFactor>2</DownscalingFactor>
<BlurSamples>4</BlurSamples>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>2</InScatterSteps>
<StepMultiplier>4.0</StepMultiplier>
<RingQuality>2</RingQuality>
<FogMotesEnabled>true</FogMotesEnabled>
</High>
<Ultra>
<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
<StepsPerPixel>24</StepsPerPixel>
<DownscalingFactor>1</DownscalingFactor>
<BlurSamples>4</BlurSamples>
<TwoPassBlur>true</TwoPassBlur>
<InScatterSteps>2</InScatterSteps>
<StepMultiplier>6.0</StepMultiplier>
<RingQuality>3</RingQuality>
<FogMotesEnabled>true</FogMotesEnabled>
</Ultra>
  </Volumetrics>
 
</GraphicsConfig>
</syntaxhighlight>
</div>
</div>
</blockquote>


== Stuff i have heard... ==
==== In Driver ====
==== About sharing your data ====
<blockquote>[[File:EliteDangerousGraphicsSettings.PNG|128px|none|thumb|EliteDangerousGraphicsSettings.PNG]]</blockquote>
* Install [https://github.com/Marginal/EDMarketConnector/wiki Elite: Dangerous Market Connector] (EDMC).


==== About credits ====
=== E:D related hardware ===
* If you want fast cash (although boring) get a passenger python to [https://eddb.io/system/23495 Robigo] and run sightseeing to Sirious atmospherics in [https://eddb.io/system/24413 Sothis].


==== Combat rank ====
* [http://www.edtracker.org.uk/ EDtracker] open source project to provide simple, affordable 3-axis head tracking for PC gamers.
* [https://forums.frontier.co.uk/threads/combat-rank-best-way-to-level-up.306639/#post-4754556 Your progress relies on your own rank compared to the opponents rank].
[[File:ShipRankVsPlayerRank.png|none|196px|left|frameless|ShipRankVsPlayerRank.png]]
 
==== About mining ====
* [https://old.reddit.com/r/EliteMiners/comments/abzdzc/hard_data_and_conclusions_on_core_mining/ Hard data and conclusions on core mining].
 
==== About fighting Thargoids ====
* [https://docs.google.com/document/d/1loy4TRNhM07Azf_ib01OIurujTcNX-L1Y1NYFy59i4M/edit Fighting Thargoids is hard until it is easy].
 
==== About changing HUD color ====
* [https://forums.frontier.co.uk/showthread.php/259311-NO2O!-The-Definitive-List-of-1-7-2-2-Compatible-HUD-Colour-Color-Configs-(please-add-yours!)?p=4011448&viewfull=1#post4011448 NO2O initiative]
 
==== About Graphics Settings ====
* [https://forums.frontier.co.uk/threads/graphics-settings-beyond-ultra-shadows.507620/ Graphics Settings Beyond Ultra -- Shadows]
 
==== Reputation grinding ====
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
 
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries.  Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.
 
Trip 1 +15% rep / +16M
Trip 2 +14% rep / +9M
Trip 3 +12% rep / +10M
Trip 4 +1% rep / +21M (Ranked up)
Trip 5 +24% rep / +14M
Trip 6 +10% rep / +10M
 
Averages 13% Rep increase / 13M credits per trip
 
==== About exploration values ====
 
 
[[File:VisualGuideToExplorationInED.jpg|none|196px|left|frameless|VisualGuideToExplorationInED.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin.
----
[[File:FSSFrequencyArrayDiagram.jpg|none|196px|left|frameless|FSSFrequencyArrayDiagram.jpg]] See [https://www.reddit.com/r/EliteDangerous/comments/avsszo/updated_visual_guide_to_scan_values_in_33/?utm_source=share&utm_medium=web2x this reddit post] for origin.
----
[[File:ExplorationValues.png|none|196px|left|frameless|ExplorationValues.png]] The table origin is [https://forums.frontier.co.uk/showthread.php/232000-Exploration-value-formulae?p=7345159&viewfull=1#post7345159 this thread].  Post #312 has the non-rounded numbers and #295 has the formulas.
----
 
== Future Projects ==
 
==== Button Box ====
* https://timmyomahony.com/blog/making-usb-push-buttons/
  https://www.pjrc.com/ have the stuph


== Facts ==
== Facts ==
* Dogs got naked ears!
* Dogs got naked ears!

Revision as of 19:56, 3 June 2019

CMDR Flemming

This page is a placeholder for my Elite: Dangerous stuff.

Some of it might be obsolete... so do not blindly trust what you read here ;-)

Current (may 2019) ingame project

Fox's step-by-step Guide to Unlocking Engineers Quickly :-)

In Case of Emergency

The Fuel Rats got fuel. You Don't. Any Questions?

Websites with info

The Popular Guides To:

Youtube & Twitch links

Screen recording while playing this game could be fun...

Ship builds

Krait

  • Combat build in the making... need thermal vent first...

Hauler

  • Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
  • Trading

Viper

Type 6

Type 7

Type 9

Asp Explorer

Phyton

  1. Selene Jean - Hull Reinforcement Package - Lightweight.
  2. Hera Tani - Power Plant - Overcharged.
  3. Felicity Farseer - Frame Shift Drive - Increased range & Experimental mod Stripped Down for Frame Shift Drives.
  4. Lori Jameson - Life Support - Lightweight.

Location, location, location

Engineering

  1. Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
  2. Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.

Outfitter systems

Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.

  • Lembava - seems hostile...
  • Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)

Mining systems

CMDR MadProphet's guide to Core Mining fun_finding_void_opals_highmass_icy_rings

Scoopable Stars

If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.

One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).

Trading

Other SOI's

If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.

Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.

Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.

This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).

Stuff i have heard...

About sharing your data

About credits

  • If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.

Combat rank

ShipRankVsPlayerRank.png

About mining

About fighting Thargoids

About changing HUD color

About Graphics Settings

Reputation grinding

A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.

Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.

Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M

Averages 13% Rep increase / 13M credits per trip

About exploration values

VisualGuideToExplorationInED.jpg

See this reddit post for origin.


FSSFrequencyArrayDiagram.jpg

See this reddit post for origin.


ExplorationValues.png

The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.


Future Projects

Button Box

 https://www.pjrc.com/ have the stuph

My rig

TheGutsOfMyRig.png
Part Information
Motherboard GigaByte GA-Z97X-UD5H
CPU Intel Core i7-4790K @ 4.00GHz
RAM 32 Gb
Storage 512 Gb Samsung NVMe MZVPV512
Graphics card Zotac GeForce® GTX 970 AMP! Extreme Core
Monitor Samsung SE790C
Keyboard SteelSeries APEX 3
Mouse Logitech MX Master 2S
Soundcard Argon HA2 (Burr Brown Japan PCM2702)
Amplifier Rotel RB970BX MKII
Loudspeakers Mission 753
Pants Levi's

Graphics Settings

These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.

Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.

In Game

[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
	<MinimumAspectRatio>1.0</MinimumAspectRatio>
	<HDRNode>
		<KeyValue>0.500000</KeyValue>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>1.000000</ExposureThreshold>
		<Percentiles>0.010000,0.540000,0.999000</Percentiles>
		<ExposureType>0</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
	</HDRNode>
	<HDRNode_Reference>
		<PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
		<UseCompute>1</UseCompute>
		<ToneMapType>1</ToneMapType>
		<DisplayLumScale>164.000000</DisplayLumScale>
		<HistogramSampleWidth>60.500000</HistogramSampleWidth>
		<ExposureThreshold>0.0</ExposureThreshold>
		<Percentiles>0.6,0.540000,0.9000</Percentiles>
		<ExposureType>2</ExposureType>
		<HistogramMode>2</HistogramMode>
		<ManualExposure>-0.500000</ManualExposure>
		<GlareCompensation>1.3333</GlareCompensation>
		<ShoulderStrength>0.15000</ShoulderStrength>
		<LinearStrength>0.5000</LinearStrength>
		<LinearAngle>0.1000</LinearAngle>
		<ToeStrength>0.2000</ToeStrength>
		<ToeNumerator>0.02000</ToeNumerator>
		<ToeDenominator>0.3000</ToeDenominator>
		<LinearWhite>11.2000</LinearWhite>
		<ACES_A>2.51</ACES_A>
		<ACES_B>0.03</ACES_B>
		<ACES_C>2.43</ACES_C>
		<ACES_D>0.59</ACES_D>
		<ACES_E>0.14</ACES_E>
	</HDRNode_Reference>
	<IBL>
		<AmbientIBLEnable>true</AmbientIBLEnable>
		<IrradianceMapName>IrradianceMap</IrradianceMapName>
		<Power>1.000000</Power>
		<Saturation>0.150000</Saturation>
		<Scale>4.000000</Scale>
	</IBL>
	<GUIColour>
		<Default>
			<LocalisationName>Standard</LocalisationName>
			<MatrixRed>		1, 0, 0 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	0, 0, 1 </MatrixBlue>
		</Default>
		<RedToBlueTest>
			<LocalisationName>RedToBlueTest</LocalisationName>
			<MatrixRed>		0, 0, 1 </MatrixRed>
			<MatrixGreen>	0, 1, 0 </MatrixGreen>
			<MatrixBlue>	1, 0, 0 </MatrixBlue>
		</RedToBlueTest>
		<DesaturateTest>
			<LocalisationName>DesaturateTest</LocalisationName>
			<MatrixRed>		0.33, 0.33, 0.33 </MatrixRed>
			<MatrixGreen>	0.33, 0.33, 0.33 </MatrixGreen>
			<MatrixBlue>	0.33, 0.33, 0.33 </MatrixBlue>
		</DesaturateTest>
	</GUIColour>

	<HBAO>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Enabled>false</Enabled>
			<RadiusInMeters>6.0</RadiusInMeters>
			<NearRadiusInMeters>6.0</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>3.4</PowExponent>
			<Bias>0.063</Bias>
			<BlurSharpness>0.0</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_LOW;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.25</ResolutionScale>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>0.5</ResolutionScale>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Enabled>true</Enabled>
			<RadiusInMeters>10.0</RadiusInMeters>
			<NearRadiusInMeters>2.1</NearRadiusInMeters>
			<NearDistance>100.0</NearDistance>
			<PowExponent>1.8</PowExponent>
			<Bias>0.5</Bias>
			<BlurSharpness>0.5</BlurSharpness>
			<MultiSampleCount>1</MultiSampleCount>
			<SSAOColour_R>1.0</SSAOColour_R>
			<SSAOColour_G>1.0</SSAOColour_G>
			<SSAOColour_B>1.0</SSAOColour_B>
			<SSAOColour_A>1.0</SSAOColour_A>
			<LumLerpScale>1.0</LumLerpScale>
			<LumLerpOffset>1.0</LumLerpOffset>
			<AffectDiffuse>1.0</AffectDiffuse>
			<AffectSpecular>1.0</AffectSpecular>
			<ResolutionScale>1.0</ResolutionScale>
		</High>
	</HBAO>
	
	<SSAO>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <NumDownsamples>1</NumDownsamples>
      <DepthThreshold>0.100000</DepthThreshold>
      <MinWorldFilterSize>1.000000</MinWorldFilterSize>
      <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
      <MinFilterSize>10.000000</MinFilterSize>
      <MaxFilterSize>100.000000</MaxFilterSize>
      <FilterAdjust>1.000000</FilterAdjust>
      <Scale>0.650000</Scale>
      <Offset>1.000000</Offset>
      <AlchemyIntensity>0.750000</AlchemyIntensity>
      <AlchemyBias>0.006000</AlchemyBias>
      <Curve>2.200000</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.200000</AttenuationAdjust>
      <DistanceFadeStart>19000.000000</DistanceFadeStart>
      <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
      <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
      <NumBlurPasses>1</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>false</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </Off>
    <High>
     <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <NumDownsamples>0.0</NumDownsamples>
      <DepthThreshold>1.0</DepthThreshold>
      <MinWorldFilterSize>0.0</MinWorldFilterSize>
      <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
      <MinFilterSize>0.0</MinFilterSize>
      <MaxFilterSize>1.0</MaxFilterSize>
	  <FilterAspect>1.3832</FilterAspect>
	  <FilterAdjust>0.4556</FilterAdjust>
      <Scale>-5.0</Scale>
      <Offset>-5.0</Offset>
      <AlchemyIntensity>0.3580</AlchemyIntensity>
      <AlchemyBias>0.0105</AlchemyBias>
      <Curve>1.3217</Curve>
      <BackProjectLerp>0.900000</BackProjectLerp>
      <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
      <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
      <AttenuationAdjust>0.4433</AttenuationAdjust>
      <DistanceFadeStart>30.0</DistanceFadeStart>
      <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
      <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
      <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
      <NumBlurPasses>3</NumBlurPasses>
      <MaxPrevFrames>3</MaxPrevFrames>
      <Jitter>true</Jitter>
      <AnimateJitter>false</AnimateJitter>
      <RegularSamples>true</RegularSamples>
      <BackProjection>false</BackProjection>
      <ExtraSamples>true</ExtraSamples>
      <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
      <GaussianBlur>false</GaussianBlur>
      <BilateralBlur>true</BilateralBlur>
      <Dilate>false</Dilate>
      <JitterDepthSamples>false</JitterDepthSamples>
      <UseAlchemyAO>true</UseAlchemyAO>
      <AffectDiffuse>1.000000</AffectDiffuse>
      <AffectSpecular>1.000000</AffectSpecular>
      <VignetteScale>7.000000</VignetteScale>
      <LumLerpScale>0.800000</LumLerpScale>
      <LumLerpOffset>0.000000</LumLerpOffset>
    </High>
  </SSAO>
  <LightCones>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <Volumetric>false</Volumetric>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>false</Volumetric>
    </Low>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <Volumetric>true</Volumetric>
    </High>
  </LightCones>

  <JetCones>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>3</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>4</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>8</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>12</StepsPerPixel>
		<DownscalingFactor>0</DownscalingFactor>
	</Ultra>
  </JetCones>
  
  <LensFlares>
    <Off>
      <LocalisationName>$QUALITY_OFF;</LocalisationName>
      <Enabled>false</Enabled>
      <QualityIndex>0</QualityIndex>
	  <ImportanceThreshold>2</ImportanceThreshold>
    </Off>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>0</QualityIndex>  
	  <ImportanceThreshold>2</ImportanceThreshold>	  
	</Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>1</QualityIndex>
	  <ImportanceThreshold>1</ImportanceThreshold>
	</Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <Enabled>true</Enabled>
      <QualityIndex>2</QualityIndex>
	  <ImportanceThreshold>0</ImportanceThreshold>
    </High>
  </LensFlares>
  
    <Shadows_Low>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>200.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>2100.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>85.0</MinElevation>
				<MaxElevation>600.0</MaxElevation>
				<Scale>10.0</Scale>
				<FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>85.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>75.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>535.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>2</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>150.000000</EndDistance>
				<ShaderBias>0.0002</ShaderBias>
				<ShaderSlopeBias>0.0002</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>1</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>510.000000</EndDistance>
				<ShaderBias>0.0004</ShaderBias>
				<ShaderSlopeBias>0.004</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.000000</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
		</Profile_AsteroidField>
	</Shadows_Low>
	<Shadows_Medium>
		<Profile_General>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>105.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>1050.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>3500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>150.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>9.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>65.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>185.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>3.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0003</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>37.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>215.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1024</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1024</SliceSize>
			<NumFrustums>3</NumFrustums>
			<FilterQuality>1</FilterQuality>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>100.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
		</Profile_AsteroidField>
	</Shadows_Medium>
	<Shadows_High>
		<Profile_General>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>0.5</DepthSlopeBias>
				<FilterKernelSize>1.8</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>4250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>215.0</MinElevation>
				<MaxElevation>700.0</MaxElevation>
				<Scale>6.0</Scale>
				<FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>70.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>225.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1250.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.0</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>60.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>6.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>400.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1800.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>1536</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>1536</SliceSize>
			<NumFrustums>4</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0008</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>280.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>1350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.2</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>5750.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0025</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.7</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_High>
	<Shadows_Ultra>
		<Profile_General>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>250.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>600.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>1325.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.002</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2625.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>5300.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0005</DepthBias>
				<DepthSlopeBias>1.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_General>
		<Profile_PlanetApproach>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance>
			<LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<AltitudeAdaptation>
				<MinElevation>100.0</MinElevation>
				<MaxElevation>350.0</MaxElevation>
				<Scale>3.0</Scale>
				<FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount>
			</AltitudeAdaptation>
			<FrustumCockpit>
				<DepthBias>0.000025</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>120.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>450.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1150.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>3350.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>2.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetApproach>
		<Profile_PlanetSurface>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<NumInteriorFrustums>1</NumInteriorFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance>
			<AdaptiveCascades>false</AdaptiveCascades>
			<NearClipBias>1.0</NearClipBias>
			<FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
			<FrustumCockpit>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>10.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0002</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>20.500000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>7</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>125.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.0</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.0045</DepthBias>
				<DepthSlopeBias>4</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>1500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>4500.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>2</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_PlanetSurface>
		<Profile_StationInterior>
			<SliceSize>2048</SliceSize>
			<NumFrustums>1</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>1470.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>0</TexelStability>
			</Frustum0>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_StationInterior>
		<Profile_AsteroidField>
			<SliceSize>2048</SliceSize>
			<NumFrustums>6</NumFrustums>
			<FilterQuality>2</FilterQuality>
			<Fade>0.01</Fade>
			<CrossFadeCascades>true</CrossFadeCascades>
			<AdaptiveCascades>false</AdaptiveCascades>
			<FrustumCockpit>
				<DepthBias>0.0001</DepthBias>
				<DepthSlopeBias>1.5</DepthSlopeBias>
			</FrustumCockpit>
			<Frustum0>
				<EndDistance>50.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.0003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>2.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum0>
			<Frustum1>
				<EndDistance>160.00000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>5.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum1>
			<Frustum2>
				<EndDistance>320.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.005</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum2>
			<Frustum3>
				<EndDistance>640.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.004</DepthBias>
				<DepthSlopeBias>4.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum3>
			<Frustum4>
				<EndDistance>2000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.0015</DepthBias>
				<DepthSlopeBias>2.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum4>
			<Frustum5>
				<EndDistance>9000.000000</EndDistance>
				<ShaderBias>0.0003</ShaderBias>
				<ShaderSlopeBias>0.003</ShaderSlopeBias>
				<DepthBias>0.003</DepthBias>
				<DepthSlopeBias>3.0</DepthSlopeBias>
				<FilterKernelSize>1.5</FilterKernelSize>
				<TexelStability>2</TexelStability>
			</Frustum5>
			<NumSpotShadows>6</NumSpotShadows>
			<SpotFilterQuality>1</SpotFilterQuality>
			<AsteroidShadowsEnabled>1</AsteroidShadowsEnabled>
			<FogShadowMapsEnabled>1</FogShadowMapsEnabled>
		</Profile_AsteroidField>
	</Shadows_Ultra>
  <Planets>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>512</TextureSize>
      <AtmosphereSteps>4</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>96</WorkPerFrame>
	  <TexturePoolBudget>12</TexturePoolBudget>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>1024</TextureSize>
      <AtmosphereSteps>5</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>132</WorkPerFrame>
	  <TexturePoolBudget>32</TexturePoolBudget>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>2048</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>264</WorkPerFrame>
	  <TexturePoolBudget>90</TexturePoolBudget>
    </High>
    <Ultra>
      <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
      <TextureSize>2560</TextureSize>
      <AtmosphereSteps>6</AtmosphereSteps>
      <CloudsEnabled>true</CloudsEnabled>
      <WorkPerFrame>328</WorkPerFrame>
	  <TexturePoolBudget>100</TexturePoolBudget>
    </Ultra>
  </Planets>
  <GalaxyBackground>
    <Low>
      <LocalisationName>$QUALITY_LOW;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Low>
    <Medium>
      <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </Medium>
    <High>
      <LocalisationName>$QUALITY_HIGH;</LocalisationName>
      <TextureSize>4096</TextureSize>
    </High>
  </GalaxyBackground>
  <Bloom>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<Method>Off</Method>
		</Off>
		<Medium>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<Method>HighPassCount</Method>
			<MinThreshold>3.94</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>0.8</GlareWeight0>
			<GlareWeight1>0.7</GlareWeight1>
			<GlareWeight2>0.8</GlareWeight2>
			<GlareWeight3>0.25</GlareWeight3>
			<GlareWeight4>0.415</GlareWeight4>
			<GlareScale>7.6</GlareScale>
			<ThresholdType>2</ThresholdType>
		</Medium>
		<High>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<Method>CustomPassCount</Method>
			<MinThreshold>1.0</MinThreshold>
			<MaxThreshold>200.0</MaxThreshold>
			<GlareWeight0>1</GlareWeight0>
			<GlareWeight1>0.4499</GlareWeight1>
			<GlareWeight2>0.2014</GlareWeight2>
			<GlareWeight3>0.2999</GlareWeight3>
			<GlareWeight4>0.4148</GlareWeight4>
			<GlareScale>0.1</GlareScale>
			<ThresholdType>4</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
		</High>
		<Ultra>
			<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
			<Method>ImprovedCustomPassCount</Method>
			<MinThreshold>0.0</MinThreshold>
			<MaxThreshold>0.25</MaxThreshold>
			<GlareScale>0.06</GlareScale>
			<ThresholdType>1</ThresholdType>
			<FilterRadius>1.0</FilterRadius>
			<FilterRadiusWide>5.0</FilterRadiusWide>
		</Ultra>
	</Bloom>
  <Envmap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</Low>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TextureSize>256</TextureSize>
		<NumMips>8</NumMips>
	</High>
  </Envmap>
  <Materials>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<MaterialQualityLevel>0</MaterialQualityLevel>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<MaterialQualityLevel>1</MaterialQualityLevel>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<MaterialQualityLevel>2</MaterialQualityLevel>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<MaterialQualityLevel>3</MaterialQualityLevel>
	</Ultra>
  </Materials>
  <Environment>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<Item>
			<Feature>GalaxyBackground</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Planets</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>DamageDecals</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>SurfaceRocks</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
	</Ultra>
  </Environment>
  <GalaxyMap>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<NebulasCount>10</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>25</LowResSamplesCount>
		<HighResSamplesCount>128</HighResSamplesCount>
		<MilkyWayInstancesCount>8000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.13</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.3</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<NebulasCount>20</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>30</LowResSamplesCount>
		<HighResSamplesCount>110</HighResSamplesCount>
		<MilkyWayInstancesCount>12000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.033</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.15</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>2000</StarInstanceCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<NebulasCount>30</NebulasCount>
		<NebulasInBackgroundCount>40</NebulasInBackgroundCount>
		<LowResNebulasCount>16</LowResNebulasCount>
		<HighResNebulasCount>1</HighResNebulasCount>
		<LowResNebulaDimensions>64</LowResNebulaDimensions>
		<HighResNebulaDimensions>256</HighResNebulaDimensions>
		<LowResSamplesCount>35</LowResSamplesCount>
		<HighResSamplesCount>138</HighResSamplesCount>
		<MilkyWayInstancesCount>16000</MilkyWayInstancesCount>
		<LocalDustBrightness>0.0</LocalDustBrightness>
		<MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness>
		<MilkywayInstancesSize>1.0</MilkywayInstancesSize>
		<MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled>
		<StarInstanceCount>4000</StarInstanceCount>
	</High>
  </GalaxyMap>
  <FX>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>0</QualitySetting>
		</Item>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<Item>
			<Feature>LightCones</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>LensFlares</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Debris</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>ParticleEffects</Feature>
			<QualitySetting>2</QualitySetting>
		</Item>
		<Item>
			<Feature>Trails</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Beams</Feature>
			<QualitySetting>3</QualitySetting>
		</Item>
		<Item>
			<Feature>Fog</Feature>
			<QualitySetting>1</QualitySetting>
		</Item>
	</High>
  </FX>
  <Debris>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<DebrisLimit>100</DebrisLimit>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<DebrisLimit>200</DebrisLimit>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<DebrisLimit>1000</DebrisLimit>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<DebrisLimit>3000</DebrisLimit>
	</High>
  </Debris>
  <DamageDecals>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<ShipMaxTrails>3</ShipMaxTrails>
		<AsteroidMaxTrails>6</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>0.5</TrailHeightScale>
		<Enabled>true</Enabled>
	</Low>
	
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<ShipMaxTrails>10</ShipMaxTrails>
		<AsteroidMaxTrails>20</AsteroidMaxTrails>
		<PlanetMaxTrails>128</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</Medium>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<ShipMaxTrails>20</ShipMaxTrails>
		<AsteroidMaxTrails>50</AsteroidMaxTrails>
		<PlanetMaxTrails>160</PlanetMaxTrails>
		
		<ShipMaxTrailSegments>100</ShipMaxTrailSegments>
		<AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
		<PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
		
		<ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
		<AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
		<PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>

		<ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
		<AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
		<PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
		<TrailHeightScale>1.0</TrailHeightScale>
		<Enabled>true</Enabled>
	</High>
  </DamageDecals>
  <SurfaceRocks>
  	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<TinySurfaceRockCount>0</TinySurfaceRockCount>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<TinySurfaceRockCount>100</TinySurfaceRockCount>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<TinySurfaceRockCount>400</TinySurfaceRockCount>
	</High>
  </SurfaceRocks>
  <ParticleEffects>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>0</AllowThrusterDowndraft>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<AllowedEffects>
			<Item>P1</Item>
			<Item>P2</Item>
			<Item>P3</Item>
		</AllowedEffects>
		<AllowThrusterDowndraft>1</AllowThrusterDowndraft>
	</High>
  </ParticleEffects>
  <Trails>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableStarTrails>0</EnableStarTrails>
		<EnableEngineTrails>0</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.25</LifetimeMultiplier>
		<RayMarchSteps>2</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>14</UpdateRateRcp>
		</Level_2>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>0.5</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>12</UpdateRateRcp>
		</Level_2>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>4</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>6</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>10</UpdateRateRcp>
		</Level_2>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableStarTrails>1</EnableStarTrails>
		<EnableEngineTrails>1</EnableEngineTrails>
		<EnableWeaponTrails>1</EnableWeaponTrails>
		<EnableHyperspaceTrails>1</EnableHyperspaceTrails>
		<LifetimeMultiplier>1.0</LifetimeMultiplier>
		<RayMarchSteps>8</RayMarchSteps>
		<Level_0>
			<Distance>1500.0</Distance>
			<UpdateRateRcp>2</UpdateRateRcp>
		</Level_0>
		<Level_1>
			<Distance>2500.0</Distance>
			<UpdateRateRcp>4</UpdateRateRcp>
		</Level_1>
		<Level_2>
			<Distance>3500.0</Distance>
			<UpdateRateRcp>8</UpdateRateRcp>
		</Level_2>
	</High>
  </Trails>
  <Beams>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Off>
	<Low>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<EnableBeamLights>0</EnableBeamLights>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<EnableBeamLights>1</EnableBeamLights>
	</High>
	</Beams>
	<DOF>
		<Off>
			<LocalisationName>$QUALITY_OFF;</LocalisationName>
			<DOFMode>0</DOFMode>
		</Off>
		<Low>
			<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
			<DOFMode>1</DOFMode>
		</Low>
		<Medium>
			<LocalisationName>$QUALITY_HIGH;</LocalisationName>
			<DOFMode>2</DOFMode>
		</Medium>
	</DOF>
	<Fog>
	<Off>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<RingFogQuality>0</RingFogQuality>
		<FogMaxCost>0</FogMaxCost>
	</Off>
	<Medium>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<RingFogQuality>1</RingFogQuality>
		<FogMaxCost>2</FogMaxCost>
	</Medium>
  </Fog>
  <Terrain>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<QualityID>Low</QualityID>
		<LODTable>Low</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>1</LODsToDrop>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<QualityID>Medium</QualityID>
		<LODTable>Medium</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<QualityID>High</QualityID>
		<LODTable>Default</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<QualityID>Ultra</QualityID>
		<LODTable>Ultra</LODTable>
		<PatchLighting>true</PatchLighting>
		<PatchTextures>true</PatchTextures>
		<LODsToDrop>0</LODsToDrop>
	</Ultra>
  </Terrain>
  <TerrainLodBlending>
	<Off>
		<LocalisationName>$QUALITY_OFF;</LocalisationName>
		<PatchMorphing>0</PatchMorphing>
	</Off>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<PatchMorphing>1</PatchMorphing>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<PatchMorphing>2</PatchMorphing>
	</Ultra>
  </TerrainLodBlending>
  <SurfaceMaterial>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<SurfaceMaterialQuality>1</SurfaceMaterialQuality>
	</Low>
	<Medium>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<SurfaceMaterialQuality>3</SurfaceMaterialQuality>
	</Medium>
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<SurfaceMaterialQuality>5</SurfaceMaterialQuality>
	</High>
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<SurfaceMaterialQuality>7</SurfaceMaterialQuality>
	</Ultra>
  </SurfaceMaterial>
  
  <Volumetrics>
	<Low>
		<LocalisationName>$QUALITY_LOW;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>8.0</StepMultiplier>
		<RingQuality>0</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Low>
	
	<Mid>
		<LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
		<StepsPerPixel>64</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>1</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>1</RingQuality>
		<FogMotesEnabled>false</FogMotesEnabled>
	</Mid>
	
	<High>
		<LocalisationName>$QUALITY_HIGH;</LocalisationName>
		<StepsPerPixel>32</StepsPerPixel>
		<DownscalingFactor>2</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>4.0</StepMultiplier>
		<RingQuality>2</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</High>
	
	<Ultra>
		<LocalisationName>$QUALITY_ULTRA;</LocalisationName>
		<StepsPerPixel>24</StepsPerPixel>
		<DownscalingFactor>1</DownscalingFactor>
		<BlurSamples>4</BlurSamples>
		<TwoPassBlur>true</TwoPassBlur>
		<InScatterSteps>2</InScatterSteps>
		<StepMultiplier>6.0</StepMultiplier>
		<RingQuality>3</RingQuality>
		<FogMotesEnabled>true</FogMotesEnabled>
	</Ultra>
  </Volumetrics>
  
</GraphicsConfig>

In Driver

EliteDangerousGraphicsSettings.PNG

E:D related hardware

  • EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.

Facts

  • Dogs got naked ears!