Elite: Dangerous
This page is a placeholder for my Elite: Dangerous stuff.
Some of it might be obsolete... so do not blindly trust what you read here ;-)
Current (may 2019) ingame project
Fox's step-by-step Guide to Unlocking Engineers Quickly :-)
In Case of Emergency
The Fuel Rats got fuel. You Don't. Any Questions?
My rig
Part | Information |
---|---|
Motherboard | GigaByte GA-Z97X-UD5H |
CPU | Intel Core i7-4790K @ 4.00GHz |
RAM | 32 Gb |
Storage | 512 Gb Samsung NVMe MZVPV512 |
Graphics card | Zotac GeForce® GTX 970 AMP! Extreme Core |
Monitor | Samsung SE790C |
Keyboard | SteelSeries APEX 3 |
Mouse | Logitech MX Master 2S |
Soundcard | Argon HA2 (Burr Brown Japan PCM2702) |
Amplifier | Rotel RB970BX MKII |
Loudspeakers | Mission 753 |
Pants | Levi's |
Graphics Settings
These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.
Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.
In Game
[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)
<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <MinimumAspectRatio>1.0</MinimumAspectRatio> <HDRNode> <KeyValue>0.500000</KeyValue> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>1.000000</ExposureThreshold> <Percentiles>0.010000,0.540000,0.999000</Percentiles> <ExposureType>0</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> </HDRNode> <HDRNode_Reference> <PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled> <UseCompute>1</UseCompute> <ToneMapType>1</ToneMapType> <DisplayLumScale>164.000000</DisplayLumScale> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>0.0</ExposureThreshold> <Percentiles>0.6,0.540000,0.9000</Percentiles> <ExposureType>2</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <GlareCompensation>1.3333</GlareCompensation> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> <ACES_A>2.51</ACES_A> <ACES_B>0.03</ACES_B> <ACES_C>2.43</ACES_C> <ACES_D>0.59</ACES_D> <ACES_E>0.14</ACES_E> </HDRNode_Reference> <IBL> <AmbientIBLEnable>true</AmbientIBLEnable> <IrradianceMapName>IrradianceMap</IrradianceMapName> <Power>1.000000</Power> <Saturation>0.150000</Saturation> <Scale>4.000000</Scale> </IBL> <GUIColour> <Default> <LocalisationName>Standard</LocalisationName> <MatrixRed> 1, 0, 0 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue> </Default> <RedToBlueTest> <LocalisationName>RedToBlueTest</LocalisationName> <MatrixRed> 0, 0, 1 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue> </RedToBlueTest> <DesaturateTest> <LocalisationName>DesaturateTest</LocalisationName> <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed> <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen> <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue> </DesaturateTest> </GUIColour> <HBAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <RadiusInMeters>6.0</RadiusInMeters> <NearRadiusInMeters>6.0</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>3.4</PowExponent> <Bias>0.063</Bias> <BlurSharpness>0.0</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.5</ResolutionScale> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>1.0</ResolutionScale> </High> </HBAO> <SSAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <NumDownsamples>1</NumDownsamples> <DepthThreshold>0.100000</DepthThreshold> <MinWorldFilterSize>1.000000</MinWorldFilterSize> <MaxWorldFilterSize>30.000000</MaxWorldFilterSize> <MinFilterSize>10.000000</MinFilterSize> <MaxFilterSize>100.000000</MaxFilterSize> <FilterAdjust>1.000000</FilterAdjust> <Scale>0.650000</Scale> <Offset>1.000000</Offset> <AlchemyIntensity>0.750000</AlchemyIntensity> <AlchemyBias>0.006000</AlchemyBias> <Curve>2.200000</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.200000</AttenuationAdjust> <DistanceFadeStart>19000.000000</DistanceFadeStart> <DistanceFadeEnd>20000.000000</DistanceFadeEnd> <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness> <NumBlurPasses>1</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>false</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <NumDownsamples>0.0</NumDownsamples> <DepthThreshold>1.0</DepthThreshold> <MinWorldFilterSize>0.0</MinWorldFilterSize> <MaxWorldFilterSize>25.6483</MaxWorldFilterSize> <MinFilterSize>0.0</MinFilterSize> <MaxFilterSize>1.0</MaxFilterSize> <FilterAspect>1.3832</FilterAspect> <FilterAdjust>0.4556</FilterAdjust> <Scale>-5.0</Scale> <Offset>-5.0</Offset> <AlchemyIntensity>0.3580</AlchemyIntensity> <AlchemyBias>0.0105</AlchemyBias> <Curve>1.3217</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.4433</AttenuationAdjust> <DistanceFadeStart>30.0</DistanceFadeStart> <DistanceFadeEnd>1063.8635</DistanceFadeEnd> <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness> <NumBlurPasses>3</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>true</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </High> </SSAO> <LightCones> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <Volumetric>false</Volumetric> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <Volumetric>false</Volumetric> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <Volumetric>true</Volumetric> </High> </LightCones> <JetCones> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>3</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>4</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>8</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>12</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </Ultra> </JetCones> <LensFlares> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>1</QualityIndex> <ImportanceThreshold>1</ImportanceThreshold> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>2</QualityIndex> <ImportanceThreshold>0</ImportanceThreshold> </High> </LensFlares> <Shadows_Low> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>200.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>2100.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>85.0</MinElevation> <MaxElevation>600.0</MaxElevation> <Scale>10.0</Scale> <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>85.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>75.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>535.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>150.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>1</TexelStability> </Frustum0> <Frustum1> <EndDistance>510.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_AsteroidField> </Shadows_Low> <Shadows_Medium> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>105.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>1050.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>3500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>150.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>9.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>65.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>185.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>37.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>215.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>100.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_AsteroidField> </Shadows_Medium> <Shadows_High> <Profile_General> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>0.5</DepthSlopeBias> <FilterKernelSize>1.8</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>4250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_General> <Profile_PlanetApproach> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>215.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>6.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>70.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>225.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>60.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>400.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1536</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>280.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.2</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>5750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_High> <Shadows_Ultra> <Profile_General> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>250.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>600.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1325.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2625.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>5300.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_General> <Profile_PlanetApproach> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance> <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>100.0</MinElevation> <MaxElevation>350.0</MaxElevation> <Scale>3.0</Scale> <FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.000025</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>120.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1150.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>3350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <NumInteriorFrustums>1</NumInteriorFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>7</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>125.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0045</DepthBias> <DepthSlopeBias>4</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>4500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>2048</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>160.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>320.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>640.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>9000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_Ultra> <Planets> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>512</TextureSize> <AtmosphereSteps>4</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>96</WorkPerFrame> <TexturePoolBudget>12</TexturePoolBudget> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>1024</TextureSize> <AtmosphereSteps>5</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>132</WorkPerFrame> <TexturePoolBudget>32</TexturePoolBudget> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>2048</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>264</WorkPerFrame> <TexturePoolBudget>90</TexturePoolBudget> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <TextureSize>2560</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>328</WorkPerFrame> <TexturePoolBudget>100</TexturePoolBudget> </Ultra> </Planets> <GalaxyBackground> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>4096</TextureSize> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>4096</TextureSize> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>4096</TextureSize> </High> </GalaxyBackground> <Bloom> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Method>Off</Method> </Off> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Method>HighPassCount</Method> <MinThreshold>3.94</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>0.8</GlareWeight0> <GlareWeight1>0.7</GlareWeight1> <GlareWeight2>0.8</GlareWeight2> <GlareWeight3>0.25</GlareWeight3> <GlareWeight4>0.415</GlareWeight4> <GlareScale>7.6</GlareScale> <ThresholdType>2</ThresholdType> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Method>CustomPassCount</Method> <MinThreshold>1.0</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>1</GlareWeight0> <GlareWeight1>0.4499</GlareWeight1> <GlareWeight2>0.2014</GlareWeight2> <GlareWeight3>0.2999</GlareWeight3> <GlareWeight4>0.4148</GlareWeight4> <GlareScale>0.1</GlareScale> <ThresholdType>4</ThresholdType> <FilterRadius>1.0</FilterRadius> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Method>ImprovedCustomPassCount</Method> <MinThreshold>0.0</MinThreshold> <MaxThreshold>0.25</MaxThreshold> <GlareScale>0.06</GlareScale> <ThresholdType>1</ThresholdType> <FilterRadius>1.0</FilterRadius> <FilterRadiusWide>5.0</FilterRadiusWide> </Ultra> </Bloom> <Envmap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </High> </Envmap> <Materials> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <MaterialQualityLevel>0</MaterialQualityLevel> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> 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<QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </High> </FX> <Debris> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <DebrisLimit>100</DebrisLimit> </Off> 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<AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>0.5</TrailHeightScale> <Enabled>true</Enabled> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <ShipMaxTrails>10</ShipMaxTrails> <AsteroidMaxTrails>20</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <ShipMaxTrails>20</ShipMaxTrails> <AsteroidMaxTrails>50</AsteroidMaxTrails> <PlanetMaxTrails>160</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </High> </DamageDecals> <SurfaceRocks> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TinySurfaceRockCount>0</TinySurfaceRockCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TinySurfaceRockCount>100</TinySurfaceRockCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TinySurfaceRockCount>400</TinySurfaceRockCount> </High> </SurfaceRocks> <ParticleEffects> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <AllowedEffects> <Item>P1</Item> </AllowedEffects> <AllowThrusterDowndraft>0</AllowThrusterDowndraft> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> <Item>P3</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </High> </ParticleEffects> <Trails> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableStarTrails>0</EnableStarTrails> <EnableEngineTrails>0</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.25</LifetimeMultiplier> <RayMarchSteps>2</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>14</UpdateRateRcp> </Level_2> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.5</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>12</UpdateRateRcp> </Level_2> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_2> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>8</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>2</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_2> </High> </Trails> <Beams> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </High> </Beams> <DOF> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <DOFMode>0</DOFMode> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DOFMode>1</DOFMode> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DOFMode>2</DOFMode> </Medium> </DOF> <Fog> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <RingFogQuality>0</RingFogQuality> <FogMaxCost>0</FogMaxCost> </Off> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <RingFogQuality>1</RingFogQuality> <FogMaxCost>2</FogMaxCost> </Medium> </Fog> <Terrain> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <QualityID>Low</QualityID> <LODTable>Low</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>1</LODsToDrop> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <QualityID>Medium</QualityID> <LODTable>Medium</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <QualityID>High</QualityID> <LODTable>Default</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </High> <Ultra> 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<LocalisationName>$QUALITY_ULTRA;</LocalisationName> <SurfaceMaterialQuality>7</SurfaceMaterialQuality> </Ultra> </SurfaceMaterial> <Volumetrics> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>8.0</StepMultiplier> <RingQuality>0</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>1</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>32</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>4.0</StepMultiplier> <RingQuality>2</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>24</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>3</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </Ultra> </Volumetrics> </GraphicsConfig>
In Driver
- EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.
Websites with info
- community.elitedangerous.com - Galnet News
- forums.frontier.co.uk/forums/ - Frontier Forums. News & Bulletins is a good idea to check requarly IMO.
- elite-dangerous.fandom.com - Elite Dangerous Wiki
- aislings-angels.enjin.com - Aisling's Angels
- elitepve.com - Mobius
- lavewiki.com - Lave Wiki
- Road to Riches
- edshipyard.com
- coriolis.io
- eddb.io
- inara.cz
- edsm.net
The Popular Guides To:
UnderminingUndermining Guide - Revised (Patch 3.3.03)- Passenger Missions Income
- Essential Flight Skills
- Planet Landings
- Space Mining
- Exploration
- Powerplay
Youtube & Twitch links
Screen recording while playing this game could be fun...
Ship builds
Krait
- Combat build in the making... need thermal vent first...
Hauler
- Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
- Trading
Viper
Type 6
Type 7
Type 9
- Cargo hauler outfit, maximized jump range. Can be purchased at Smoot station in Chona system.
Asp Explorer
Phyton
- Mining build, without offencive measures.
- Cargo build, engineered and stripped down for max jumprange. This build is avilable at Smooth Station.
- Engineers needed:
- Selene Jean - Hull Reinforcement Package - Lightweight.
- Hera Tani - Power Plant - Overcharged.
- Felicity Farseer - Frame Shift Drive - Increased range & Experimental mod Stripped Down for Frame Shift Drives.
- Lori Jameson - Life Support - Lightweight.
Location, location, location
Engineering
- Engineering material location list
- Dav's Hope (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of many settelments where stuph can be salvaged... More info.
- List of TB locations
- PSA: Quick Guide to Engineering Long Range FSD
- Worried about raw materials? Go farm crystalline shards... find nearest mat. trader...
- Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
- Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.
Outfitter systems
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.
- Lembava - seems hostile...
- Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)
Mining systems
CMDR MadProphet's guide to Core Mining fun_finding_void_opals_highmass_icy_rings
Scoopable Stars
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.
One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).
Trading
Other SOI's
If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.
Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.
Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
Stuff i have heard...
About sharing your data
- Install Elite: Dangerous Market Connector (EDMC).
About credits
- If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.
Combat rank
About mining
About fighting Thargoids
About changing HUD color
About Graphics Settings
Reputation grinding
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.
Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M
Averages 13% Rep increase / 13M credits per trip
About exploration values
See this reddit post for origin.
See this reddit post for origin.
The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.
Future Projects
Button Box
https://www.pjrc.com/ have the stuph
Facts
- Dogs got naked ears!