Elite: Dangerous
This page is a placeholder for my Elite: Dangerous stuff.
Some of the stuff might be obsolete... so do not blindly trust what you read here ;-)
Current ingame project
- Finding a Triple Painite spot...
- Landing on Mitterand Hollow. Done.
July 2019 project
Fox's step-by-step Guide to Unlocking Engineers Quickly... and https://www.reddit.com/r/EliteMiners/comments/ceh8qs/scouts_wanted_for_finding_more_double_painite/
Websites with info
- community.elitedangerous.com - Galnet News
- forums.frontier.co.uk/forums/ - Frontier Forums.
- News & Bulletins is a good idea to check requarly IMO.
- elite-dangerous.fandom.com - Elite Dangerous Wiki
- issues.frontierstore.net - Latest Confirmed Issues.
- aislings-angels.enjin.com - Aisling's Angels
- elitepve.com - Mobius, the dedicated Player vs Environment group in Elite: Dangerous
- lavewiki.com - Lave Wiki
- Road to Riches
- coriolis.io - Ships and equipment planning tool.
- eddb.io
- inara.cz
- edsm.net
The Popular Guides To:
UnderminingUndermining Guide - Revised (Patch 3.3.03)- Passenger Missions Income
- Essential Flight Skills
- Planet Landings
- Space Mining
- Exploration
- Powerplay
Youtube & Twitch links
Screen recording while playing this game could be fun... so here is my channel.
Ship builds
Krait
- Combat build in the making... Icy Beams https://s.orbis.zone/4xp- . . . or Corosive pea shooters https://s.orbis.zone/4xq1 !?
Hauler
- Exploration - One 3E Cargo Rack, and a 2G Planetary Vehicle can be fittet, if 31.72 LY is acceptable jumprange... more engineering could probably help.
- Trading
Viper
Type 6
Type 7
Type 9
- Cargo hauler outfit, maximized jump range. Can be purchased at Smoot station in Chona system.
- Painite miner outfit. This build is work in progress, june 2019. Target build with some defensive capabilities could be something like this... if a fuel scoop is needed then this is it. Both need the Guardian Hybrid Power Plant to be unlocked.
Type 10
- sketchboard for a defensive Painite miner build - V2. Stations that sell V2. V3 & v3.5 is unenginered - V4.
Asp Explorer
Phyton
- Mining build, without offencive measures.
- Cargo build, engineered and stripped down for max jumprange. This build is avilable at Smooth Station.
Location, location, location
Engineering
Install EDEngineer - you need it - thrust me on this! Watch the video on how to use it - it's important!!
- Engineering material location list
- Dav's Hope (Hyades Sector DR-V c2-23, Lat/Lon = 44.8113 -31.3955) is one of many settelments where stuph can be salvaged... More info.
- List of TB locations
- PSA: Quick Guide to Engineering Long Range FSD
- Worried about raw materials? Go farm crystalline shards... find nearest mat. trader...
- Qustion:Let's say i go to Synuefai SZ-M d8-59 AB 2 d - How can i get a hold on the materials listed as present there??
- Answer: Search for a planet with a high proportion of the thing you're looking for. Check to see if it has Geological sites, go to the geological site (you'll need to do a detailed surface scan) and you'll find a field of cool stuff like lava spouts or geysers or fumaroles, and lots of concentrated resource nodes.
Outfitter systems
Find a High Tech system with a high population, and you will find lots of good stuff for you ship... be aware that stock can run out, and you might not see the same collection of stuff every time you visit.
- Lembava - seems hostile...
- Shinrarta Dezhra is fantastic - has everything in stock - But you need be "Elite" in at least one of the three categories to access it ;-)
Mining systems
- Miner's tool got its data from Opertion PAPA and this shoutout wich i participated in and was lucky to find a Painite2 - (yay!) - OBS recorded when i found it.
- CMDR MadProphet's guide to Core Mining
- fun_finding_void_opals_highmass_icy_rings
Scoopable Stars
If there are multiple star types in the system with at least one being scoopable, you need to be aware that you always jump in to the star with the largest mass and this is not necessarily the scoopable star. You may well jump in at a white dwarf (DA/DC) which has a much greater mass than a scoopable M-star in the same system. In this scenario you will need to search for the scoopable star so bear this in mind if you're running on fumes.
One easy way to remember which stars are scoopable is to remember the phrase: Oh Be A Fine Girl Kiss Me (O,B,A,F,G,K,M).
Trading
Colonia
This reddit "Tips for a enjoyable prolonged stay at Colonia" might be a good read, if i get the urge to move some day.
D2EA have a playlist called Colonia Life that also could be interesting.
Other SOI's
If you're just looking for merits then your best bet is to go undermining another non Imperial power if you have a combat ship.
Purut is a good choice because it's an Anarchy control system of Li Yong-Rui's, so you won't get a bounty for attacking his ships.
Just interdict and destroy any non Empire power ships for 15 merits each. This goes much quicker in a wing due to increased NPC density.
This page will allow you to plot between two different star systems. The result will show you every time you need to go to the galaxy map in order to plot a new route (for instance when you are at a neutron star). It will prioritise neutron stars so should be avoided for journeys which are lower than 500 light years (It will likely try to route you to Jackson's Lighthouse first if you're in the bubble).
Stuff i have heard about...
Supercharging you FSD
- See D2EAs Detailed Guide on how to use the Neutron Highway.
- Use the Neutron plotter to plot routes that utilize this feature og E:D
sharing your data
- Install Elite: Dangerous Market Connector (EDMC).
credits
- If you want fast cash (although boring) get a passenger python to Robigo and run sightseeing to Sirious atmospherics in Sothis.
Combat rank
mining
- https://www.reddit.com/r/EliteMiners/comments/bt36el/combined_laser_and_core_mining_guide/
- https://www.reddit.com/r/EliteMiners/comments/c724mm/video_hip_21991_1_finding_the_hotspot_starting/
- http://edtools.ddns.net/ Elite Miners Swiss Knife :-)
- Hard data and conclusions on core mining.
When Searching for Void Opals Look for Popcorn shape roids’ that are bright golden yellow color with tinges of orange, and black pixels spiderwebbing across the rock. The "pulse" hits in two stages! the first is where you'll mostly see your black pixels. The second, you want it to light up and blink in a golden color. Keep pulsing even as you're flying towards it.
Blink on second pulse is easy to spot if colorblind.
the Guardian FSD Booster
- CMDR Exigeous Tutorial: Unlocking the Guardian FSD Booster is awesome.
the Guardian Hybrid Powerplant
- CMDR Exigeous Tutorial: Unlocking the Guardian Powerplant.
the Guardian Power Distributor
- CMDR Exigeous Tutorial: Unlocking the Guardian Power Distributor.
fighting Thargoids
changing HUD color
reputation grinding
A profitable run while empire rep grinding and making profits on the side at Duke(12) rank between HIP 8444 to HIP 8758 (7.2LY). Only 1 station in both systems and 8758 is only target for 8444 missions, 8758 has a few targets so usually end up with 4 to 5 for the return. 8444 currently in Boom and can easily give you 20 missions to 8444 per trip.
Loading up on Palladium/Gold Cargo missions until full, then taking data deliveries. Returning carrying medical and data deliveries. Data missions handed in for max rep, cargo for max profit. Values below are changes after both legs of the trip and sometimes I have partial deliveries completed over 2 trips.
Trip 1 +15% rep / +16M Trip 2 +14% rep / +9M Trip 3 +12% rep / +10M Trip 4 +1% rep / +21M (Ranked up) Trip 5 +24% rep / +14M Trip 6 +10% rep / +10M
Averages 13% Rep increase / 13M credits per trip
exploration values
See this reddit post for origin.
See this reddit post for origin.
The table origin is this thread. Post #312 has the non-rounded numbers and #295 has the formulas.
Loosing Keybindings
The issue is that elite only saves a single "custom" binding at a time, and if you do anything would cause a new "custom" set to be created your old one gets wiped out.
You can rename your current custom bindind set so that it's safe from such overwrites by renaming the file from "custom" to something else, and editing it to change the "PresetName" attribute. An example binding file could be <CMDR Flemming Binds> and the root element in the file will be <Root PresetName="CMDR Flemming Binds" MajorVersion="3" MinorVersion="0">.
When you do this it will show up in the bindings dropdown in game using the name you chose.
Why frontier doesn't add a "save current bindings as..." button in game to do this for you is a mystery...
Launcherless startup
Future Projects
Button Box
https://www.pjrc.com/ have the stuph
VoiceAttack
- "VoiceAttack is the premier voice control and macro creation system for your Windows games and applications"... they say...
My rig
Part | Information |
---|---|
Motherboard | GigaByte GA-Z97X-UD5H |
CPU | Intel Core i7-4790K @ 4.00GHz |
RAM | 32 Gb |
Storage | 512 Gb Samsung NVMe MZVPV512 |
Graphics card | Zotac GeForce® GTX 970 AMP! Extreme Core |
Monitor | Samsung SE790C |
Keyboard | SteelSeries APEX 3 |
Mouse | Logitech MX Master 2S |
Soundcard | Argon HA2 (Burr Brown Japan PCM2702) |
Amplifier | Rotel RB970BX MKII |
Loudspeakers | Mission 753 |
Pants | Levi's |
Graphics Settings
These are the setting i use for E:D. I have experimentet a lot to reach these settings and continue to do so.
Generally speaking my conclusions so far is that i get the best quality and FPS is i force E:D to run using "In Driver" settings.
In Game
Shadows Graphics Settings: Graphics Settings Beyond Ultra -- Shadows
[Path to]\Frontier_Developments\Products\GraphicsConfig.xml (as of 2019 may 28.)
<?xml version="1.0" encoding="UTF-8" ?> <GraphicsConfig> <MinimumAspectRatio>1.0</MinimumAspectRatio> <HDRNode> <KeyValue>0.500000</KeyValue> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>1.000000</ExposureThreshold> <Percentiles>0.010000,0.540000,0.999000</Percentiles> <ExposureType>0</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> </HDRNode> <HDRNode_Reference> <PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled> <UseCompute>1</UseCompute> <ToneMapType>1</ToneMapType> <DisplayLumScale>164.000000</DisplayLumScale> <HistogramSampleWidth>60.500000</HistogramSampleWidth> <ExposureThreshold>0.0</ExposureThreshold> <Percentiles>0.6,0.540000,0.9000</Percentiles> <ExposureType>2</ExposureType> <HistogramMode>2</HistogramMode> <ManualExposure>-0.500000</ManualExposure> <GlareCompensation>1.3333</GlareCompensation> <ShoulderStrength>0.15000</ShoulderStrength> <LinearStrength>0.5000</LinearStrength> <LinearAngle>0.1000</LinearAngle> <ToeStrength>0.2000</ToeStrength> <ToeNumerator>0.02000</ToeNumerator> <ToeDenominator>0.3000</ToeDenominator> <LinearWhite>11.2000</LinearWhite> <ACES_A>2.51</ACES_A> <ACES_B>0.03</ACES_B> <ACES_C>2.43</ACES_C> <ACES_D>0.59</ACES_D> <ACES_E>0.14</ACES_E> </HDRNode_Reference> <IBL> <AmbientIBLEnable>true</AmbientIBLEnable> <IrradianceMapName>IrradianceMap</IrradianceMapName> <Power>1.000000</Power> <Saturation>0.150000</Saturation> <Scale>4.000000</Scale> </IBL> <GUIColour> <Default> <LocalisationName>Standard</LocalisationName> <MatrixRed> 1, 0, 0 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue> </Default> <RedToBlueTest> <LocalisationName>RedToBlueTest</LocalisationName> <MatrixRed> 0, 0, 1 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue> </RedToBlueTest> <DesaturateTest> <LocalisationName>DesaturateTest</LocalisationName> <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed> <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen> <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue> </DesaturateTest> </GUIColour> <HBAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <RadiusInMeters>6.0</RadiusInMeters> <NearRadiusInMeters>6.0</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>3.4</PowExponent> <Bias>0.063</Bias> <BlurSharpness>0.0</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.25</ResolutionScale> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>0.5</ResolutionScale> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <RadiusInMeters>10.0</RadiusInMeters> <NearRadiusInMeters>2.1</NearRadiusInMeters> <NearDistance>100.0</NearDistance> <PowExponent>1.8</PowExponent> <Bias>0.5</Bias> <BlurSharpness>0.5</BlurSharpness> <MultiSampleCount>1</MultiSampleCount> <SSAOColour_R>1.0</SSAOColour_R> <SSAOColour_G>1.0</SSAOColour_G> <SSAOColour_B>1.0</SSAOColour_B> <SSAOColour_A>1.0</SSAOColour_A> <LumLerpScale>1.0</LumLerpScale> <LumLerpOffset>1.0</LumLerpOffset> <AffectDiffuse>1.0</AffectDiffuse> <AffectSpecular>1.0</AffectSpecular> <ResolutionScale>1.0</ResolutionScale> </High> </HBAO> <SSAO> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <NumDownsamples>1</NumDownsamples> <DepthThreshold>0.100000</DepthThreshold> <MinWorldFilterSize>1.000000</MinWorldFilterSize> <MaxWorldFilterSize>30.000000</MaxWorldFilterSize> <MinFilterSize>10.000000</MinFilterSize> <MaxFilterSize>100.000000</MaxFilterSize> <FilterAdjust>1.000000</FilterAdjust> <Scale>0.650000</Scale> <Offset>1.000000</Offset> <AlchemyIntensity>0.750000</AlchemyIntensity> <AlchemyBias>0.006000</AlchemyBias> <Curve>2.200000</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.200000</AttenuationAdjust> <DistanceFadeStart>19000.000000</DistanceFadeStart> <DistanceFadeEnd>20000.000000</DistanceFadeEnd> <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness> <NumBlurPasses>1</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>false</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <NumDownsamples>0.0</NumDownsamples> <DepthThreshold>1.0</DepthThreshold> <MinWorldFilterSize>0.0</MinWorldFilterSize> <MaxWorldFilterSize>25.6483</MaxWorldFilterSize> <MinFilterSize>0.0</MinFilterSize> <MaxFilterSize>1.0</MaxFilterSize> <FilterAspect>1.3832</FilterAspect> <FilterAdjust>0.4556</FilterAdjust> <Scale>-5.0</Scale> <Offset>-5.0</Offset> <AlchemyIntensity>0.3580</AlchemyIntensity> <AlchemyBias>0.0105</AlchemyBias> <Curve>1.3217</Curve> <BackProjectLerp>0.900000</BackProjectLerp> <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold> <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold> <AttenuationAdjust>0.4433</AttenuationAdjust> <DistanceFadeStart>30.0</DistanceFadeStart> <DistanceFadeEnd>1063.8635</DistanceFadeEnd> <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness> <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness> <NumBlurPasses>3</NumBlurPasses> <MaxPrevFrames>3</MaxPrevFrames> <Jitter>true</Jitter> <AnimateJitter>false</AnimateJitter> <RegularSamples>true</RegularSamples> <BackProjection>false</BackProjection> <ExtraSamples>true</ExtraSamples> <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples> <GaussianBlur>false</GaussianBlur> <BilateralBlur>true</BilateralBlur> <Dilate>false</Dilate> <JitterDepthSamples>false</JitterDepthSamples> <UseAlchemyAO>true</UseAlchemyAO> <AffectDiffuse>1.000000</AffectDiffuse> <AffectSpecular>1.000000</AffectSpecular> <VignetteScale>7.000000</VignetteScale> <LumLerpScale>0.800000</LumLerpScale> <LumLerpOffset>0.000000</LumLerpOffset> </High> </SSAO> <LightCones> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <Volumetric>false</Volumetric> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <Volumetric>false</Volumetric> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <Volumetric>true</Volumetric> </High> </LightCones> <JetCones> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>3</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>4</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>8</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>12</StepsPerPixel> <DownscalingFactor>0</DownscalingFactor> </Ultra> </JetCones> <LensFlares> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Enabled>false</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>0</QualityIndex> <ImportanceThreshold>2</ImportanceThreshold> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>1</QualityIndex> <ImportanceThreshold>1</ImportanceThreshold> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Enabled>true</Enabled> <QualityIndex>2</QualityIndex> <ImportanceThreshold>0</ImportanceThreshold> </High> </LensFlares> <Shadows_Low> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>200.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>2100.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>85.0</MinElevation> <MaxElevation>600.0</MaxElevation> <Scale>10.0</Scale> <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>85.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>75.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>535.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>2</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>150.000000</EndDistance> <ShaderBias>0.0002</ShaderBias> <ShaderSlopeBias>0.0002</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>1</TexelStability> </Frustum0> <Frustum1> <EndDistance>510.000000</EndDistance> <ShaderBias>0.0004</ShaderBias> <ShaderSlopeBias>0.004</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.000000</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> </Profile_AsteroidField> </Shadows_Low> <Shadows_Medium> <Profile_General> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>105.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>1050.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>3500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_General> <Profile_PlanetApproach> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>150.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>9.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>65.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>185.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>3.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>200.0</LastCrossFadeCascadesDistance> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0003</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>37.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>215.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1024</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1024</SliceSize> <NumFrustums>3</NumFrustums> <FilterQuality>1</FilterQuality> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>100.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> </Profile_AsteroidField> </Shadows_Medium> <Shadows_High> <Profile_General> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>0.5</DepthSlopeBias> <FilterKernelSize>1.8</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>4250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_General> <Profile_PlanetApproach> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>500.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>215.0</MinElevation> <MaxElevation>700.0</MaxElevation> <Scale>6.0</Scale> <FirstCascadeScalingAmount>0.1</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>70.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>225.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1250.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>400.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.0</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>60.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>6.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>400.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1800.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>1536</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>1536</SliceSize> <NumFrustums>4</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0008</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>280.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>1350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.2</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>5750.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0025</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.7</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_High> <Shadows_Ultra> <Profile_General> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>250.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>600.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>1325.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.002</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2625.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>5300.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0005</DepthBias> <DepthSlopeBias>1.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_General> <Profile_PlanetApproach> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <CrossFadeCascadesDistance>300.0</CrossFadeCascadesDistance> <LastCrossFadeCascadesDistance>1000.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <AltitudeAdaptation> <MinElevation>100.0</MinElevation> <MaxElevation>350.0</MaxElevation> <Scale>3.0</Scale> <FirstCascadeScalingAmount>1.0</FirstCascadeScalingAmount> </AltitudeAdaptation> <FrustumCockpit> <DepthBias>0.000025</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>120.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>450.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1150.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>3350.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>2.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetApproach> <Profile_PlanetSurface> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <NumInteriorFrustums>1</NumInteriorFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <LastCrossFadeCascadesDistance>800.0</LastCrossFadeCascadesDistance> <AdaptiveCascades>false</AdaptiveCascades> <NearClipBias>1.0</NearClipBias> <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden> <FrustumCockpit> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>10.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0002</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>20.500000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>7</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>125.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.0</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.0045</DepthBias> <DepthSlopeBias>4</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>1500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>4500.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>2</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_PlanetSurface> <Profile_StationInterior> <SliceSize>2048</SliceSize> <NumFrustums>1</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>1470.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>0</TexelStability> </Frustum0> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_StationInterior> <Profile_AsteroidField> <SliceSize>2048</SliceSize> <NumFrustums>6</NumFrustums> <FilterQuality>2</FilterQuality> <Fade>0.01</Fade> <CrossFadeCascades>true</CrossFadeCascades> <AdaptiveCascades>false</AdaptiveCascades> <FrustumCockpit> <DepthBias>0.0001</DepthBias> <DepthSlopeBias>1.5</DepthSlopeBias> </FrustumCockpit> <Frustum0> <EndDistance>50.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.0003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>2.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum0> <Frustum1> <EndDistance>160.00000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>5.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum1> <Frustum2> <EndDistance>320.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.005</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum2> <Frustum3> <EndDistance>640.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.004</DepthBias> <DepthSlopeBias>4.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum3> <Frustum4> <EndDistance>2000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.0015</DepthBias> <DepthSlopeBias>2.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum4> <Frustum5> <EndDistance>9000.000000</EndDistance> <ShaderBias>0.0003</ShaderBias> <ShaderSlopeBias>0.003</ShaderSlopeBias> <DepthBias>0.003</DepthBias> <DepthSlopeBias>3.0</DepthSlopeBias> <FilterKernelSize>1.5</FilterKernelSize> <TexelStability>2</TexelStability> </Frustum5> <NumSpotShadows>6</NumSpotShadows> <SpotFilterQuality>1</SpotFilterQuality> <AsteroidShadowsEnabled>1</AsteroidShadowsEnabled> <FogShadowMapsEnabled>1</FogShadowMapsEnabled> </Profile_AsteroidField> </Shadows_Ultra> <Planets> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>512</TextureSize> <AtmosphereSteps>4</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>96</WorkPerFrame> <TexturePoolBudget>12</TexturePoolBudget> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>1024</TextureSize> <AtmosphereSteps>5</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>132</WorkPerFrame> <TexturePoolBudget>32</TexturePoolBudget> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>2048</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>264</WorkPerFrame> <TexturePoolBudget>90</TexturePoolBudget> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <TextureSize>2560</TextureSize> <AtmosphereSteps>6</AtmosphereSteps> <CloudsEnabled>true</CloudsEnabled> <WorkPerFrame>328</WorkPerFrame> <TexturePoolBudget>100</TexturePoolBudget> </Ultra> </Planets> <GalaxyBackground> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>4096</TextureSize> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TextureSize>4096</TextureSize> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>4096</TextureSize> </High> </GalaxyBackground> <Bloom> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Method>Off</Method> </Off> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Method>HighPassCount</Method> <MinThreshold>3.94</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>0.8</GlareWeight0> <GlareWeight1>0.7</GlareWeight1> <GlareWeight2>0.8</GlareWeight2> <GlareWeight3>0.25</GlareWeight3> <GlareWeight4>0.415</GlareWeight4> <GlareScale>7.6</GlareScale> <ThresholdType>2</ThresholdType> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Method>CustomPassCount</Method> <MinThreshold>1.0</MinThreshold> <MaxThreshold>200.0</MaxThreshold> <GlareWeight0>1</GlareWeight0> <GlareWeight1>0.4499</GlareWeight1> <GlareWeight2>0.2014</GlareWeight2> <GlareWeight3>0.2999</GlareWeight3> <GlareWeight4>0.4148</GlareWeight4> <GlareScale>0.1</GlareScale> <ThresholdType>4</ThresholdType> <FilterRadius>1.0</FilterRadius> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Method>ImprovedCustomPassCount</Method> <MinThreshold>0.0</MinThreshold> <MaxThreshold>0.25</MaxThreshold> <GlareScale>0.06</GlareScale> <ThresholdType>1</ThresholdType> <FilterRadius>1.0</FilterRadius> <FilterRadiusWide>5.0</FilterRadiusWide> </Ultra> </Bloom> <Envmap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </Low> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TextureSize>256</TextureSize> <NumMips>8</NumMips> </High> </Envmap> <Materials> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <MaterialQualityLevel>0</MaterialQualityLevel> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <MaterialQualityLevel>1</MaterialQualityLevel> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <MaterialQualityLevel>2</MaterialQualityLevel> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <MaterialQualityLevel>3</MaterialQualityLevel> </Ultra> </Materials> <Environment> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>0</QualitySetting> </Item> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>2</QualitySetting> </Item> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <Item> <Feature>GalaxyBackground</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Planets</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>DamageDecals</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>SurfaceRocks</Feature> <QualitySetting>2</QualitySetting> </Item> </Ultra> </Environment> <GalaxyMap> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <NebulasCount>10</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>25</LowResSamplesCount> <HighResSamplesCount>128</HighResSamplesCount> <MilkyWayInstancesCount>8000</MilkyWayInstancesCount> <LocalDustBrightness>0.13</LocalDustBrightness> <MilkywayInstancesBrightness>1.5</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.3</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>true</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>2000</StarInstanceCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <NebulasCount>20</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>30</LowResSamplesCount> <HighResSamplesCount>110</HighResSamplesCount> <MilkyWayInstancesCount>12000</MilkyWayInstancesCount> <LocalDustBrightness>0.033</LocalDustBrightness> <MilkywayInstancesBrightness>1.3</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.15</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>2000</StarInstanceCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <NebulasCount>30</NebulasCount> <NebulasInBackgroundCount>40</NebulasInBackgroundCount> <LowResNebulasCount>16</LowResNebulasCount> <HighResNebulasCount>1</HighResNebulasCount> <LowResNebulaDimensions>64</LowResNebulaDimensions> <HighResNebulaDimensions>256</HighResNebulaDimensions> <LowResSamplesCount>35</LowResSamplesCount> <HighResSamplesCount>138</HighResSamplesCount> <MilkyWayInstancesCount>16000</MilkyWayInstancesCount> <LocalDustBrightness>0.0</LocalDustBrightness> <MilkywayInstancesBrightness>1.0</MilkywayInstancesBrightness> <MilkywayInstancesSize>1.0</MilkywayInstancesSize> <MilkyWayInstancesOffscreenRTEnabled>false</MilkyWayInstancesOffscreenRTEnabled> <StarInstanceCount>4000</StarInstanceCount> </High> </GalaxyMap> <FX> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>0</QualitySetting> </Item> </Off> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>0</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>0</QualitySetting> </Item> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>1</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <Item> <Feature>LightCones</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>LensFlares</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Debris</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>ParticleEffects</Feature> <QualitySetting>2</QualitySetting> </Item> <Item> <Feature>Trails</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Beams</Feature> <QualitySetting>3</QualitySetting> </Item> <Item> <Feature>Fog</Feature> <QualitySetting>1</QualitySetting> </Item> </High> </FX> <Debris> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <DebrisLimit>100</DebrisLimit> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DebrisLimit>200</DebrisLimit> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DebrisLimit>1000</DebrisLimit> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <DebrisLimit>3000</DebrisLimit> </High> </Debris> <DamageDecals> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <ShipMaxTrails>3</ShipMaxTrails> <AsteroidMaxTrails>6</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>0.5</TrailHeightScale> <Enabled>true</Enabled> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <ShipMaxTrails>10</ShipMaxTrails> <AsteroidMaxTrails>20</AsteroidMaxTrails> <PlanetMaxTrails>128</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <ShipMaxTrails>20</ShipMaxTrails> <AsteroidMaxTrails>50</AsteroidMaxTrails> <PlanetMaxTrails>160</PlanetMaxTrails> <ShipMaxTrailSegments>100</ShipMaxTrailSegments> <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments> <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments> <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection> <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection> <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection> <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections> <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections> <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections> <TrailHeightScale>1.0</TrailHeightScale> <Enabled>true</Enabled> </High> </DamageDecals> <SurfaceRocks> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <TinySurfaceRockCount>0</TinySurfaceRockCount> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <TinySurfaceRockCount>100</TinySurfaceRockCount> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <TinySurfaceRockCount>400</TinySurfaceRockCount> </High> </SurfaceRocks> <ParticleEffects> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <AllowedEffects> <Item>P1</Item> </AllowedEffects> <AllowThrusterDowndraft>0</AllowThrusterDowndraft> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <AllowedEffects> <Item>P1</Item> <Item>P2</Item> <Item>P3</Item> </AllowedEffects> <AllowThrusterDowndraft>1</AllowThrusterDowndraft> </High> </ParticleEffects> <Trails> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableStarTrails>0</EnableStarTrails> <EnableEngineTrails>0</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.25</LifetimeMultiplier> <RayMarchSteps>2</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>14</UpdateRateRcp> </Level_2> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>0.5</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>12</UpdateRateRcp> </Level_2> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>4</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>6</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>10</UpdateRateRcp> </Level_2> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableStarTrails>1</EnableStarTrails> <EnableEngineTrails>1</EnableEngineTrails> <EnableWeaponTrails>1</EnableWeaponTrails> <EnableHyperspaceTrails>1</EnableHyperspaceTrails> <LifetimeMultiplier>1.0</LifetimeMultiplier> <RayMarchSteps>8</RayMarchSteps> <Level_0> <Distance>1500.0</Distance> <UpdateRateRcp>2</UpdateRateRcp> </Level_0> <Level_1> <Distance>2500.0</Distance> <UpdateRateRcp>4</UpdateRateRcp> </Level_1> <Level_2> <Distance>3500.0</Distance> <UpdateRateRcp>8</UpdateRateRcp> </Level_2> </High> </Trails> <Beams> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <EnableBeamLights>0</EnableBeamLights> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </Medium> <High> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <EnableBeamLights>1</EnableBeamLights> </High> </Beams> <DOF> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <DOFMode>0</DOFMode> </Off> <Low> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <DOFMode>1</DOFMode> </Low> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <DOFMode>2</DOFMode> </Medium> </DOF> <Fog> <Off> <LocalisationName>$QUALITY_LOW;</LocalisationName> <RingFogQuality>0</RingFogQuality> <FogMaxCost>0</FogMaxCost> </Off> <Medium> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <RingFogQuality>1</RingFogQuality> <FogMaxCost>2</FogMaxCost> </Medium> </Fog> <Terrain> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <QualityID>Low</QualityID> <LODTable>Low</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>1</LODsToDrop> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <QualityID>Medium</QualityID> <LODTable>Medium</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <QualityID>High</QualityID> <LODTable>Default</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <QualityID>Ultra</QualityID> <LODTable>Ultra</LODTable> <PatchLighting>true</PatchLighting> <PatchTextures>true</PatchTextures> <LODsToDrop>0</LODsToDrop> </Ultra> </Terrain> <TerrainLodBlending> <Off> <LocalisationName>$QUALITY_OFF;</LocalisationName> <PatchMorphing>0</PatchMorphing> </Off> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <PatchMorphing>1</PatchMorphing> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <PatchMorphing>2</PatchMorphing> </Ultra> </TerrainLodBlending> <SurfaceMaterial> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <SurfaceMaterialQuality>1</SurfaceMaterialQuality> </Low> <Medium> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <SurfaceMaterialQuality>3</SurfaceMaterialQuality> </Medium> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <SurfaceMaterialQuality>5</SurfaceMaterialQuality> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <SurfaceMaterialQuality>7</SurfaceMaterialQuality> </Ultra> </SurfaceMaterial> <Volumetrics> <Low> <LocalisationName>$QUALITY_LOW;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>8.0</StepMultiplier> <RingQuality>0</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Low> <Mid> <LocalisationName>$QUALITY_MEDIUM;</LocalisationName> <StepsPerPixel>64</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>1</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>1</RingQuality> <FogMotesEnabled>false</FogMotesEnabled> </Mid> <High> <LocalisationName>$QUALITY_HIGH;</LocalisationName> <StepsPerPixel>32</StepsPerPixel> <DownscalingFactor>2</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>4.0</StepMultiplier> <RingQuality>2</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </High> <Ultra> <LocalisationName>$QUALITY_ULTRA;</LocalisationName> <StepsPerPixel>24</StepsPerPixel> <DownscalingFactor>1</DownscalingFactor> <BlurSamples>4</BlurSamples> <TwoPassBlur>true</TwoPassBlur> <InScatterSteps>2</InScatterSteps> <StepMultiplier>6.0</StepMultiplier> <RingQuality>3</RingQuality> <FogMotesEnabled>true</FogMotesEnabled> </Ultra> </Volumetrics> </GraphicsConfig>
In Driver
- EDtracker open source project to provide simple, affordable 3-axis head tracking for PC gamers.
In Case of Emergency
A Guide on Crime & Punishment
No fuel left for the pilgrims?
The Fuel Rats got fuel. You Don't. Any Questions?
Stuck in your SRV on planet surface?
1: Exit E:D Horizons
2: Launch Vanilla E:D
3:
4: Exit Vanilla E:D
5: Launch E:D Horizons
6: SRV is now back in it's bay - feel free to return to what your were doing... but don't go where you got stuck ;-)
Historical articles
Software Development
Facts
- Dogs got naked ears!